Created
March 16, 2018 11:08
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聖剣2ボス撃破っぽい
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// Copyright (c) 2016 Unity Technologies | |
// Released under the MIT license | |
Shader "Sprites/Heat" | |
{ | |
Properties | |
{ | |
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} | |
_Color ("Tint", Color) = (1,1,1,1) | |
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0 | |
[HideInInspector] _RendererColor ("RendererColor", Color) = (1,1,1,1) | |
[HideInInspector] _Flip ("Flip", Vector) = (1,1,1,1) | |
[PerRendererData] _AlphaTex ("External Alpha", 2D) = "white" {} | |
[PerRendererData] _EnableExternalAlpha ("Enable External Alpha", Float) = 0 | |
[MaterialToggle] _Enable ("Enable", Float) = 1 | |
} | |
SubShader | |
{ | |
Tags | |
{ | |
"Queue"="Transparent" | |
"IgnoreProjector"="True" | |
"RenderType"="Transparent" | |
"PreviewType"="Plane" | |
"CanUseSpriteAtlas"="True" | |
} | |
Cull Off | |
Lighting Off | |
ZWrite Off | |
Blend One OneMinusSrcAlpha | |
Pass | |
{ | |
CGPROGRAM | |
#pragma vertex SpriteVert | |
#pragma fragment Fragm | |
#pragma target 2.0 | |
#pragma multi_compile_instancing | |
#pragma multi_compile _ PIXELSNAP_ON | |
#pragma multi_compile _ ETC1_EXTERNAL_ALPHA | |
#include "UnitySprites.cginc" | |
float _Enable; | |
fixed4 Fragm(v2f IN) : SV_Target | |
{ | |
fixed4 c = SampleSpriteTexture (IN.texcoord) * IN.color; | |
if (_Enable > 0) | |
{ | |
fixed l = Luminance(c.rgb); | |
fixed t = (l + _Time.y) % 1.0; | |
if (t < 0.5) | |
{ | |
c.rgb = lerp(fixed3(1.0, 0.0, 0.0), fixed3(1.0, 1.0, 0.0), t * 2.0); | |
} | |
else | |
{ | |
c.rgb = lerp(fixed3(1.0, 1.0, 0.0), fixed3(1.0, 0.0, 0.0), (t - 0.5) * 2.0); | |
} | |
} | |
c.rgb *= c.a; | |
return c; | |
} | |
ENDCG | |
} | |
} | |
} |
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