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Last active May 5, 2021 13:43
Tutorial: Using SE's Localization Features in Mods

Tutorial: Using SE's Localization Features in Mods

This tutorial covers the setup of localization files for your mods, which will enable you to move all your text out of your SBC definitions. This is good practice but more importantly also allows you to include translations of your mod within the mod itself - without a need to create and maintain a second mod.


AQD_SB_Arc_001 Command confirmed.
AQD_SB_Arc_002 Command rejected.
AQD_SB_Arc_003 Lockdown ... enganged.
AQD_SB_Arc_004 Lockdown ... disengaged.
AQD_SB_Arc_005 Enemies sighted.
AQD_SB_Arc_006 No enemies in range.
AQD_SB_Arc_007 Target ... acquired.
AQD_SB_Arc_008 Target ... lost.
AQD_SB_Arc_009 Turrets ... engaging.
AQD_SB_Arc_010 Turrets ... activated.

Tutorial: 3DsMax to SE

This guide will focus on three things:

  1. Setting up the necessary environment.
  2. Texturing in 3DsMax.
  3. Exporting to a game-compatible format.

This guide will be using 3DsMax 2019, but what is done here should be doable in other versions of 3DsMax as well, albiet a bit differently. I will be assuming some familiarity with the programs involved.