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TransformStack example
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using System.Collections.Generic; | |
using System.Runtime.InteropServices; | |
namespace Love.Misc | |
{ | |
public class TransformStack | |
{ | |
public LinkedList<Matrix44?> list = new LinkedList<Matrix44?>(); | |
public TransformStack() | |
{ | |
Clear(); | |
} | |
/// <summary> | |
/// remove all transform | |
/// </summary> | |
public void Clear() | |
{ | |
list.Clear(); | |
Push(); | |
} | |
public void Pop() | |
{ | |
if (list.Count == 1) | |
throw new System.Exception(" stack is empty ! "); | |
list.RemoveLast(); | |
} | |
public void Push() | |
{ | |
list.AddLast(Matrix44.Identity); | |
} | |
public void Effect(Matrix44 effect) | |
{ | |
var m = list.Last.Value.Value; | |
list.RemoveLast(); | |
//list.AddLast(m * effect); | |
list.AddLast(effect * m); | |
} | |
public void Scale(float sx, float sy) | |
{ | |
Effect(Matrix44.CreateScale(sx, sy, 1)); | |
} | |
public void Translate(float ox, float oy) | |
{ | |
Effect(Matrix44.CreateTranslation(ox, oy, 0)); | |
} | |
public void Rotate(float r) | |
{ | |
Effect(Matrix44.CreateRotationZ(r)); | |
} | |
public Vector2 TransformPoint(Vector2 p) | |
{ | |
var m = list.Last.Value.Value; | |
Vector2Transform(ref p, ref m, out var res); | |
return res; | |
var v3 = TransformVector3(new Vector3(p, 0), list.Last.Value.Value); | |
return new Vector2(v3.X, v3.Y); | |
} | |
public Vector2 TransformPointInvert(Vector2 p) | |
{ | |
Matrix44.Invert(list.Last.Value.Value, out var result); | |
Vector2Transform(ref p, ref result, out var res); | |
return res; | |
var v3 = TransformVector3(new Vector3(p, 0), result); | |
return new Vector2(v3.X, v3.Y); | |
} | |
public Matrix44 CurrentMatrix => list.Last.Value.Value; | |
public static Vector3 TransformVector3(Vector3 vector, Matrix44 matrix) | |
{ | |
return new Vector3( | |
vector.X * matrix.M11 + vector.Y * matrix.M21 + vector.Z * matrix.M31 + 1 * matrix.M41, | |
vector.X * matrix.M12 + vector.Y * matrix.M22 + vector.Z * matrix.M32 + 1 * matrix.M42, | |
vector.X * matrix.M13 + vector.Y * matrix.M23 + vector.Z * matrix.M33 + 1 * matrix.M43); | |
} | |
/// <summary> | |
/// Creates a new <see cref="Vector2"/> that contains a transformation of 2d-vector by the specified <see cref="Matrix"/>. | |
/// </summary> | |
/// <param name="position">Source <see cref="Vector2"/>.</param> | |
/// <param name="matrix">The transformation <see cref="Matrix"/>.</param> | |
/// <param name="result">Transformed <see cref="Vector2"/> as an output parameter.</param> | |
public static void Vector2Transform(ref Vector2 position, ref Matrix44 matrix, out Vector2 result) | |
{ | |
var x = (position.X * matrix.M11) + (position.Y * matrix.M21) + matrix.M41; | |
var y = (position.X * matrix.M12) + (position.Y * matrix.M22) + matrix.M42; | |
result.X = x; | |
result.Y = y; | |
} | |
} | |
} |
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