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Created March 14, 2024 13:50
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Lapis Gym
# Reborn (24)
# Reborn City (28)
# Lapis Ward (80)
# Lapis Gym (175)
# Lapis Gym (182)
map(
tileset_id: 16,
autoplay_bgm: true,
bgm: audio(name: "To Greater Heights"),
events: [
event(
id: 1,
name: "EV001",
x: 5,
y: 23,
page_0: page(
variable: v(97),
at_least: 1,
graphic: graphic(
tile_id: 440,
),
),
page_1: page(
switch2: s(150),
graphic: graphic(
tile_id: 440,
),
),
),
event(
id: 2,
name: "EV002",
x: 5,
y: 22,
page_0: page(
variable: v(97),
at_least: 1,
graphic: graphic(
tile_id: 480,
),
),
page_1: page(
variable: v(97),
at_least: 2,
graphic: graphic(
tile_id: 440,
),
),
page_2: page(
switch2: s(150),
graphic: graphic(
tile_id: 440,
),
),
),
event(
id: 3,
name: "EV003",
x: 5,
y: 21,
page_0: page(
variable: v(97),
at_least: 2,
graphic: graphic(
tile_id: 477,
),
),
page_1: page(
variable: v(97),
at_least: 3,
graphic: graphic(
tile_id: 440,
),
),
page_2: page(
switch2: s(150),
graphic: graphic(
tile_id: 440,
),
),
),
event(
id: 4,
name: "EV004",
x: 5,
y: 20,
page_0: page(
variable: v(97),
at_least: 3,
graphic: graphic(
tile_id: 477,
),
),
page_1: page(
variable: v(97),
at_least: 4,
graphic: graphic(
tile_id: 440,
),
),
page_2: page(
switch2: s(150),
graphic: graphic(
tile_id: 440,
),
),
),
event(
id: 5,
name: "EV005",
x: 5,
y: 19,
page_0: page(
graphic: graphic(
tile_id: 475,
),
),
page_1: page(
variable: v(97),
at_least: 4,
graphic: graphic(
tile_id: 485,
),
),
page_2: page(
switch2: s(150),
graphic: graphic(
tile_id: 485,
),
),
),
event(
id: 6,
name: "EV006",
x: 6,
y: 23,
page_0: page(
variable: v(97),
at_least: 1,
graphic: graphic(
tile_id: 418,
),
),
page_1: page(
variable: v(97),
at_least: 2,
graphic: graphic(
tile_id: 441,
),
),
page_2: page(
switch2: s(150),
graphic: graphic(
tile_id: 441,
),
),
),
event(
id: 7,
name: "EV007",
x: 7,
y: 23,
page_0: page(
variable: v(97),
at_least: 1,
graphic: graphic(
tile_id: 442,
),
),
page_1: page(
switch2: s(150),
graphic: graphic(
tile_id: 442,
),
),
),
event(
id: 8,
name: "EV008",
x: 6,
y: 22,
page_0: page(
variable: v(97),
at_least: 1,
graphic: graphic(
tile_id: 481,
),
),
page_1: page(
variable: v(97),
at_least: 2,
graphic: graphic(
tile_id: 418,
),
),
page_2: page(
variable: v(97),
at_least: 3,
graphic: graphic(
tile_id: 441,
),
),
page_3: page(
switch2: s(150),
graphic: graphic(
tile_id: 441,
),
),
),
event(
id: 9,
name: "EV009",
x: 7,
y: 22,
page_0: page(
variable: v(97),
at_least: 1,
graphic: graphic(
tile_id: 482,
),
),
page_1: page(
variable: v(97),
at_least: 2,
graphic: graphic(
tile_id: 442,
),
),
page_2: page(
switch2: s(150),
graphic: graphic(
tile_id: 442,
),
),
),
event(
id: 10,
name: "EV010",
x: 6,
y: 21,
page_0: page(
variable: v(97),
at_least: 2,
graphic: graphic(
tile_id: 478,
),
),
page_1: page(
variable: v(97),
at_least: 3,
graphic: graphic(
tile_id: 418,
),
),
page_2: page(
variable: v(97),
at_least: 4,
graphic: graphic(
tile_id: 441,
),
trigger: :player_touch,
),
page_3: page(
switch2: s(150),
graphic: graphic(
tile_id: 441,
),
),
),
event(
id: 11,
name: "EV011",
x: 7,
y: 21,
page_0: page(
variable: v(97),
at_least: 2,
graphic: graphic(
tile_id: 479,
),
),
page_1: page(
variable: v(97),
at_least: 3,
graphic: graphic(
tile_id: 442,
),
),
page_2: page(
switch2: s(150),
graphic: graphic(
tile_id: 442,
),
),
),
event(
id: 12,
name: "EV012",
x: 6,
y: 20,
page_0: page(
variable: v(97),
at_least: 3,
graphic: graphic(
tile_id: 478,
),
),
page_1: page(
variable: v(97),
at_least: 4,
graphic: graphic(
tile_id: 418,
),
),
page_2: page(
switch2: s(150),
graphic: graphic(
tile_id: 418,
),
),
),
event(
id: 13,
name: "EV013",
x: 7,
y: 20,
page_0: page(
variable: v(97),
at_least: 3,
graphic: graphic(
tile_id: 479,
),
),
page_1: page(
variable: v(97),
at_least: 4,
graphic: graphic(
tile_id: 442,
),
),
page_2: page(
switch2: s(150),
graphic: graphic(
tile_id: 442,
),
),
),
event(
id: 14,
name: "EV014",
x: 6,
y: 19,
page_0: page(
variable: v(97),
at_least: 4,
graphic: graphic(
tile_id: 486,
),
),
page_1: page(
switch2: s(150),
graphic: graphic(
tile_id: 486,
),
),
),
event(
id: 15,
name: "EV015",
x: 7,
y: 19,
page_0: page(
variable: v(97),
at_least: 4,
graphic: graphic(
tile_id: 479,
),
),
page_1: page(
switch2: s(131),
variable: v(97),
at_least: 4,
graphic: graphic(
tile_id: 487,
),
),
page_2: page(
switch2: s(150),
graphic: graphic(
tile_id: 487,
),
),
),
event(
id: 16,
name: "EV016",
x: 8,
y: 31,
page_0: page(
graphic: graphic(
name: "gymtelecom",
direction: :right,
),
move_speed: 5,
move_frequency: 6,
step_anime: true,
direction_fix: true,
commands: condition(
character: player,
facing: :left,
then: [
*move_route(
this,
direction_fix_off,
turn_up,
),
text("AME: \\PN?"),
*condition(
switch: s(529),
value: :OFF,
then: [
text("Hey there! So I see you've made it to the Gym."),
*text(
"This telecom system connects right to the Grand Hall, ",
"so no matter where you are, whenever you get to ",
"a Gym, you can call in for advice!",
),
text("Anyway..."),
control_switches(s(529), :ON),
],
),
text("AME: So you're going to fight Shelly, right?"),
*text(
"By the way, did you know that some Leaders in ",
"Reborn choose to fight in Double Battles?",
),
*text(
"Shelly is one of those. Her tag team strategy focuses ",
"on setting up rain to cover her Fire-type ",
"weakness, and then going for a safe sweep.",
),
*text(
"If you don't let her set the rain up, Fire-type attacks in ",
"her Forest Arena will make short work of her. ",
),
*text(
"But, if the rain does come, go with the flow and use ",
"Water moves to ride that wave! ",
),
*text(
"Many of her bugs won't resist it, so that extra power ",
"can be her own undoing. ",
),
text("Good luck!"),
*move_route(
this,
turn_right,
direction_fix_on,
),
],
),
),
page_1: page(
switch2: s(134),
graphic: graphic(
name: "gymtelecom",
direction: :right,
),
move_frequency: 6,
direction_fix: true,
commands: condition(
character: player,
facing: :left,
then: [
*move_route(
this,
direction_fix_off,
turn_up,
),
text("No one seems to be picking up at the Grand Hall..."),
*move_route(
this,
turn_right,
direction_fix_on,
),
],
),
),
),
event(
id: 17,
name: "EV017",
x: 2,
y: 23,
page_0: page(
commands: [
play_se(audio(name: "MiningCollapse", pitch: 85)),
*condition(
variable: v(320),
operation: "==",
constant: 2,
then: [
control_variables(v(320), "+=", constant: 1),
control_variables(v(319), constant: 1),
],
else: condition(
variable: v(320),
operation: "==",
constant: 9,
then: [
control_variables(v(320), "+=", constant: 1),
control_variables(v(319), constant: 5),
],
else: condition(
variable: v(320),
operation: "==",
constant: 8,
then: [
control_variables(v(320), constant: 90),
control_variables(v(319), constant: 7),
],
else: [
control_variables(v(320), constant: -1),
control_variables(v(319), constant: -1),
],
),
),
),
control_variables(v(98), "+=", constant: 1),
control_variables(v(102), "+=", constant: 1),
control_variables(v(100), "+=", constant: 1),
control_variables(v(103), "+=", constant: 1),
*condition(
variable: v(97),
operation: "==",
constant: 4,
then: [
control_switches(s(133), :ON),
],
else: [
control_switches(s(133), :OFF),
],
),
*condition(
variable: v(98),
operation: "==",
constant: 4,
then: [
control_switches(s(131), :ON),
],
else: [
control_switches(s(131), :OFF),
],
),
*condition(
variable: v(99),
operation: "==",
constant: 4,
then: [
control_switches(s(132), :ON),
],
else: [
control_switches(s(132), :OFF),
],
),
control_switches(s(145), :ON),
],
),
page_1: page(
switch2: s(145),
graphic: graphic(
tile_id: 510,
),
commands: [
play_se(audio(name: "MiningCollapse", pitch: 85)),
*condition(
variable: v(320),
operation: "==",
constant: 5,
then: [
control_variables(v(320), "+=", constant: 1),
control_variables(v(319), constant: 3),
],
else: condition(
variable: v(320),
operation: "==",
constant: 4,
then: [
control_variables(v(320), constant: 50),
control_variables(v(319), constant: 7),
],
else: [
control_variables(v(320), constant: -1),
control_variables(v(319), constant: -1),
],
),
),
control_variables(v(98), "-=", constant: 1),
control_variables(v(102), "-=", constant: 1),
control_variables(v(103), "-=", constant: 1),
control_variables(v(100), "-=", constant: 1),
*condition(
variable: v(97),
operation: "==",
constant: 4,
then: [
control_switches(s(133), :ON),
],
else: [
control_switches(s(133), :OFF),
],
),
*condition(
variable: v(98),
operation: "==",
constant: 4,
then: [
control_switches(s(131), :ON),
],
else: [
control_switches(s(131), :OFF),
],
),
*condition(
variable: v(99),
operation: "==",
constant: 4,
then: [
control_switches(s(132), :ON),
],
else: [
control_switches(s(132), :OFF),
],
),
control_switches(s(145), :OFF),
],
),
),
event(
id: 18,
name: "EV018",
x: 16,
y: 23,
page_0: page(
commands: [
play_se(audio(name: "MiningCollapse", pitch: 85)),
*condition(
variable: v(320),
operation: "==",
constant: 0,
then: [
control_variables(v(320), "+=", constant: 1),
control_variables(v(319), constant: 2),
],
else: condition(
variable: v(320),
operation: "==",
constant: 8,
then: [
control_variables(v(320), "+=", constant: 1),
control_variables(v(319), constant: 6),
],
else: condition(
variable: v(320),
operation: "==",
constant: 90,
then: [
control_variables(v(320), constant: 10),
control_variables(v(319), constant: 5),
],
else: [
control_variables(v(320), constant: -1),
control_variables(v(319), constant: -1),
],
),
),
),
control_variables(v(98), "+=", constant: 1),
control_variables(v(101), "+=", constant: 1),
control_variables(v(102), "+=", constant: 1),
control_variables(v(100), "+=", constant: 1),
control_variables(v(103), "+=", constant: 1),
*condition(
variable: v(97),
operation: "==",
constant: 4,
then: [
control_switches(s(133), :ON),
],
else: [
control_switches(s(133), :OFF),
],
),
*condition(
variable: v(98),
operation: "==",
constant: 4,
then: [
control_switches(s(131), :ON),
],
else: [
control_switches(s(131), :OFF),
],
),
*condition(
variable: v(99),
operation: "==",
constant: 4,
then: [
control_switches(s(132), :ON),
],
else: [
control_switches(s(132), :OFF),
],
),
control_switches(s(146), :ON),
],
),
page_1: page(
switch2: s(146),
graphic: graphic(
tile_id: 502,
),
commands: [
play_se(audio(name: "MiningCollapse", pitch: 85)),
*condition(
variable: v(320),
operation: "==",
constant: 4,
then: [
control_variables(v(320), "+=", constant: 1),
control_variables(v(319), constant: 6),
],
else: condition(
variable: v(320),
operation: "==",
constant: 50,
then: [
control_variables(v(320), constant: 6),
control_variables(v(319), constant: 3),
],
else: [
control_variables(v(320), constant: -1),
control_variables(v(319), constant: -1),
],
),
),
control_variables(v(98), "-=", constant: 1),
control_variables(v(101), "-=", constant: 1),
control_variables(v(102), "-=", constant: 1),
control_variables(v(103), "-=", constant: 1),
control_variables(v(100), "-=", constant: 1),
*condition(
variable: v(97),
operation: "==",
constant: 4,
then: [
control_switches(s(133), :ON),
],
else: [
control_switches(s(133), :OFF),
],
),
*condition(
variable: v(98),
operation: "==",
constant: 4,
then: [
control_switches(s(131), :ON),
],
else: [
control_switches(s(131), :OFF),
],
),
*condition(
variable: v(99),
operation: "==",
constant: 4,
then: [
control_switches(s(132), :ON),
],
else: [
control_switches(s(132), :OFF),
],
),
control_switches(s(146), :OFF),
],
),
),
event(
id: 19,
name: "EV019",
x: 5,
y: 17,
page_0: page(
graphic: graphic(
tile_id: 474,
),
always_on_top: true,
),
),
event(
id: 20,
name: "EV020",
x: 10,
y: 23,
page_0: page(
variable: v(98),
at_least: 1,
graphic: graphic(
tile_id: 490,
),
),
page_1: page(
switch2: s(150),
graphic: graphic(
tile_id: 490,
),
),
),
event(
id: 21,
name: "EV021",
x: 9,
y: 23,
page_0: page(
variable: v(98),
at_least: 1,
graphic: graphic(
tile_id: 418,
),
),
page_1: page(
variable: v(98),
at_least: 2,
graphic: graphic(
tile_id: 489,
),
),
page_2: page(
switch2: s(150),
graphic: graphic(
tile_id: 489,
),
),
),
event(
id: 22,
name: "EV022",
x: 8,
y: 23,
page_0: page(
variable: v(98),
at_least: 1,
graphic: graphic(
tile_id: 488,
),
),
page_1: page(
switch2: s(150),
graphic: graphic(
tile_id: 488,
),
),
),
event(
id: 23,
name: "EV023",
x: 10,
y: 22,
page_0: page(
variable: v(98),
at_least: 1,
graphic: graphic(
tile_id: 482,
),
),
page_1: page(
variable: v(98),
at_least: 2,
graphic: graphic(
tile_id: 490,
),
),
page_2: page(
switch2: s(150),
graphic: graphic(
tile_id: 490,
),
),
),
event(
id: 24,
name: "EV024",
x: 9,
y: 22,
page_0: page(
variable: v(98),
at_least: 1,
graphic: graphic(
tile_id: 481,
),
),
page_1: page(
variable: v(98),
at_least: 2,
graphic: graphic(
tile_id: 418,
),
),
page_2: page(
variable: v(98),
at_least: 3,
graphic: graphic(
tile_id: 489,
),
),
page_3: page(
switch2: s(150),
graphic: graphic(
tile_id: 489,
),
),
),
event(
id: 25,
name: "EV025",
x: 8,
y: 22,
page_0: page(
variable: v(98),
at_least: 1,
graphic: graphic(
tile_id: 480,
),
),
page_1: page(
variable: v(98),
at_least: 2,
graphic: graphic(
tile_id: 488,
),
),
page_2: page(
switch2: s(150),
graphic: graphic(
tile_id: 488,
),
),
),
event(
id: 26,
name: "EV026",
x: 10,
y: 21,
page_0: page(
variable: v(98),
at_least: 2,
graphic: graphic(
tile_id: 479,
),
),
page_1: page(
variable: v(98),
at_least: 3,
graphic: graphic(
tile_id: 490,
),
),
page_2: page(
switch2: s(150),
graphic: graphic(
tile_id: 490,
),
),
),
event(
id: 27,
name: "EV027",
x: 9,
y: 21,
page_0: page(
variable: v(98),
at_least: 2,
graphic: graphic(
tile_id: 478,
),
),
page_1: page(
variable: v(98),
at_least: 3,
graphic: graphic(
tile_id: 418,
),
),
page_2: page(
variable: v(98),
at_least: 4,
graphic: graphic(
tile_id: 489,
),
commands: condition(
character: player,
facing: :down,
then: [
text("Jump?"),
*show_choices(
choices: ["Yes", "No"],
cancellation: 2,
choice1: [
*move_route(
player,
route_play_se(audio(name: "PRSFX- Egg Bomb1", pitch: 135)),
through_on,
jump(x: 0, y: 1),
change_speed(4),
walk_anime_off,
move_down,
move_down,
move_down,
walk_anime_on,
through_off,
route_play_se(audio(name: "PRSFX- Knock Off", volume: 70, pitch: 140)),
),
wait_completion,
],
),
],
),
),
page_3: page(
switch2: s(150),
graphic: graphic(
tile_id: 489,
),
),
),
event(
id: 28,
name: "EV028",
x: 8,
y: 21,
page_0: page(
variable: v(98),
at_least: 2,
graphic: graphic(
tile_id: 477,
),
),
page_1: page(
variable: v(98),
at_least: 3,
graphic: graphic(
tile_id: 488,
),
),
page_2: page(
switch2: s(150),
graphic: graphic(
tile_id: 488,
),
),
),
event(
id: 29,
name: "EV029",
x: 10,
y: 20,
page_0: page(
variable: v(98),
at_least: 3,
graphic: graphic(
tile_id: 479,
),
),
page_1: page(
variable: v(98),
at_least: 4,
graphic: graphic(
tile_id: 490,
),
),
page_2: page(
switch2: s(150),
graphic: graphic(
tile_id: 490,
),
),
),
event(
id: 30,
name: "EV030",
x: 9,
y: 20,
page_0: page(
variable: v(98),
at_least: 3,
graphic: graphic(
tile_id: 478,
),
),
page_1: page(
variable: v(98),
at_least: 4,
graphic: graphic(
tile_id: 418,
),
),
page_2: page(
switch2: s(150),
graphic: graphic(
tile_id: 418,
),
),
),
event(
id: 31,
name: "EV031",
x: 8,
y: 20,
page_0: page(
variable: v(98),
at_least: 3,
graphic: graphic(
tile_id: 477,
),
),
page_1: page(
variable: v(98),
at_least: 4,
graphic: graphic(
tile_id: 488,
),
),
page_2: page(
switch2: s(150),
graphic: graphic(
tile_id: 488,
),
),
),
event(
id: 32,
name: "EV032",
x: 10,
y: 19,
page_0: page(
variable: v(98),
at_least: 4,
graphic: graphic(
tile_id: 479,
),
),
page_1: page(
switch2: s(132),
variable: v(98),
at_least: 4,
graphic: graphic(
tile_id: 487,
),
),
page_2: page(
switch2: s(150),
graphic: graphic(
tile_id: 487,
),
),
),
event(
id: 33,
name: "EV033",
x: 9,
y: 19,
page_0: page(
variable: v(98),
at_least: 4,
graphic: graphic(
tile_id: 486,
),
),
page_1: page(
switch2: s(150),
graphic: graphic(
tile_id: 486,
),
),
),
event(
id: 34,
name: "EV034",
x: 8,
y: 19,
page_0: page(
variable: v(98),
at_least: 4,
graphic: graphic(
tile_id: 477,
),
),
page_1: page(
switch2: s(133),
variable: v(98),
at_least: 4,
graphic: graphic(
tile_id: 485,
),
),
page_2: page(
switch2: s(150),
graphic: graphic(
tile_id: 485,
),
),
),
event(
id: 35,
name: "EV035",
x: 11,
y: 23,
page_0: page(
variable: v(99),
at_least: 1,
graphic: graphic(
tile_id: 496,
),
),
page_1: page(
switch2: s(150),
graphic: graphic(
tile_id: 496,
),
),
),
event(
id: 36,
name: "EV036",
x: 12,
y: 23,
page_0: page(
variable: v(99),
at_least: 1,
graphic: graphic(
tile_id: 418,
),
),
page_1: page(
variable: v(99),
at_least: 2,
graphic: graphic(
tile_id: 497,
),
),
page_2: page(
switch2: s(150),
graphic: graphic(
tile_id: 497,
),
),
),
event(
id: 37,
name: "EV037",
x: 13,
y: 23,
page_0: page(
variable: v(99),
at_least: 1,
graphic: graphic(
tile_id: 498,
),
),
page_1: page(
switch2: s(150),
graphic: graphic(
tile_id: 498,
),
),
),
event(
id: 38,
name: "EV038",
x: 11,
y: 22,
page_0: page(
variable: v(99),
at_least: 1,
graphic: graphic(
tile_id: 480,
),
),
page_1: page(
variable: v(99),
at_least: 2,
graphic: graphic(
tile_id: 496,
),
),
page_2: page(
switch2: s(150),
graphic: graphic(
tile_id: 496,
),
),
),
event(
id: 39,
name: "EV039",
x: 12,
y: 22,
page_0: page(
variable: v(99),
at_least: 1,
graphic: graphic(
tile_id: 481,
),
),
page_1: page(
variable: v(99),
at_least: 2,
graphic: graphic(
tile_id: 418,
),
),
page_2: page(
variable: v(99),
at_least: 3,
graphic: graphic(
tile_id: 497,
),
),
page_3: page(
switch2: s(150),
graphic: graphic(
tile_id: 497,
),
),
),
event(
id: 40,
name: "EV040",
x: 13,
y: 22,
page_0: page(
variable: v(99),
at_least: 1,
graphic: graphic(
tile_id: 482,
),
),
page_1: page(
variable: v(99),
at_least: 2,
graphic: graphic(
tile_id: 498,
),
),
page_2: page(
switch2: s(150),
graphic: graphic(
tile_id: 498,
),
),
),
event(
id: 41,
name: "EV041",
x: 11,
y: 21,
page_0: page(
variable: v(99),
at_least: 2,
graphic: graphic(
tile_id: 477,
),
),
page_1: page(
variable: v(99),
at_least: 3,
graphic: graphic(
tile_id: 496,
),
),
page_2: page(
switch2: s(150),
graphic: graphic(
tile_id: 496,
),
),
),
event(
id: 42,
name: "EV042",
x: 12,
y: 21,
page_0: page(
variable: v(99),
at_least: 2,
graphic: graphic(
tile_id: 478,
),
),
page_1: page(
variable: v(99),
at_least: 3,
graphic: graphic(
tile_id: 418,
),
),
page_2: page(
variable: v(99),
at_least: 4,
graphic: graphic(
tile_id: 497,
),
commands: condition(
character: player,
facing: :down,
then: [
text("Jump?"),
*show_choices(
choices: ["Yes", "No"],
cancellation: 2,
choice1: [
*move_route(
player,
route_play_se(audio(name: "PRSFX- Egg Bomb1", pitch: 135)),
through_on,
jump(x: 0, y: 1),
change_speed(4),
walk_anime_off,
move_down,
move_down,
move_down,
walk_anime_on,
through_off,
route_play_se(audio(name: "PRSFX- Knock Off", volume: 70, pitch: 140)),
),
wait_completion,
],
),
],
),
),
page_3: page(
switch2: s(150),
graphic: graphic(
tile_id: 497,
),
),
),
event(
id: 43,
name: "EV043",
x: 13,
y: 21,
page_0: page(
variable: v(99),
at_least: 2,
graphic: graphic(
tile_id: 479,
),
),
page_1: page(
variable: v(99),
at_least: 3,
graphic: graphic(
tile_id: 498,
),
),
page_2: page(
switch2: s(150),
graphic: graphic(
tile_id: 498,
),
),
),
event(
id: 44,
name: "EV044",
x: 11,
y: 20,
page_0: page(
variable: v(99),
at_least: 3,
graphic: graphic(
tile_id: 477,
),
),
page_1: page(
variable: v(99),
at_least: 4,
graphic: graphic(
tile_id: 496,
),
),
page_2: page(
switch2: s(150),
graphic: graphic(
tile_id: 496,
),
),
),
event(
id: 45,
name: "EV045",
x: 12,
y: 20,
page_0: page(
variable: v(99),
at_least: 3,
graphic: graphic(
tile_id: 478,
),
),
page_1: page(
variable: v(99),
at_least: 4,
graphic: graphic(
tile_id: 418,
),
),
page_2: page(
switch2: s(150),
graphic: graphic(
tile_id: 418,
),
),
),
event(
id: 46,
name: "EV046",
x: 13,
y: 20,
page_0: page(
variable: v(99),
at_least: 3,
graphic: graphic(
tile_id: 479,
),
),
page_1: page(
variable: v(99),
at_least: 4,
graphic: graphic(
tile_id: 498,
),
),
page_2: page(
switch2: s(150),
graphic: graphic(
tile_id: 498,
),
),
),
event(
id: 47,
name: "EV047",
x: 11,
y: 19,
page_0: page(
variable: v(99),
at_least: 4,
graphic: graphic(
tile_id: 477,
),
),
page_1: page(
switch2: s(131),
variable: v(99),
at_least: 4,
graphic: graphic(
tile_id: 485,
),
),
page_2: page(
switch2: s(150),
graphic: graphic(
tile_id: 485,
),
),
),
event(
id: 48,
name: "EV048",
x: 12,
y: 19,
page_0: page(
variable: v(99),
at_least: 4,
graphic: graphic(
tile_id: 486,
),
),
page_1: page(
switch2: s(150),
graphic: graphic(
tile_id: 486,
),
),
),
event(
id: 49,
name: "EV049",
x: 13,
y: 19,
page_0: page(
graphic: graphic(
tile_id: 476,
),
),
page_1: page(
variable: v(99),
at_least: 4,
graphic: graphic(
tile_id: 487,
),
),
page_2: page(
switch2: s(150),
graphic: graphic(
tile_id: 487,
),
),
),
event(
id: 50,
name: "EV050",
x: 10,
y: 7,
page_0: page(
variable: v(102),
at_least: 1,
graphic: graphic(
tile_id: 499,
),
),
),
event(
id: 51,
name: "EV051",
x: 11,
y: 7,
page_0: page(
variable: v(102),
at_least: 1,
graphic: graphic(
tile_id: 418,
),
),
page_1: page(
variable: v(102),
at_least: 2,
graphic: graphic(
tile_id: 500,
),
),
),
event(
id: 52,
name: "EV052",
x: 12,
y: 7,
page_0: page(
variable: v(102),
at_least: 1,
graphic: graphic(
tile_id: 501,
),
),
),
event(
id: 53,
name: "EV053",
x: 10,
y: 6,
page_0: page(
variable: v(102),
at_least: 1,
graphic: graphic(
tile_id: 480,
),
),
page_1: page(
variable: v(102),
at_least: 2,
graphic: graphic(
tile_id: 499,
),
),
),
event(
id: 54,
name: "EV054",
x: 11,
y: 6,
page_0: page(
variable: v(102),
at_least: 1,
graphic: graphic(
tile_id: 481,
),
),
page_1: page(
variable: v(102),
at_least: 2,
graphic: graphic(
tile_id: 418,
),
),
),
event(
id: 55,
name: "EV055",
x: 12,
y: 6,
page_0: page(
graphic: graphic(
tile_id: 494,
),
commands: [
play_se(audio(name: "MiningCollapse", pitch: 85)),
*condition(
variable: v(320),
operation: "==",
constant: 6,
then: [
control_variables(v(320), "+=", constant: 1),
control_variables(v(319), constant: 4),
],
else: [
control_variables(v(320), constant: -1),
control_variables(v(319), constant: -1),
],
),
control_variables(v(97), "+=", constant: 1),
control_variables(v(99), "+=", constant: 1),
control_variables(v(100), "+=", constant: 1),
control_variables(v(103), "-=", constant: 1),
*condition(
variable: v(97),
operation: "==",
constant: 4,
then: [
control_switches(s(133), :ON),
],
else: [
control_switches(s(133), :OFF),
],
),
*condition(
variable: v(98),
operation: "==",
constant: 4,
then: [
control_switches(s(131), :ON),
],
else: [
control_switches(s(131), :OFF),
],
),
*condition(
variable: v(99),
operation: "==",
constant: 4,
then: [
control_switches(s(132), :ON),
],
else: [
control_switches(s(132), :OFF),
],
),
control_switches(s(142), :ON),
],
),
page_1: page(
switch2: s(142),
graphic: graphic(
tile_id: 484,
),
commands: [
play_se(audio(name: "MiningCollapse", pitch: 85)),
control_variables(v(320), constant: -1),
control_variables(v(319), constant: -1),
control_variables(v(97), "-=", constant: 1),
control_variables(v(99), "-=", constant: 1),
control_variables(v(100), "-=", constant: 1),
control_variables(v(103), "+=", constant: 1),
*condition(
variable: v(97),
operation: "==",
constant: 4,
then: [
control_switches(s(133), :ON),
],
else: [
control_switches(s(133), :OFF),
],
),
*condition(
variable: v(98),
operation: "==",
constant: 4,
then: [
control_switches(s(131), :ON),
],
else: [
control_switches(s(131), :OFF),
],
),
*condition(
variable: v(99),
operation: "==",
constant: 4,
then: [
control_switches(s(132), :ON),
],
else: [
control_switches(s(132), :OFF),
],
),
control_switches(s(142), :OFF),
],
),
page_2: page(
variable: v(102),
at_least: 1,
graphic: graphic(
tile_id: 482,
),
),
page_3: page(
variable: v(102),
at_least: 2,
graphic: graphic(
tile_id: 501,
),
),
),
event(
id: 56,
name: "EV056",
x: 8,
y: 6,
page_0: page(
variable: v(101),
at_least: 1,
graphic: graphic(
tile_id: 482,
),
),
),
event(
id: 57,
name: "EV057",
x: 7,
y: 6,
page_0: page(
variable: v(101),
at_least: 1,
graphic: graphic(
tile_id: 481,
),
),
),
event(
id: 58,
name: "EV058",
x: 6,
y: 6,
page_0: page(
variable: v(101),
at_least: 1,
graphic: graphic(
tile_id: 480,
),
),
),
event(
id: 59,
name: "EV059",
x: 7,
y: 7,
page_0: page(
variable: v(101),
at_least: 1,
graphic: graphic(
tile_id: 418,
),
),
),
event(
id: 60,
name: "EV060",
x: 6,
y: 7,
page_0: page(
variable: v(101),
at_least: 1,
graphic: graphic(
tile_id: 491,
),
),
),
event(
id: 61,
name: "EV061",
x: 8,
y: 7,
page_0: page(
variable: v(101),
at_least: 1,
graphic: graphic(
tile_id: 493,
),
),
),
event(
id: 62,
name: "EV062",
x: 8,
y: 5,
page_0: page(
commands: [
play_se(audio(name: "MiningCollapse", pitch: 85)),
*condition(
variable: v(320),
operation: "==",
constant: 1,
then: [
control_variables(v(320), "+=", constant: 1),
control_variables(v(319), constant: 6),
],
else: [
control_variables(v(320), constant: -1),
control_variables(v(319), constant: -1),
],
),
control_variables(v(98), "+=", constant: 1),
control_variables(v(99), "+=", constant: 1),
control_variables(v(100), "+=", constant: 1),
control_variables(v(103), "+=", constant: 1),
*condition(
variable: v(97),
operation: "==",
constant: 4,
then: [
control_switches(s(133), :ON),
],
else: [
control_switches(s(133), :OFF),
],
),
*condition(
variable: v(98),
operation: "==",
constant: 4,
then: [
control_switches(s(131), :ON),
],
else: [
control_switches(s(131), :OFF),
],
),
*condition(
variable: v(99),
operation: "==",
constant: 4,
then: [
control_switches(s(132), :ON),
],
else: [
control_switches(s(132), :OFF),
],
),
control_switches(s(141), :ON),
],
),
page_1: page(
switch2: s(141),
graphic: graphic(
tile_id: 483,
),
commands: [
play_se(audio(name: "MiningCollapse", pitch: 85)),
control_variables(v(320), constant: -1),
control_variables(v(319), constant: -1),
control_variables(v(98), "-=", constant: 1),
control_variables(v(99), "-=", constant: 1),
control_variables(v(103), "-=", constant: 1),
control_variables(v(100), "-=", constant: 1),
*condition(
variable: v(97),
operation: "==",
constant: 4,
then: [
control_switches(s(133), :ON),
],
else: [
control_switches(s(133), :OFF),
],
),
*condition(
variable: v(98),
operation: "==",
constant: 4,
then: [
control_switches(s(131), :ON),
],
else: [
control_switches(s(131), :OFF),
],
),
*condition(
variable: v(99),
operation: "==",
constant: 4,
then: [
control_switches(s(132), :ON),
],
else: [
control_switches(s(132), :OFF),
],
),
control_switches(s(141), :OFF),
],
),
),
event(
id: 63,
name: "EV063",
x: 2,
y: 6,
page_0: page(
variable: v(100),
at_least: 1,
graphic: graphic(
tile_id: 480,
),
),
page_1: page(
variable: v(100),
at_least: 2,
graphic: graphic(
tile_id: 504,
),
),
),
event(
id: 64,
name: "EV064",
x: 3,
y: 6,
page_0: page(
variable: v(100),
at_least: 1,
graphic: graphic(
tile_id: 481,
),
),
page_1: page(
variable: v(100),
at_least: 2,
graphic: graphic(
tile_id: 418,
),
),
),
event(
id: 65,
name: "EV065",
x: 4,
y: 6,
page_0: page(
variable: v(100),
at_least: 1,
graphic: graphic(
tile_id: 482,
),
),
page_1: page(
variable: v(100),
at_least: 2,
graphic: graphic(
tile_id: 506,
),
),
),
event(
id: 66,
name: "EV066",
x: 2,
y: 7,
page_0: page(
variable: v(100),
at_least: 1,
graphic: graphic(
tile_id: 504,
),
),
),
event(
id: 67,
name: "EV067",
x: 3,
y: 7,
page_0: page(
variable: v(100),
at_least: 1,
graphic: graphic(
tile_id: 418,
),
),
),
event(
id: 68,
name: "EV068",
x: 4,
y: 7,
page_0: page(
variable: v(100),
at_least: 1,
graphic: graphic(
tile_id: 506,
),
),
),
event(
id: 69,
name: "EV069",
x: 16,
y: 6,
page_0: page(
graphic: graphic(
tile_id: 494,
),
commands: [
play_se(audio(name: "MiningCollapse", pitch: 85)),
*condition(
variable: v(320),
operation: "==",
constant: 7,
then: [
control_variables(v(320), "+=", constant: 1),
control_variables(v(319), constant: 7),
],
else: [
control_variables(v(320), constant: -1),
control_variables(v(319), constant: -1),
],
),
control_variables(v(97), "+=", constant: 1),
control_variables(v(99), "+=", constant: 1),
*condition(
variable: v(97),
operation: "==",
constant: 4,
then: [
control_switches(s(133), :ON),
],
else: [
control_switches(s(133), :OFF),
],
),
*condition(
variable: v(98),
operation: "==",
constant: 4,
then: [
control_switches(s(131), :ON),
],
else: [
control_switches(s(131), :OFF),
],
),
*condition(
variable: v(99),
operation: "==",
constant: 4,
then: [
control_switches(s(132), :ON),
],
else: [
control_switches(s(132), :OFF),
],
),
control_switches(s(143), :ON),
],
),
page_1: page(
switch2: s(143),
graphic: graphic(
tile_id: 503,
),
commands: [
play_se(audio(name: "MiningCollapse", pitch: 85)),
control_variables(v(320), constant: -1),
control_variables(v(319), constant: -1),
control_variables(v(97), "-=", constant: 1),
control_variables(v(99), "-=", constant: 1),
*condition(
variable: v(97),
operation: "==",
constant: 4,
then: [
control_switches(s(133), :ON),
],
else: [
control_switches(s(133), :OFF),
],
),
*condition(
variable: v(98),
operation: "==",
constant: 4,
then: [
control_switches(s(131), :ON),
],
else: [
control_switches(s(131), :OFF),
],
),
*condition(
variable: v(99),
operation: "==",
constant: 4,
then: [
control_switches(s(132), :ON),
],
else: [
control_switches(s(132), :OFF),
],
),
control_switches(s(143), :OFF),
],
),
page_2: page(
variable: v(103),
at_least: 1,
graphic: graphic(
tile_id: 482,
),
),
page_3: page(
variable: v(103),
at_least: 2,
graphic: graphic(
tile_id: 509,
),
),
),
event(
id: 70,
name: "EV070",
x: 15,
y: 6,
page_0: page(
variable: v(103),
at_least: 1,
graphic: graphic(
tile_id: 481,
),
),
page_1: page(
variable: v(103),
at_least: 2,
graphic: graphic(
tile_id: 418,
),
),
page_2: page(
variable: v(103),
at_least: 3,
graphic: graphic(
tile_id: 508,
),
),
),
event(
id: 71,
name: "EV071",
x: 14,
y: 6,
page_0: page(
variable: v(103),
at_least: 1,
graphic: graphic(
tile_id: 480,
),
),
page_1: page(
variable: v(103),
at_least: 2,
graphic: graphic(
tile_id: 507,
),
),
),
event(
id: 72,
name: "EV072",
x: 16,
y: 7,
page_0: page(
variable: v(103),
at_least: 1,
graphic: graphic(
tile_id: 509,
),
),
),
event(
id: 73,
name: "EV073",
x: 15,
y: 7,
page_0: page(
variable: v(103),
at_least: 1,
graphic: graphic(
tile_id: 418,
),
),
page_1: page(
variable: v(103),
at_least: 2,
graphic: graphic(
tile_id: 508,
),
),
),
event(
id: 74,
name: "EV074",
x: 14,
y: 7,
page_0: page(
variable: v(103),
at_least: 1,
graphic: graphic(
tile_id: 507,
),
),
),
event(
id: 75,
name: "EV075",
x: 2,
y: 5,
page_0: page(
variable: v(100),
at_least: 2,
graphic: graphic(
tile_id: 477,
),
),
page_1: page(
variable: v(100),
at_least: 3,
graphic: graphic(
tile_id: 504,
),
),
),
event(
id: 76,
name: "EV076",
x: 3,
y: 5,
page_0: page(
variable: v(100),
at_least: 2,
graphic: graphic(
tile_id: 478,
),
),
page_1: page(
variable: v(100),
at_least: 3,
graphic: graphic(
tile_id: 418,
),
),
),
event(
id: 77,
name: "EV077",
x: 4,
y: 5,
page_0: page(
variable: v(100),
at_least: 2,
graphic: graphic(
tile_id: 479,
),
),
page_1: page(
variable: v(100),
at_least: 3,
graphic: graphic(
tile_id: 506,
),
),
),
event(
id: 78,
name: "EV078",
x: 2,
y: 4,
page_0: page(
variable: v(100),
at_least: 3,
graphic: graphic(
tile_id: 477,
),
),
),
event(
id: 79,
name: "EV079",
x: 3,
y: 4,
page_0: page(
variable: v(100),
at_least: 3,
graphic: graphic(
tile_id: 478,
),
),
),
event(
id: 80,
name: "EV080",
x: 4,
y: 4,
page_0: page(
variable: v(100),
at_least: 3,
graphic: graphic(
tile_id: 479,
),
),
),
event(
id: 81,
name: "EV081",
x: 10,
y: 5,
page_0: page(
variable: v(102),
at_least: 2,
graphic: graphic(
tile_id: 477,
),
),
),
event(
id: 82,
name: "EV082",
x: 11,
y: 5,
page_0: page(
variable: v(102),
at_least: 2,
graphic: graphic(
tile_id: 478,
),
),
),
event(
id: 83,
name: "EV083",
x: 12,
y: 5,
page_0: page(
variable: v(319),
at_least: 3,
graphic: graphic(
tile_id: 534,
),
),
page_1: page(
variable: v(319),
at_least: 4,
),
page_2: page(
variable: v(102),
at_least: 2,
graphic: graphic(
tile_id: 479,
),
),
),
event(
id: 84,
name: "EV084",
x: 16,
y: 5,
page_0: page(
variable: v(319),
at_least: 4,
graphic: graphic(
tile_id: 534,
),
),
page_1: page(
variable: v(319),
at_least: 5,
),
page_2: page(
variable: v(103),
at_least: 2,
graphic: graphic(
tile_id: 479,
),
),
page_3: page(
variable: v(103),
at_least: 3,
graphic: graphic(
tile_id: 509,
),
),
),
event(
id: 85,
name: "EV085",
x: 15,
y: 5,
page_0: page(
variable: v(103),
at_least: 2,
graphic: graphic(
tile_id: 478,
),
),
page_1: page(
variable: v(103),
at_least: 3,
graphic: graphic(
tile_id: 418,
),
),
),
event(
id: 86,
name: "EV086",
x: 14,
y: 5,
page_0: page(
variable: v(103),
at_least: 2,
graphic: graphic(
tile_id: 477,
),
),
page_1: page(
variable: v(103),
at_least: 3,
graphic: graphic(
tile_id: 507,
),
),
),
event(
id: 87,
name: "EV087",
x: 4,
y: 3,
page_0: page(
commands: [
play_se(audio(name: "MiningCollapse", pitch: 85)),
*condition(
variable: v(320),
operation: "==",
constant: 3,
then: [
control_variables(v(320), "+=", constant: 1),
control_variables(v(319), constant: 7),
],
else: [
control_variables(v(320), constant: -1),
control_variables(v(319), constant: -1),
],
),
control_variables(v(97), "+=", constant: 1),
control_variables(v(99), "+=", constant: 1),
*condition(
variable: v(97),
operation: "==",
constant: 4,
then: [
control_switches(s(133), :ON),
],
else: [
control_switches(s(133), :OFF),
],
),
*condition(
variable: v(98),
operation: "==",
constant: 4,
then: [
control_switches(s(131), :ON),
],
else: [
control_switches(s(131), :OFF),
],
),
*condition(
variable: v(99),
operation: "==",
constant: 4,
then: [
control_switches(s(132), :ON),
],
else: [
control_switches(s(132), :OFF),
],
),
control_switches(s(140), :ON),
],
),
page_1: page(
switch2: s(140),
graphic: graphic(
tile_id: 503,
),
commands: [
play_se(audio(name: "MiningCollapse", pitch: 85)),
control_variables(v(320), constant: -1),
control_variables(v(319), constant: -1),
control_variables(v(97), "-=", constant: 1),
control_variables(v(99), "-=", constant: 1),
*condition(
variable: v(97),
operation: "==",
constant: 4,
then: [
control_switches(s(133), :ON),
],
else: [
control_switches(s(133), :OFF),
],
),
*condition(
variable: v(98),
operation: "==",
constant: 4,
then: [
control_switches(s(131), :ON),
],
else: [
control_switches(s(131), :OFF),
],
),
*condition(
variable: v(99),
operation: "==",
constant: 4,
then: [
control_switches(s(132), :ON),
],
else: [
control_switches(s(132), :OFF),
],
),
control_switches(s(140), :OFF),
],
),
),
event(
id: 88,
name: "EV088",
x: 14,
y: 4,
page_0: page(
variable: v(103),
at_least: 3,
graphic: graphic(
tile_id: 477,
),
),
),
event(
id: 89,
name: "EV089",
x: 15,
y: 4,
page_0: page(
variable: v(103),
at_least: 3,
graphic: graphic(
tile_id: 478,
),
),
),
event(
id: 90,
name: "EV090",
x: 16,
y: 4,
page_0: page(
variable: v(103),
at_least: 3,
graphic: graphic(
tile_id: 479,
),
),
),
event(
id: 91,
name: "EV091",
x: 2,
y: 14,
page_0: page(
commands: [
play_se(audio(name: "MiningCollapse", pitch: 85)),
control_variables(v(320), constant: -1),
control_variables(v(319), constant: -1),
control_variables(v(97), "+=", constant: 1),
control_variables(v(98), "+=", constant: 1),
control_variables(v(102), "+=", constant: 1),
control_variables(v(103), "+=", constant: 1),
*condition(
variable: v(97),
operation: "==",
constant: 4,
then: [
control_switches(s(133), :ON),
],
else: [
control_switches(s(133), :OFF),
],
),
*condition(
variable: v(98),
operation: "==",
constant: 4,
then: [
control_switches(s(131), :ON),
],
else: [
control_switches(s(131), :OFF),
],
),
*condition(
variable: v(99),
operation: "==",
constant: 4,
then: [
control_switches(s(132), :ON),
],
else: [
control_switches(s(132), :OFF),
],
),
control_switches(s(144), :ON),
],
),
page_1: page(
switch2: s(144),
graphic: graphic(
tile_id: 511,
),
commands: [
play_se(audio(name: "MiningCollapse", pitch: 85)),
control_variables(v(320), constant: -1),
control_variables(v(319), constant: -1),
control_variables(v(97), "-=", constant: 1),
control_variables(v(98), "-=", constant: 1),
control_variables(v(102), "-=", constant: 1),
control_variables(v(103), "-=", constant: 1),
*condition(
variable: v(97),
operation: "==",
constant: 4,
then: [
control_switches(s(133), :ON),
],
else: [
control_switches(s(133), :OFF),
],
),
*condition(
variable: v(98),
operation: "==",
constant: 4,
then: [
control_switches(s(131), :ON),
],
else: [
control_switches(s(131), :OFF),
],
),
*condition(
variable: v(99),
operation: "==",
constant: 4,
then: [
control_switches(s(132), :ON),
],
else: [
control_switches(s(132), :OFF),
],
),
control_switches(s(144), :OFF),
],
),
),
event(
id: 92,
name: "EV092",
x: 5,
y: 16,
page_0: page(
graphic: graphic(
tile_id: 474,
),
always_on_top: true,
),
),
event(
id: 93,
name: "EV093",
x: 13,
y: 16,
page_0: page(
graphic: graphic(
tile_id: 473,
),
always_on_top: true,
),
),
event(
id: 94,
name: "EV094",
x: 13,
y: 15,
page_0: page(
graphic: graphic(
tile_id: 473,
),
always_on_top: true,
),
),
event(
id: 95,
name: "Item",
x: 25,
y: 24,
page_0: page(
graphic: graphic(
name: "itemball",
),
commands: condition(
script: "Kernel.pbItemBall(:LEAFSTONE)",
then: [
control_self_switch("A", :ON),
],
),
),
page_1: page(
self_switch: "A",
),
),
event(
id: 96,
name: "Trainer(2)",
x: 4,
y: 27,
page_0: page(
graphic: graphic(
name: "trchar008",
),
trigger: :event_touch,
commands: [
script("pbTrainerIntro(:TechNerd)"),
script("Kernel.pbNoticePlayer(get_character(0))"),
*text(
"Are you here to do research too? Or just",
"fight?",
),
*condition(
script: "pbTrainerBattle(:TechNerd,\"Eugene\",_I(\"Ah, but don't hurt the books, please!\"),false,0,false,0)",
then: [
control_self_switch("A", :ON),
],
),
script("pbTrainerEnd"),
],
),
page_1: page(
self_switch: "A",
graphic: graphic(
name: "trchar008",
),
commands: [
*text(
"She's shy about it, but Shelly is one of the",
"smartest girls around. ",
),
text("She even set up this sliding bookcase puzzle!"),
text("Each computer lifts or raises a few different ones. "),
text("The screens show which cases are affected!"),
],
),
),
event(
id: 97,
name: "Trainer(5)",
x: 16,
y: 11,
page_0: page(
graphic: graphic(
name: "trchar008",
direction: :left,
),
trigger: :event_touch,
commands: [
script("pbTrainerIntro(:TechNerd)"),
script("Kernel.pbNoticePlayer(get_character(0))"),
text("I will demonstrate the power of knowledge!"),
*condition(
script: "pbTrainerBattle(:TechNerd,\"Charlie\",_I(\"It is hereby superceded by the power of Pokémon themselves.\"),false,0,false,0)",
then: [
control_self_switch("A", :ON),
],
),
script("pbTrainerEnd"),
],
),
page_1: page(
self_switch: "A",
graphic: graphic(
name: "trchar008",
direction: :left,
),
commands: [
*text(
"Most of these books are at a college level, but Shelly ",
"has no trouble reading them.",
),
*text(
"This puzzle is also at a college level, but I think I have ",
"it figured out.",
),
text("It's with the three in the front... "),
*text(
"Get the sides as high as possible, and the center ",
"low. ",
),
text("Then when you're out, raise the center. "),
text("I think."),
],
),
),
event(
id: 98,
name: "Trainer(1)",
x: 15,
y: 27,
page_0: page(
graphic: graphic(
name: "trchar007",
direction: :right,
),
trigger: :event_touch,
commands: [
script("pbTrainerIntro(:LADY)"),
script("Kernel.pbNoticePlayer(get_character(0))"),
text("Oh, I didn't think I'd be bothered here."),
*condition(
script: "pbTrainerBattle(:LADY,\"Eve\",_I(\"Not that I meant you were bothering me, per se.\"),false,0,false,0)",
then: [
control_self_switch("A", :ON),
],
),
script("pbTrainerEnd"),
],
),
page_1: page(
self_switch: "A",
graphic: graphic(
name: "trchar007",
direction: :right,
),
commands: [
text("I just like coming here to read quietly."),
*text(
"Though it's sometimes difficult with everyone trying",
"to figure out the bookcase puzzle.",
),
*text(
"If I remember correctly, there's a computer only ",
"accessible from Shelly's room.",
),
text("But, that's the last one to use."),
],
),
),
event(
id: 99,
name: "Trainer(5)",
x: 5,
y: 9,
page_0: page(
graphic: graphic(
name: "trchar007",
direction: :right,
),
trigger: :event_touch,
commands: [
script("pbTrainerIntro(:LADY)"),
script("Kernel.pbNoticePlayer(get_character(0))"),
text("Hello. Do you come here often?"),
*condition(
script: "pbTrainerBattle(:LADY,\"Lily\",_I(\"I come here every day. It's so nice to relax.\"),false,0,false,0)",
then: [
control_self_switch("A", :ON),
],
),
script("pbTrainerEnd"),
],
),
page_1: page(
self_switch: "A",
graphic: graphic(
name: "trchar007",
direction: :right,
),
commands: [
*text(
"Being able to grab any book you want and",
"just lay in the grass-- so clean!-- and read the day",
"away... ",
),
*text(
"It really helps me escape from the city's",
"industrial gloom.",
),
*text(
"Oh, this puzzle? I just know you need to walk on top ",
"of some of the bookshelves to get to Shelly.",
),
],
),
),
event(
id: 100,
name: "EV100",
x: 0,
y: 16,
page_0: page(
trigger: :player_touch,
commands: [
change_tone(red: -255, green: -255, blue: -255, frames: 10),
wait(9),
transfer_player(map: 176, x: 13, y: 9, direction: :retain, fading: false),
change_tone(red: 0, green: 0, blue: 0, frames: 10),
],
),
),
event(
id: 101,
name: "EV101",
x: 28,
y: 2,
page_0: page(
graphic: graphic(
name: "trchar068",
),
commands: [
*condition(
self_switch: "A",
value: :ON,
then: [
control_self_switch("B", :ON),
text("SHELLY: Um... I'm really sorry about last time."),
text("I probably just got lucky."),
text("Let's um-- Do you wanna try again?"),
text("Good l-luck!"),
*condition(
character: player,
facing: :right,
then: [
*move_route(
player,
move_down,
move_right,
),
wait_completion,
],
else: condition(
character: player,
facing: :left,
then: [
*move_route(
player,
move_down,
move_left,
),
wait_completion,
],
),
),
*move_route(
player,
move_down,
move_down,
move_down,
move_down,
move_down,
turn_up,
),
wait(10),
scroll_map(direction: :up, distance: 3, speed: 3),
wait_completion,
],
else: [
text("SHELLY: What did you think of my garden library?"),
text("Sorry, I'm kind of a bookworm~"),
text("Hehe..."),
*text(
"Actually, I just spent a lot of time reading so I could ",
"be good enough for my brother.",
),
*move_route(
this,
turn_right,
),
text("He's so cool. "),
text("He's a Gym Leader in Johto!"),
*text(
"I wanted to be just like him, so I came here to do ",
"this!",
),
*move_route(
this,
turn_up,
),
text("But no matter what I did, it was never enough. "),
text("He always just p-pretended like I didn't exist."),
text("It's fine though, I know my place."),
*move_route(
this,
turn_down,
),
text("Sorry, we kinda got off topic... So..."),
text("You're here to fight, of course."),
*text(
"Um, as-- As a heads up, some Leaders fight in ",
"Doubles!",
),
text("Like me, I prefer it, because..."),
*move_route(
this,
turn_right,
),
*text(
"Because, well, I think it's nice for at least my ",
"Pokémon to have friends to fight alongside?",
),
*move_route(
this,
turn_down,
),
text("Anyway, um-- Let's get started...!"),
*condition(
character: player,
facing: :right,
then: [
*move_route(
player,
move_down,
move_right,
),
wait_completion,
],
else: condition(
character: player,
facing: :left,
then: [
*move_route(
player,
move_down,
move_left,
),
wait_completion,
],
),
),
*move_route(
player,
move_down,
move_down,
move_down,
move_down,
move_down,
turn_up,
),
wait(10),
scroll_map(direction: :up, distance: 3, speed: 3),
wait_completion,
text("SHELLY: So, um... Good luck!"),
control_self_switch("A", :ON),
],
),
control_switches(s(525), :ON),
control_variables(v(192), constant: 0),
*condition(
script: "pbTrainerBattle(:SHELLY,\"Shelly\",_I(\"...I'm still not good enough, huh...\"),true,0)",
then: [
*condition(
self_switch: "B",
value: :ON,
then: [
control_variables(v(310), "-=", constant: 1),
],
else: [
control_variables(v(310), "+=", constant: 1),
],
),
text("SHELLY: Yeah... "),
text("I probably never will live up to his expectations."),
text("N-not like this, at least..."),
text("But... But it's okay, you did really well!"),
text("Um..."),
script("$Trainer.badges[2]=true"),
play_se(audio(name: "itemlevel")),
text("\\PN received the Cocoon Badge!"),
*text(
"SHELLY: Um, since you have that Badge now, ",
"Pokémon up to level 40 are probably gonna like you. ",
),
*text(
"It also lets you use the move Rock Smash outside of ",
"battle.",
),
text("And um... "),
text("Um, oh! "),
text("Here, take this, please?"),
*condition(
script: "Kernel.pbReceiveItem(:TM76)",
then: [
text("SHELLY: That contains the move Struggle Bug... "),
*text(
"It's a pretty unique move in that it's both offensive ",
"and defensive.",
),
text("Just... call it my thanks for, um, "),
text("Helping me deal with... e-everything."),
scroll_map(direction: :down, distance: 3, speed: 3),
control_switches(s(134), :ON),
control_variables(v(92), constant: 19),
],
),
],
),
control_switches(s(525), :OFF),
],
),
page_1: page(
switch1: s(134),
graphic: graphic(
name: "trchar068",
),
commands: [
text("SHELLY: Um..."),
],
),
page_2: page(
variable: v(104),
at_least: 3,
),
),
event(
id: 102,
name: "White Shard",
x: 8,
y: 27,
page_0: page(
trigger: :autorun,
commands: condition(
switch: s(2226),
value: :ON,
then: [
control_self_switch("A", :ON),
],
else: condition(
switch: s(2227),
value: :ON,
then: [
control_self_switch("A", :ON),
],
else: [
erase_event,
],
),
),
),
page_1: page(
self_switch: "A",
graphic: graphic(
name: "obelisk2",
opacity: 200,
),
move_speed: 2,
step_anime: true,
trigger: :player_touch,
commands: [
text("Skip Gym puzzle?"),
*show_choices(
choices: ["Yes", "No"],
cancellation: 2,
choice1: [
play_se(audio(name: "Foresight", pitch: 50)),
screen_flash(red: 255, green: 255, blue: 255, alpha: 255, frames: 20),
wait(15),
screen_flash(red: 255, green: 255, blue: 255, alpha: 255, frames: 20),
control_switches(s(150), :ON),
],
),
],
),
page_2: page(
switch1: s(150),
),
),
event(
id: 103,
name: "EV103",
x: 2,
y: 12,
page_0: page(
graphic: graphic(
name: "trchar003",
direction: :right,
),
commands: [
*text(
"Please tell me I'm not the only one who thinks this ",
"Gym puzzle is awful. ",
),
*text(
"Thought I'd come here and grab a quick badge: after ",
"all, Bug-types can't be that threatening, can they?",
),
*text(
"But noooo, I have to solve this bookcase maze-thing ",
"first apparently, because life is never so simple. ",
),
*text(
"And it wouldn't be so bad if this made any kind of ",
"sense, but of course it doesn't. ",
),
*text(
"I swear I've tried every combination but I still can't get ",
"up to Shelly. ",
),
text("And the other people here are completely unhelpful."),
*text(
"They're trying to give hints, but of course it's all ",
"obvious stuff and nothing that would actually help me ",
"progress.",
),
*text(
"Like, why? WHY would you do this to an otherwise ",
"perfectly fine gym?",
),
wait(15),
*text(
"Anyway, I've been stuck on this for a while now and ",
"I doubt I've gotten any closer to solving the puzzle.",
),
*text(
"If only there was something like a password system where I ",
"could tell someone \"nopuzzles\" so I wouldn't have to ",
"deal with this.",
),
text("But that kind of thing would be too convenient, right?"),
],
),
),
event(
id: 105,
name: "EV105",
x: 14,
y: 19,
page_0: page(
trigger: :player_touch,
commands: [
control_switches(s(150), :ON),
],
),
page_1: page(
switch2: s(150),
),
),
event(
id: 106,
name: "EV106",
x: 9,
y: 33,
page_0: page(
trigger: :player_touch,
commands: [
change_tone(red: -255, green: -255, blue: -255, frames: 10),
wait(9),
transfer_player(map: 175, x: 11, y: 8, direction: :retain, fading: false),
change_tone(red: 0, green: 0, blue: 0, frames: 10),
],
),
),
event(
id: 107,
name: "EV107",
x: 16,
y: 24,
page_0: page(
variable: v(319),
at_least: 7,
graphic: graphic(
tile_id: 533,
),
),
page_1: page(
variable: v(319),
at_least: 8,
),
page_2: page(
switch2: s(150),
),
),
event(
id: 108,
name: "EV108",
x: 2,
y: 24,
page_0: page(
variable: v(319),
at_least: 6,
graphic: graphic(
tile_id: 533,
),
),
page_1: page(
variable: v(319),
at_least: 7,
),
page_2: page(
switch2: s(150),
),
),
event(
id: 109,
name: "EV109",
x: 2,
y: 15,
page_0: page(
variable: v(319),
at_least: 5,
graphic: graphic(
tile_id: 533,
),
),
page_1: page(
variable: v(319),
at_least: 6,
),
page_2: page(
switch2: s(150),
),
),
event(
id: 110,
name: "EV110",
x: 4,
y: 2,
page_0: page(
variable: v(319),
at_least: 1,
graphic: graphic(
tile_id: 534,
),
),
page_1: page(
variable: v(319),
at_least: 2,
),
page_2: page(
switch2: s(150),
),
),
event(
id: 111,
name: "EV111",
x: 8,
y: 4,
page_0: page(
variable: v(319),
at_least: 2,
graphic: graphic(
tile_id: 534,
),
),
page_1: page(
variable: v(319),
at_least: 3,
),
page_2: page(
switch2: s(150),
),
),
event(
id: 112,
name: "EV112",
x: 10,
y: 31,
page_0: page(
graphic: graphic(
name: "trchar057",
direction: :left,
),
commands: [
*text(
"Would you like me to reset the puzzle to its original ",
"state?",
),
*show_choices(
choices: ["Yes", "No"],
cancellation: 2,
choice1: [
text("At once."),
change_tone(red: -255, green: -255, blue: -255, frames: 10),
wait(10),
play_se(audio(name: "MiningCollapse", pitch: 150)),
control_switches(s(131), :OFF),
control_switches(s(132), :OFF),
control_switches(s(133), :OFF),
control_variables(v(97), constant: 0),
control_variables(v(98), constant: 0),
control_variables(v(99), constant: 0),
control_variables(v(100), constant: 0),
control_variables(v(101), constant: 0),
control_variables(v(102), constant: 0),
control_variables(v(103), constant: 0),
control_switches(s(140), :OFF),
control_switches(s(141), :OFF),
control_switches(s(142), :OFF),
control_switches(s(143), :OFF),
control_switches(s(144), :OFF),
control_switches(s(145), :OFF),
control_switches(s(146), :OFF),
control_variables(v(320), constant: 0),
control_variables(v(319), constant: 7),
wait(10),
change_tone(red: 0, green: 0, blue: 0, frames: 10),
],
choice2: [
text("Best of luck."),
*text(
"The other Trainers here may offer you some hints as ",
"well.",
),
],
),
],
),
page_1: page(
switch2: s(150),
through: true,
),
),
],
data: table(
x: 35,
y: 35,
z: 3,
data: [
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],
),
)
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