Created
September 7, 2017 18:03
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GestureHUD companion xcode project (AppDelegate.swift)
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import Cocoa | |
@testable import Utils | |
@testable import Element | |
@NSApplicationMain | |
class AppDelegate:NSObject, NSApplicationDelegate { | |
weak var window:NSWindow! | |
var win:NSWindow?/*<--The window must be a class variable, local variables doesn't work*/ | |
var menu:Menu? | |
func applicationDidFinishLaunching(_ aNotification:Notification) { | |
quickTest() | |
} | |
func quickTest(){ | |
setup() | |
_ = window.contentView?.addSubView(TestView()) | |
} | |
func setup(){ | |
window.contentView = InteractiveView() | |
} | |
func applicationWillTerminate(_ aNotification:Notification) { | |
print("Good-bye") | |
} | |
} | |
class TestView:InteractiveView{ | |
lazy var gestureHUD:GestureHUD = GestureHUD(self) | |
init(){ | |
super.init(frame: NSRect.init(0, 0, 200, 200)) | |
self.acceptsTouchEvents = true/*Enables gestures*/ | |
self.wantsRestingTouches = true/*Makes sure all touches are registered. Doesn't register when used in playground*/ | |
let rect = RectGraphic(0,0,200,200,FillStyle(.blue),nil) | |
self.addSubview(rect.graphic) | |
rect.draw() | |
_ = gestureHUD | |
} | |
required init(coder: NSCoder) { | |
fatalError("init(coder:) has not been implemented") | |
} | |
} | |
extension TestView{ | |
override func touchesBegan(with event:NSEvent) { | |
gestureHUD.touchesBegan(event) | |
} | |
override func touchesMoved(with event:NSEvent) { | |
gestureHUD.touchesMoved(event) | |
} | |
override func touchesEnded(with event:NSEvent) { | |
gestureHUD.touchesEnded(event) | |
} | |
} | |
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