- PC: 1,496,880 Bytes (
16D730
) - Switch: 1,492,008 Bytes (
16C428
) - No other devices have been tested
(Tested on PC)
Game One: 0x12C4
Game Two: 0x12C5
Game Three: 0x12C6
To unlock chapters, change the first half of the byte to 0x1
to 0x5
.
The number you input will indicate how many chapters you've unlocked, from 1 to 5.
The last half of the byte doesn't seem to change anything.
Each save game has a date and timed starting at 0x1E4
, which takes up 19 bytes and repeats for all 7 save files every 0x30 bytes.
The section of the game that the save is on is stored starting at 0x210
and then also repeats every 0x30 for all save files.
Please keep in mind that you cannot use that value for changing where you are in the game, it will only affect the text when you load the game from the menu.
Actually altering where you are in the game will take time. Here's what I have so far:
You can somewhat skip through the game by editing the string of text that is stored at 0x26C10
? Decoded to UTF-8 it looks something like GS1/scenario/sc1_1_text_u.mdt
, mostly likely something stored in the games files which I'll have to take a look at.
Changing that value seemed to drop me off at unexpected points, such as halfway through a cross-examination or a conversation. I also found it's slightly awkward to be dropped in the middle of a trial where you're missing half the evidence.
You can edit the evidence in your Court Record at 0x26D1C
. Every 4 bytes there is a new entry. The remaining three bytes must be filled with zeros. (e.g. 17 00 00 00
for the Attorney's Badge)
You cannot have more than 1 of each evidence.
Taken from Chapter 2 of the first game. Some or all values may be specific to this chapter only.
17
Attorney's Badge18
Mia's Autopsy Report19
Maya's Memo1A
Maya's Cell Phone1B
Glass Shards1C
The Thinker1D
The Thinker- This one has a different description
1E
Receipt- This one has a bloody note on it
1F
Receipt20
Wiretap21
Bellboy's Affidavit22
Photograph (Misty Fey)23
Photograph (Redd White)24
Newspaper Clipping25
Floor plans26
May Testimony27
Mia's Autopsy Report (Vague)28
Mia's Memo29
safe- This is just a camera which has title "safe" and has no description
- Not entirely sure what it is, definitely not in the game normally
You can temporarily edit the background image that displays, until you have to move a room.
Tested in case 2 of game 1, the address was 0x26cf0
and gave the following results:
00
Crime scene
01
Office at day
02
Outside courtroom
03
Defence stand
04
Prosecution stand
05
Witness stand
06
Whole courtroom view
07
View of where Maya usually stands
08
Judge's seat
09
Downstairs office
0A
Maya by Mia's corpse
0B
Steel samurai studios?
0C
More steel samurai? What's it doing in Chapter 2?
0D
Rough sketch of Mia's death, used to show angles in court
0E
Another angle of the scene mentioned above
I didn't test any other scenes, I imagine they will change depending on the case you're in.
- PC/Switch:
0x12C8
- No other devices have been tested, assume
0x12C8
too
01
0% Volume02
25% Volume03
50% Volume04
75% Volume05
100% Volume
- PC/Switch:
0x12CA
- No other devices have been tested, assume
0x12CA
too
01
0% Volume02
25% Volume03
50% Volume04
75% Volume05
100% Volume
- PC/Switch:
0x12CC
- No other devices have been tested, assume
0x12CC
too
00
Off01
Single Box Skip02
Full Auto-Skip
- PC/Switch:
0x12CE
- No other devices have been tested, assume
0x12CE
too
00
Off01
On
- PC/Switch:
0x12D0
- No other devices have been tested, assume
0x12D0
too
00
Off01
On
- PC/Switch:
0x12D2
- No other devices have been tested, assume
0x12D2
too
00
Off01
Low02
High
- PC/Switch:
0x12D4
- No other devices have been tested, assume
0x12D4
too
00
Japanese01
English02
French03
German04
Korean05
Chinese (Simplified)06
Chinese (Traditional)
- Width:
0x12D8
,0x12D9
- Height
0x12DC
,0x12DD
00 05
D0 02
1280x72040 06
84 03
1600x90080 07
34 04
1920x108000 0A
A0 05
2560x144000 0F
70 08
3840x2160
To create a custom resolution, take your resolution (e.g. 1280x720), convert each number to hexidecimal (e.g. 05 00
, 02 D0
), and then flip the pair (e.g. 00 05
, D0 02
).
Note: The resolution must be in 16:9 aspect ratio, or the game will default back to 1280x720.
Address: 12D6
00
Windowed01
Fullscreen
Address: 12E0
00
Off01
On
- Confirm:
0x12E4
0x12EA
also changes but I have no clue what it does?
- Present:
0x12E8
- Court Record:
0x12F2
- I give up at this point because it has barely any importance and it was getting confusing and inconsistent
All values can be taken from Windows Virtual-Key Codes
Not sure if this is active anymore, but regarding the scene section, the game actually can use all the assets of the entire game the save is, that explains why you saw 2 studios scenes in chapter 2. I'm not sure if you can load another chapters evidence into the save file, but that "safe" that you found is an unused evidence leftover since the original DS release.