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editActionMap("playMap.sae"); | |
//bindCommand(keyboard0, make, "1", TO, "weap2::getnextweapon(0);"); | |
//bindCommand(keyboard0, make, "1", TO, "weap2::getnextweapon(1);"); | |
bindCommand(keyboard0, make, "3", TO, "weap2::togglechain();"); | |
$weap2disc = "Disc Launcher"; | |
$weap2cg = "Chaingun"; | |
$weap2mortar = "Mortar"; | |
$weap2gl = "Grenade Launcher"; | |
$weap2vulcan = "Vulcan"; | |
$weap2rocket= "Rocket Launcher"; | |
$weap2sniper= "Sniper Rifle"; | |
$weap2plasma= "Plasma Gun"; | |
$weap2blaster= "Blaster"; | |
$weap2blasterLT= "BlasterLT"; | |
$weap2ammo[$weap2disc] = "Disc"; | |
$weap2ammo[$weap2cg] = "Bullet"; | |
$weap2ammo[$weap2gl] = "Grenade Ammo"; | |
$weap2ammo[$weap2mortar] = "Mortar Ammo"; | |
$weap2ammo[$weap2vulcan] = "Vulcan Bullet"; | |
$weap2ammo[$weap2rocket] = "Rockets"; | |
$weap2ammo[$weap2plasma] = "Plasma Bolt"; | |
$weap2ammo[$weap2blasterLT] = "BoltLT"; | |
$weap2ammo[$weap2blaster] = ""; | |
function weap2::use(%weapname){ | |
if( getItemCount(%weapname) && ($weap2ammo[%weapname] == "" || getItemCount($weap2ammo[%weapname]))){ | |
use(%weapname); | |
return 1; | |
} | |
return 0; | |
} | |
function weap2::togglechain(){ | |
%mounted = getMountedItem(0); | |
%mounted = getItemDesc(%mounted); | |
if(%mounted != $weap2cg && weap2::use($weap2cg) ) | |
return; | |
else if(%mounted != $weap2blasterLT && weap2::use($weap2blasterLT) ) | |
return; | |
else if(%mounted != $weap2blaster && weap2::use($weap2blaster) ) | |
return; | |
else if(%mounted != $weap2plasma && weap2::use($weap2plasma) ) | |
return; | |
else if(%mounted != $weap2disc &&weap2::use($weap2disc)) | |
return; | |
else if(%mounted != $weap2gl && weap2::use($weap2gl) ) | |
return; | |
} | |
} |
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