My Objective-C Style guide
This style guide outlines the coding conventions that I try to stick to when writing Objective-C. I'm posting it here mostly as a brain dump and easy reference for the future, and to formalise it a little more.
It's pretty similar to that of the NYTimes. This document is mostly a customised version of that, you should go check theirs out!
Useful Resources
If you're looking to see some of the reasons behind some choices, or for something I haven't covered, look at the sites below, Apples documentation is pretty great.
- The Objective-C Programming Language
- Cocoa Fundamentals Guide
- Coding Guidelines for Cocoa
- iOS App Programming Guide
Table of Contents
- Dot-Notation Syntax
- Categories
- Spacing
- Conditionals
- Ternary Operator
- Error handling
- Methods
- Variables
- Naming
- Comments
- Init & Dealloc
- Literals
- Constants
- Enumerated Types
- Private Properties
- Image Naming
- Booleans
- Singletons
- Xcode Project
Dot-Notation Syntax
Dot-notation should always be used for accessing and mutating properties. Bracket notation is preferred in all other instances.
For example:
view.backgroundColor = [UIColor orangeColor];
[UIApplication sharedApplication].delegate;
Not:
[view setBackgroundColor:[UIColor orangeColor]];
UIApplication.sharedApplication.delegate;
Categories
Method names in categories should only be prefixed if they are implementation specific. In all other cases, the implementation of a method should not be of importance.
For example:
id object = [array firstObject];
Should work regardless of its implementation detail.
Spacing
- Indent using 4 spaces. Never indent with tabs. Be sure to set this preference in Xcode.
- Method braces and other braces (
if
/else
/switch
/while
etc.) always open on a new line.
For example:
if (user.isHappy)
{
//Do something
}
else
{
//Do something else
}
- There should be exactly one blank line between methods to aid in visual clarity and organisation. Whitespace within methods should separate functionality, but often there should probably be new methods.
@synthesize
and@dynamic
should each be declared on new lines in the implementation.
Conditionals
Conditional bodies should always use braces even when a conditional body could be written without braces (e.g., it is one line only) to prevent errors. It's also more easy to quickly scan (as it keeps the style of other conditionals).
For example:
if (!error)
{
return success;
}
Not:
if (!error)
return success;
or
if (!error) return success;
Ternary Operator
The Ternary operator, ? , should only be used when it increases clarity or code neatness. A single condition is all that should be evaluated. Multiple conditions should always use if statements.
For example:
result = a > b ? x : y;
Not:
result = a > b ? x = c > d ? c : d : y;
Error handling
When methods return an error parameter by reference, switch on the returned value, not the error variable.
For example:
NSError *error;
if (![self trySomethingWithError:&error])
{
// Handle Error
}
Not:
NSError *error;
[self trySomethingWithError:&error];
if (error)
{
// Handle Error
}
Some of Apple’s APIs write garbage values to the error parameter (if non-NULL) in successful cases, so switching on the error can cause false negatives (and subsequently crash).
Methods
In method signatures, there should be a space after the scope (-/+ symbol). There should be a space between the method segments.
For Example:
- (void)setExampleText:(NSString *)text image:(UIImage *)image;
Not:
-(void)setExampleText:(NSString *)text image:(UIImage *)image;
Or:
- (void) setExampleText:(NSString *)text image:(UIImage *)image;
Variables
Variables should be named as descriptively as possible. Single letter variable names should be avoided except in for()
loops.
Asterisks indicating pointers belong with the variable, e.g., NSString *text
not NSString* text
or NSString * text
, except in the case of constants, whereby NSString * kConstantName
should be used.
Property definitions should be used in place of naked instance variables whenever possible. Direct instance variable access should be avoided except in initialiser methods (init
, initWithCoder:
, etc…), dealloc
methods and within custom setters and getters. For more information on using Accessor Methods in Initialiser Methods and dealloc, see here.
For example:
@interface HNCPost: NSObject
@property (nonatomic) NSString *title;
@end
Not:
@interface HNCPost : NSObject {
NSString *title;
}
Naming
Apple naming conventions should be adhered to wherever possible, especially those related to memory management rules (NARC).
Long, descriptive method and variable names are good.
For example:
UIButton *settingsButton;
Not
UIButton *setBut;
A three letter prefix (e.g. DLT
) should always be used for class names and constants, however may be omitted for Core Data entity names. Constants should be camel-case with all words capitalised and prefixed by the related class name for clarity.
For example:
static const NSString * HNCBasePathForAPI = @"http://apiurl.com/api/v1/";
Not:
static const NSString * basePath = @"http://apiurl.com/api/v1/";
Properties and local variables should be camel-case with the leading word being lowercase.
Instance variables should be camel-case with the leading word being lowercase, and should be prefixed with an underscore. This is consistent with instance variables synthesised automatically by LLVM. If LLVM can synthesise the variable automatically, then let it.
For example:
@synthesize descriptiveVariableName = _descriptiveVariableName;
Not:
id varnm;
Comments
When they are needed, comments should be used to explain why a particular piece of code does something.
Block comments should generally be avoided, as code should be as self-documenting as possible, with only the need for intermittent, few-line explanations.
init and dealloc
init
should be placed at the top of an implementation. dealloc
methods should be placed at the bottom of the implementation directly above the @end
init
methods should be structured like this:
- (instancetype)init
{
self = [super init];
if (self) {
// Custom initialisation
}
return self;
}
Literals
NSString
, NSDictionary
, NSArray
, and NSNumber
literals should be used whenever creating immutable instances of those objects. Pay special care that nil
values not be passed into NSArray
and NSDictionary
literals, as this will cause a crash.
For example:
NSArray *names = @[@"Daniel", @"Ross", @"Will", @"Marco"];
NSDictionary *ages = @{@"Daniel" : @17, @"Ross" : @15, @"Will" : @16};
NSNumber *yearOfBirth = @1996;
Constants
Constants are preferred over in-line string literals or numbers, as they allow for easy reproduction of commonly used variables and can be quickly changed without the need for find and replace. Constants should be declared as static
constants and not #define
s unless explicitly being used as a macro.
For example:
static NSString * const HNCBasePathForAPI = @"http://path/to/api";
static const CGFloat HNCImagePreviewHeight = 50.0;
Not:
#define APIBasePath @"http://path/to/api"
#define previewHeight 50
Enumerated Types
When using enum
s, it is recommended to use the new fixed underlying type specification because it has stronger type checking and code completion. The SDK now includes a macro to facilitate and encourage use of fixed underlying types — NS_ENUM()
Example:
typedef NS_ENUM(NSInteger, HNCPostType) {
HNCPostTypeLinkedPage,
HNCPostTypeWrittenComment
};
Private Properties
Private properties should be declared in class extensions (anonymous categories) in the implementation file of a class.
For example:
@interface DLTAdView ()
@property (nonatomic, strong) GADBannerView *googleAdView;
@property (nonatomic, strong) ADBannerView *iAdView;
@property (nonatomic, strong) UIWebView *adXWebView;
@end
Image Naming
Image names should be named consistently to preserve organisation and developer sanity. They should be named as one camel case string with a description of their purpose, followed by the un-prefixed name of the class or property they are customising (if there is one), followed by a further description of color and/or placement, and finally their state. Xcode Assets should be used wherever possible.
For example:
RefreshBarButtonItem
/RefreshBarButtonItem@2x
andRefreshBarButtonItemSelected
/RefreshBarButtonItemSelected@2x
ArticleNavigationBarWhite
/ArticleNavigationBarWhite@2x
andArticleNavigationBarBlackSelected
/ArticleNavigationBarBlackSelected@2x
.
Booleans
Since nil
resolves to NO
it is unnecessary to compare it in conditions. Never compare something directly to YES
, because YES
is defined to 1 and a BOOL
can be up to 8 bits.
This allows for more consistency across files and greater visual clarity.
For example:
if (!someObject)
{
// Code
}
Not:
if (someObject == nil)
{
// Code
}
For a BOOL
, here are two examples:
if (isAwesome)
if (![someObject boolValue])
Not:
if ([someObject boolValue] == NO)
if (isAwesome == YES) // Never do this.
If the name of a BOOL
property is expressed as an adjective, the property can omit the “is” prefix but specifies the conventional name for the get accessor, for example:
@property (assign, getter=isEditable) BOOL editable;
Text and example taken from the Cocoa Naming Guidelines.
Singletons
Singleton objects should use a thread-safe pattern for creating their shared instance.
+ (instancetype)sharedInstance
{
static id sharedInstance = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
sharedInstance = [[self alloc] init];
});
return sharedInstance;
}
This will prevent possible and sometimes prolific crashes.
Xcode project
The physical files should be kept in sync with the Xcode project files in order to avoid file sprawl. Any Xcode groups created should be reflected by folders in the filesystem, this is because it's much easier to then navigate outside of Xcode.
Other Objective-C Style Guides
If mine doesn't fit your tastes, have a look at some other style guides: