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/ __| |___ __ _ _ _ ___ __| | | _ )_ _(_) |__| | / __|___ _ __ _ __ __ _ _ _ __| |___ | |
| (__| / -_) _` | ' \/ -_) _` | | _ \ || | | / _` | | (__/ _ \ ' \| ' \/ _` | ' \/ _` (_-< | |
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[ godot-cpp\w64.scons.msys2-ucrt64.template_release\test\compile_commands.json ] | |
-- Config: w64 scons msys2-ucrt64 template_release | |
-- Compile | |
* Output | |
- -o src\godot.windows.template_release.x86_64.o |
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I was reformatting my cmake comments, and updating the doc/cmake.rst and I had this | |
idea but I dont know how feesible it is. | |
What if.. We create and maintain documentation for godot-cpp in doc/... | |
In exactly the format of the main godot docs, such that it could be copied over. | |
Stuff that is only available in godot-cpp like specialised macros, snippets, examples | |
deprecated warnings, and compatibility duplication stuff. | |
And have select portions of that synchronised to the official documentation repo |