Created
January 19, 2017 23:50
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[Unity] Rectの合成
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using System.Linq; | |
namespace TSKT | |
{ | |
public class CombineRect | |
{ | |
List<Rect> rects = new List<Rect>(); | |
public List<Rect> Rects | |
{ | |
get | |
{ | |
return rects; | |
} | |
} | |
public void Append(Rect rect) | |
{ | |
if (rects.Any(_ => Contains(_, rect))) | |
{ | |
return; | |
} | |
while (true) | |
{ | |
rects.RemoveAll(_ => Contains(rect, _)); | |
var combined = false; | |
for (int i = 0; i < rects.Count;) | |
{ | |
Rect combinedRect; | |
if (TryCombine(rects[i], rect, out combinedRect)) | |
{ | |
rect = combinedRect; | |
rects.RemoveAt(i); | |
combined = true; | |
continue; | |
} | |
if (TryCombine(rect, rects[i], out combinedRect)) | |
{ | |
rect = combinedRect; | |
rects.RemoveAt(i); | |
combined = true; | |
continue; | |
} | |
++i; | |
} | |
if (!combined) | |
{ | |
break; | |
} | |
} | |
rects.Add(rect); | |
} | |
static bool Contains(Rect a, Rect b) | |
{ | |
return a.Contains(new Vector2(b.xMin, b.yMin), true) | |
&& a.Contains(new Vector2(b.xMax, b.yMax), true); | |
} | |
static bool TryCombine(Rect a, Rect b, out Rect result) | |
{ | |
if (a.yMin == b.yMin | |
&& a.yMax == b.yMax | |
&& a.xMin <= b.xMin | |
&& b.xMin <= a.xMax | |
&& a.xMax <= b.xMax) | |
{ | |
result = Rect.MinMaxRect(a.xMin, a.yMin, b.xMax, b.yMax); | |
return true; | |
} | |
if (a.xMin == b.xMin | |
&& a.xMax == b.xMax | |
&& a.yMin <= b.yMin | |
&& b.yMin <= a.yMax | |
&& a.yMax <= b.yMax) | |
{ | |
result = Rect.MinMaxRect(a.xMin, a.yMin, b.xMax, b.yMax); | |
return true; | |
} | |
result = Rect.zero; | |
return false; | |
} | |
} | |
} |
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