Created
May 14, 2013 19:33
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static int iter = 0; | |
for(int j = 0; j < 6; j++){ | |
for(int i = 0; i < texture->getContentSize().width; i++){ | |
float width = 127; | |
float red = sin(.05*i*PerlinNoise::noise(i*.005+iter*.005*j, i*.01) + 0) * width + 128; | |
float grn = sin(.05*i*PerlinNoise::noise(i*.005+iter*.005*j, i*.01) + 2) * width + 128; | |
float blu = sin(.05*i*PerlinNoise::noise(i*.005+iter*.005*j, i*.01) + 4) * width + 128; | |
ccColor4B color = ccc4(red, grn, blu, 255); | |
texture->setPixelAt(CCPoint(i+.03*(texture->getContentSize().width-i)*PerlinNoise::noise((i+iter)*.03, 10*j), | |
lineHeight+(j*(texture->getContentSize().height/6))+((texture->getContentSize().width-i)*.4)* | |
PerlinNoise::noise((i*.7+iter)*.03, 10*j)), | |
color); | |
} | |
} | |
iter++; |
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