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$ArmorType[Male, LightArmor] = larmor; | |
$ArmorType[Female, LightArmor] = lfemale; | |
$ArmorName[larmor] = LightArmor; | |
$ArmorName[lfemale] = LightArmor; | |
//---------------------------------------------------------------------------- | |
// Armors | |
//---------------------------------------------------------------------------- | |
ItemData LightArmor | |
{ | |
heading = "aArmor"; | |
description = "Light Armor"; | |
className = "Armor"; | |
price = 175; | |
}; | |
//---------------------------------------------------------------------------- | |
// Light Armor | |
//---------------------------------------------------------------------------- | |
$DamageScale[larmor, $LandingDamageType] = 1.0; | |
$DamageScale[larmor, $ImpactDamageType] = 1.0; | |
$DamageScale[larmor, $CrushDamageType] = 1.0; | |
$DamageScale[larmor, $ChaingunDamageType] = 1.2; | |
$DamageScale[larmor, $PlasmaDamageType] = 1.0; | |
$DamageScale[larmor, $TurretDamageType] = 1.3; | |
$DamageScale[larmor, $DiscDamageType] = 1.0; | |
$DamageScale[larmor, $RocketDamageType] = 1.0; | |
$DamageScale[larmor, $DebrisDamageType] = 1.2; | |
$DamageScale[larmor, $GrenadeDamageType] = 1.2; | |
$DamageScale[larmor, $LaserDamageType] = 1.0; | |
$DamageScale[larmor, $MortarDamageType] = 1.3; | |
$DamageScale[larmor, $BlasterDamageType] = 1.3; | |
$DamageScale[larmor, $ELFDamageType] = 1.0; | |
$DamageScale[larmor, $MineDamageType] = 1.2; | |
$ItemMax[larmor, Blaster] = 1; | |
$ItemMax[larmor, Chaingun] = 1; | |
$ItemMax[larmor, Disclauncher] = 1; | |
$ItemMax[larmor, GrenadeLauncher] = 1; | |
$ItemMax[larmor, Mortar] = 0; | |
$ItemMax[larmor, PlasmaGun] = 1; | |
$ItemMax[larmor, LaserRifle] = 1; | |
$ItemMax[larmor, EnergyRifle] = 1; | |
$ItemMax[larmor, TargetingLaser] = 1; | |
$ItemMax[larmor, MineAmmo] = 3; | |
$ItemMax[larmor, Grenade] = 5; | |
$ItemMax[larmor, Beacon] = 3; | |
$ItemMax[larmor, BulletAmmo] = 100; | |
$ItemMax[larmor, PlasmaAmmo] = 30; | |
$ItemMax[larmor, DiscAmmo] = 15; | |
$ItemMax[larmor, GrenadeAmmo] = 10; | |
$ItemMax[larmor, MortarAmmo] = 10; | |
$ItemMax[larmor, EnergyPack] = 1; | |
$ItemMax[larmor, RepairPack] = 1; | |
$ItemMax[larmor, ShieldPack] = 1; | |
$ItemMax[larmor, SensorJammerPack] = 1; | |
$ItemMax[larmor, MotionSensorPack] = 1; | |
$ItemMax[larmor, PulseSensorPack] = 1; | |
$ItemMax[larmor, DeployableSensorJammerPack] = 1; | |
$ItemMax[larmor, CameraPack] = 1; | |
$ItemMax[larmor, TurretPack] = 0; | |
$ItemMax[larmor, AmmoPack] = 1; | |
$ItemMax[larmor, RepairKit] = 1; | |
$ItemMax[larmor, DeployableInvPack] = 0; | |
$ItemMax[larmor, DeployableAmmoPack] = 0; | |
$MaxWeapons[larmor] = 3; | |
//---------------------------------------------------------------------------- | |
// light Female Armor | |
//---------------------------------------------------------------------------- | |
$DamageScale[lfemale, $LandingDamageType] = 1.0; | |
$DamageScale[lfemale, $ImpactDamageType] = 1.0; | |
$DamageScale[lfemale, $CrushDamageType] = 1.0; | |
$DamageScale[lfemale, $ChaingunDamageType] = 1.2; | |
$DamageScale[lfemale, $PlasmaDamageType] = 1.0; | |
$DamageScale[lfemale, $TurretDamageType] = 1.3; | |
$DamageScale[lfemale, $DiscDamageType] = 1.0; | |
$DamageScale[lfemale, $RocketDamageType] = 1.0; | |
$DamageScale[lfemale, $GrenadeDamageType] = 1.2; | |
$DamageScale[lfemale, $DebrisDamageType] = 1.2; | |
$DamageScale[lfemale, $LaserDamageType] = 1.0; | |
$DamageScale[lfemale, $MortarDamageType] = 1.3; | |
$DamageScale[lfemale, $BlasterDamageType] = 1.3; | |
$DamageScale[lfemale, $ELFDamageType] = 1.0; | |
$DamageScale[lfemale, $MineDamageType] = 1.2; | |
$ItemMax[lfemale, Blaster] = 1; | |
$ItemMax[lfemale, Chaingun] = 1; | |
$ItemMax[lfemale, Disclauncher] = 1; | |
$ItemMax[lfemale, GrenadeLauncher] = 1; | |
$ItemMax[lfemale, Mortar] = 0; | |
$ItemMax[lfemale, PlasmaGun] = 1; | |
$ItemMax[lfemale, LaserRifle] = 1; | |
$ItemMax[lfemale, EnergyRifle] = 1; | |
$ItemMax[lfemale, TargetingLaser] = 1; | |
$ItemMax[lfemale, MineAmmo] = 3; | |
$ItemMax[lfemale, Grenade] = 5; | |
$ItemMax[lfemale, Beacon] = 3; | |
$ItemMax[lfemale, BulletAmmo] = 100; | |
$ItemMax[lfemale, PlasmaAmmo] = 30; | |
$ItemMax[lfemale, DiscAmmo] = 15; | |
$ItemMax[lfemale, GrenadeAmmo] = 10; | |
$ItemMax[lfemale, MortarAmmo] = 10; | |
$ItemMax[lfemale, EnergyPack] = 1; | |
$ItemMax[lfemale, RepairPack] = 1; | |
$ItemMax[lfemale, ShieldPack] = 1; | |
$ItemMax[lfemale, SensorJammerPack] = 1; | |
$ItemMax[lfemale, MotionSensorPack] = 1; | |
$ItemMax[lfemale, PulseSensorPack] = 1; | |
$ItemMax[lfemale, DeployableSensorJammerPack] = 1; | |
$ItemMax[lfemale, CameraPack] = 1; | |
$ItemMax[lfemale, TurretPack] = 0; | |
$ItemMax[lfemale, AmmoPack] = 1; | |
$ItemMax[lfemale, RepairKit] = 1; | |
$ItemMax[lfemale, DeployableInvPack] = 0; | |
$ItemMax[lfemale, DeployableAmmoPack] = 0; | |
$MaxWeapons[lfemale] = 3; | |
//------------------------------------------------------------------ | |
// light armor data: | |
//------------------------------------------------------------------ | |
PlayerData larmor | |
{ | |
className = "Armor"; | |
shapeFile = "larmor"; | |
damageSkinData = "armorDamageSkins"; | |
debrisId = playerDebris; | |
flameShapeName = "lflame"; | |
shieldShapeName = "shield"; | |
shadowDetailMask = 1; | |
visibleToSensor = True; | |
mapFilter = 1; | |
mapIcon = "M_player"; | |
canCrouch = true; | |
maxJetSideForceFactor = 0.8; | |
maxJetForwardVelocity = 22; | |
minJetEnergy = 1; | |
jetForce = 236; | |
jetEnergyDrain = 0.8; | |
maxDamage = 0.66; | |
maxForwardSpeed = 11; | |
maxBackwardSpeed = 10; | |
maxSideSpeed = 10; | |
groundForce = 40 * 9.0; | |
mass = 9.0; | |
groundTraction = 3.0; | |
maxEnergy = 60; | |
drag = 1.0; | |
density = 1.2; | |
minDamageSpeed = 25; | |
damageScale = 0.005; | |
jumpImpulse = 75; | |
jumpSurfaceMinDot = 0.2; | |
// animation data: | |
// animation name, one shot, direction | |
// firstPerson, chaseCam, thirdPerson, signalThread | |
// movement animations: | |
animData[0] = { "root", none, 1, true, true, true, false, 0 }; | |
animData[1] = { "run", none, 1, true, false, true, false, 3 }; | |
animData[2] = { "runback", none, 1, true, false, true, false, 3 }; | |
animData[3] = { "side left", none, 1, true, false, true, false, 3 }; | |
animData[4] = { "side left", none, -1, true, false, true, false, 3 }; | |
animData[5] = { "jump stand", none, 1, true, false, true, false, 3 }; | |
animData[6] = { "jump run", none, 1, true, false, true, false, 3 }; | |
animData[7] = { "crouch root", none, 1, true, true, true, false, 3 }; | |
animData[8] = { "crouch root", none, 1, true, true, true, false, 3 }; | |
animData[9] = { "crouch root", none, -1, true, true, true, false, 3 }; | |
animData[10] = { "crouch forward", none, 1, true, false, true, false, 3 }; | |
animData[11] = { "crouch forward", none, -1, true, false, true, false, 3 }; | |
animData[12] = { "crouch side left", none, 1, true, false, true, false, 3 }; | |
animData[13] = { "crouch side left", none, -1, true, false, true, false, 3 }; | |
animData[14] = { "fall", none, 1, true, true, true, false, 3 }; | |
animData[15] = { "landing", SoundLandOnGround, 1, true, false, false, false, 3 }; | |
animData[16] = { "landing", SoundLandOnGround, 1, true, false, false, false, 3 }; | |
animData[17] = { "tumble loop", none, 1, true, false, false, false, 3 }; | |
animData[18] = { "tumble end", none, 1, true, false, false, false, 3 }; | |
animData[19] = { "jet", none, 1, true, true, true, false, 3 }; | |
// misc. animations: | |
animData[20] = { "PDA access", none, 1, true, false, false, false, 3 }; | |
animData[21] = { "throw", none, 1, true, false, false, false, 3 }; | |
animData[22] = { "flyer root", none, 1, false, false, false, false, 3 }; | |
animData[23] = { "apc root", none, 1, true, true, true, false, 3 }; | |
animData[24] = { "apc pilot", none, 1, false, false, false, false, 3 }; | |
// death animations: | |
animData[25] = { "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 }; | |
animData[26] = { "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 }; | |
animData[27] = { "die head", SoundPlayerDeath, 1, false, false, false, false, 4 }; | |
animData[28] = { "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 }; | |
animData[29] = { "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 }; | |
animData[30] = { "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 }; | |
animData[31] = { "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 }; | |
animData[32] = { "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 }; | |
animData[33] = { "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 }; | |
animData[34] = { "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 }; | |
animData[35] = { "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 }; | |
animData[36] = { "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 }; | |
animData[37] = { "die back", SoundPlayerDeath, 1, false, false, false, false, 4 }; | |
// signal moves: | |
animData[38] = { "sign over here", none, 1, true, false, false, false, 2 }; | |
animData[39] = { "sign point", none, 1, true, false, false, true, 1 }; | |
animData[40] = { "sign retreat",none, 1, true, false, false, false, 2 }; | |
animData[41] = { "sign stop", none, 1, true, false, false, true, 1 }; | |
animData[42] = { "sign salut", none, 1, true, false, false, true, 1 }; | |
// celebration animations: | |
animData[43] = { "celebration 1",none, 1, true, false, false, false, 2 }; | |
animData[44] = { "celebration 2", none, 1, true, false, false, false, 2 }; | |
animData[45] = { "celebration 3", none, 1, true, false, false, false, 2 }; | |
// taunt animations: | |
animData[46] = { "taunt 1", none, 1, true, false, false, false, 2 }; | |
animData[47] = { "taunt 2", none, 1, true, false, false, false, 2 }; | |
// poses: | |
animData[48] = { "pose kneel", none, 1, true, false, false, true, 1 }; | |
animData[49] = { "pose stand", none, 1, true, false, false, true, 1 }; | |
// Bonus wave | |
animData[50] = { "wave", none, 1, true, false, false, true, 1 }; | |
jetSound = SoundJetLight; | |
rFootSounds = | |
{ | |
SoundLFootRSoft, | |
SoundLFootRHard, | |
SoundLFootRSoft, | |
SoundLFootRHard, | |
SoundLFootRSoft, | |
SoundLFootRSoft, | |
SoundLFootRSoft, | |
SoundLFootRHard, | |
SoundLFootRSnow, | |
SoundLFootRSoft, | |
SoundLFootRSoft, | |
SoundLFootRSoft, | |
SoundLFootRSoft, | |
SoundLFootRSoft, | |
SoundLFootRSoft | |
}; | |
lFootSounds = | |
{ | |
SoundLFootLSoft, | |
SoundLFootLHard, | |
SoundLFootLSoft, | |
SoundLFootLHard, | |
SoundLFootLSoft, | |
SoundLFootLSoft, | |
SoundLFootLSoft, | |
SoundLFootLHard, | |
SoundLFootLSnow, | |
SoundLFootLSoft, | |
SoundLFootLSoft, | |
SoundLFootLSoft, | |
SoundLFootLSoft, | |
SoundLFootLSoft, | |
SoundLFootLSoft | |
}; | |
footPrints = { 0, 1 }; | |
boxWidth = 0.5; | |
boxDepth = 0.5; | |
boxNormalHeight = 2.3; | |
boxCrouchHeight = 1.8; | |
boxNormalHeadPercentage = 0.83; | |
boxNormalTorsoPercentage = 0.53; | |
boxCrouchHeadPercentage = 0.6666; | |
boxCrouchTorsoPercentage = 0.3333; | |
boxHeadLeftPercentage = 0; | |
boxHeadRightPercentage = 1; | |
boxHeadBackPercentage = 0; | |
boxHeadFrontPercentage = 1; | |
}; | |
//------------------------------------------------------------------ | |
// Light female data: | |
//------------------------------------------------------------------ | |
PlayerData lfemale | |
{ | |
className = "Armor"; | |
shapeFile = "lfemale"; | |
flameShapeName = "lflame"; | |
shieldShapeName = "shield"; | |
damageSkinData = "armorDamageSkins"; | |
debrisId = playerDebris; | |
shadowDetailMask = 1; | |
visibleToSensor = True; | |
mapFilter = 1; | |
mapIcon = "M_player"; | |
canCrouch = true; | |
maxJetSideForceFactor = 0.8; | |
maxJetForwardVelocity = 22; | |
minJetEnergy = 1; | |
jetForce = 236; | |
jetEnergyDrain = 0.8; | |
maxDamage = 0.66; | |
maxForwardSpeed = 11; | |
maxBackwardSpeed = 10; | |
maxSideSpeed = 10; | |
groundForce = 40 * 9.0; | |
mass = 9.0; | |
groundTraction = 3.0; | |
maxEnergy = 60; | |
drag = 1.0; | |
density = 1.2; | |
minDamageSpeed = 25; | |
damageScale = 0.005; | |
jumpImpulse = 75; | |
jumpSurfaceMinDot = 0.2; | |
// animation data: | |
// animation name, one shot, exclude, direction, | |
// firstPerson, chaseCam, thirdPerson, signalThread | |
// movement animations: | |
// movement animations: | |
animData[0] = { "root", none, 1, true, true, true, false, 0 }; | |
animData[1] = { "run", none, 1, true, false, true, false, 3 }; | |
animData[2] = { "runback", none, 1, true, false, true, false, 3 }; | |
animData[3] = { "side left", none, 1, true, false, true, false, 3 }; | |
animData[4] = { "side left", none, -1, true, false, true, false, 3 }; | |
animData[5] = { "jump stand", none, 1, true, false, true, false, 3 }; | |
animData[6] = { "jump run", none, 1, true, false, true, false, 3 }; | |
animData[7] = { "crouch root", none, 1, true, true, true, false, 3 }; | |
animData[8] = { "crouch root", none, 1, true, true, true, false, 3 }; | |
animData[9] = { "crouch root", none, -1, true, true, true, false, 3 }; | |
animData[10] = { "crouch forward", none, 1, true, false, true, false, 3 }; | |
animData[11] = { "crouch forward", none, -1, true, false, true, false, 3 }; | |
animData[12] = { "crouch side left", none, 1, true, false, true, false, 3 }; | |
animData[13] = { "crouch side left", none, -1, true, false, true, false, 3 }; | |
animData[14] = { "fall", none, 1, true, true, true, false, 3 }; | |
animData[15] = { "landing", SoundLandOnGround, 1, true, false, false, false, 3 }; | |
animData[16] = { "landing", SoundLandOnGround, 1, true, false, false, false, 3 }; | |
animData[17] = { "tumble loop", none, 1, true, false, false, false, 3 }; | |
animData[18] = { "tumble end", none, 1, true, false, false, false, 3 }; | |
animData[19] = { "jet", none, 1, true, true, true, false, 3 }; | |
// misc. animations: | |
animData[20] = { "PDA access", none, 1, true, false, false, false, 3 }; | |
animData[21] = { "throw", none, 1, true, false, false, false, 3 }; | |
animData[22] = { "flyer root", none, 1, false, false, false, false, 3 }; | |
animData[23] = { "apc root", none, 1, true, true, true, false, 3 }; | |
animData[24] = { "apc root", none, 1, false, false, false, false, 3 }; | |
// death animations: | |
animData[25] = { "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 }; | |
animData[26] = { "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 }; | |
animData[27] = { "die head", SoundPlayerDeath, 1, false, false, false, false, 4 }; | |
animData[28] = { "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 }; | |
animData[29] = { "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 }; | |
animData[30] = { "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 }; | |
animData[31] = { "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 }; | |
animData[32] = { "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 }; | |
animData[33] = { "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 }; | |
animData[34] = { "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 }; | |
animData[35] = { "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 }; | |
animData[36] = { "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 }; | |
animData[37] = { "die back", SoundPlayerDeath, 1, false, false, false, false, 4 }; | |
// signal moves: | |
animData[38] = { "sign over here", none, 1, true, false, false, false, 2 }; | |
animData[39] = { "sign point", none, 1, true, false, false, true, 1 }; | |
animData[40] = { "sign retreat",none, 1, true, false, false, false, 2 }; | |
animData[41] = { "sign stop", none, 1, true, false, false, true, 1 }; | |
animData[42] = { "sign salut", none, 1, true, false, false, true, 1 }; | |
// celebraton animations: | |
animData[43] = { "celebration 1", none, 1, true, false, false, false, 2 }; | |
animData[44] = { "celebration 2", none, 1, true, false, false, false, 2 }; | |
animData[45] = { "celebration 3", none, 1, true, false, false, false, 2 }; | |
// taunt anmations: | |
animData[46] = { "taunt 1", none, 1, true, false, false, false, 2 }; | |
animData[47] = { "taunt 2", none, 1, true, false, false, false, 2 }; | |
// poses: | |
animData[48] = { "pose kneel", none, 1, true, false, false, true, 1 }; | |
animData[49] = { "pose stand", none, 1, true, false, false, true, 1 }; | |
// Bonus wave | |
animData[50] = { "wave", none, 1, true, false, false, true, 1 }; | |
jetSound = SoundJetLight; | |
rFootSounds = | |
{ | |
SoundLFootRSoft, | |
SoundLFootRHard, | |
SoundLFootRSoft, | |
SoundLFootRHard, | |
SoundLFootRSoft, | |
SoundLFootRSoft, | |
SoundLFootRSoft, | |
SoundLFootRHard, | |
SoundLFootRSnow, | |
SoundLFootRSoft, | |
SoundLFootRSoft, | |
SoundLFootRSoft, | |
SoundLFootRSoft, | |
SoundLFootRSoft, | |
SoundLFootRSoft | |
}; | |
lFootSounds = | |
{ | |
SoundLFootLSoft, | |
SoundLFootLHard, | |
SoundLFootLSoft, | |
SoundLFootLHard, | |
SoundLFootLSoft, | |
SoundLFootLSoft, | |
SoundLFootLSoft, | |
SoundLFootLHard, | |
SoundLFootLSnow, | |
SoundLFootLSoft, | |
SoundLFootLSoft, | |
SoundLFootLSoft, | |
SoundLFootLSoft, | |
SoundLFootLSoft, | |
SoundLFootLSoft | |
}; | |
footPrints = { 0, 1 }; | |
boxWidth = 0.5; | |
boxDepth = 0.5; | |
boxNormalHeight = 2.3; | |
boxCrouchHeight = 1.8; | |
boxNormalHeadPercentage = 0.85; | |
boxNormalTorsoPercentage = 0.53; | |
boxCrouchHeadPercentage = 0.88; | |
boxCrouchTorsoPercentage = 0.35; | |
boxHeadLeftPercentage = 0; | |
boxHeadRightPercentage = 1; | |
boxHeadBackPercentage = 0; | |
boxHeadFrontPercentage = 1; | |
}; |
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