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Tributary inlet
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{"description":"Tributary inlet","endpoint":"","display":"webgl","public":true,"require":[],"fileconfigs":{"_.md":{"default":true,"vim":false,"emacs":false,"fontSize":12},"config.json":{"default":true,"vim":false,"emacs":false,"fontSize":12},"inlet.js":{"default":true,"vim":false,"emacs":false,"fontSize":12}},"fullscreen":false,"play":true,"loop":false,"restart":false,"autoinit":true,"pause":true,"loop_type":"period","bv":false,"nclones":15,"clone_opacity":0.4,"duration":3000,"ease":"linear","dt":0.01,"editor_editor":{"coffee":false,"vim":false,"emacs":false,"width":347,"height":323,"hide":false},"thumbnail":"http://i.imgur.com/mQ0mF5C.png"} |
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var positionX = 180; | |
var positionY = -90; | |
var positionZ = 50; | |
var rotationX = 12; | |
var rotationY = 50; | |
var rotationZ = 12; | |
//tributary.__threeControls__.noZoom = false; | |
var materials = []; | |
var cube; | |
materials.push( new THREE.MeshBasicMaterial( { color: 0xffffaa } ) ); | |
materials.push( new THREE.MeshBasicMaterial( { color: 0xaaffff } ) ); | |
materials.push( new THREE.MeshBasicMaterial( { color: 0xaaffaa } ) ); | |
materials.push( new THREE.MeshBasicMaterial( { color: 0xaaffaa } ) ); | |
materials.push( new THREE.MeshBasicMaterial( { color: 0xaaffff } ) ); | |
materials.push( new THREE.MeshBasicMaterial( { color: 0xaaffff } ) ); | |
materials.push( new THREE.MeshBasicMaterial( { color: 0xaaffff } ) ); | |
cube = new THREE.Mesh( new THREE.CubeGeometry( 200, 200, 200, 1, 1, 1), new THREE.MeshBasicMaterial(materials) ); | |
cube.position.y = positionX; | |
cube.position.x = positionY; | |
cube.position.z = positionZ; | |
cube.rotation.x = rotationX; | |
cube.rotation.y = rotationY; | |
cube.rotation.z = rotationZ; | |
tributary.scene.add( cube ); | |
console.log('rotation',cube) | |
// Plane | |
plane = new THREE.Mesh( new THREE.PlaneGeometry( 210, 345 ), new THREE.MeshBasicMaterial( { color: 0xa3a3a3 } ) ); | |
plane.geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) ); | |
tributary.scene.add( plane ); |
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