Skip to content

Instantly share code, notes, and snippets.

View ephemer's full-sized avatar

Geordie J ephemer

View GitHub Profile
@RobertRiachi
RobertRiachi / Whisper_ANE_export.py
Last active February 3, 2024 01:42
Export an optimized version of Whisper for ANE using coreml
import torch
import torch.nn.functional as F
import coremltools as ct
from torch import Tensor
from torch import nn
from typing import Dict
from typing import Optional
from ane_transformers.reference.layer_norm import LayerNormANE as LayerNormANEBase
from coremltools.models.neural_network.quantization_utils import quantize_weights
@tclementdev
tclementdev / libdispatch-efficiency-tips.md
Last active May 10, 2024 15:05
Making efficient use of the libdispatch (GCD)

libdispatch efficiency tips

The libdispatch is one of the most misused API due to the way it was presented to us when it was introduced and for many years after that, and due to the confusing documentation and API. This page is a compilation of important things to know if you're going to use this library. Many references are available at the end of this document pointing to comments from Apple's very own libdispatch maintainer (Pierre Habouzit).

My take-aways are:

  • You should create very few, long-lived, well-defined queues. These queues should be seen as execution contexts in your program (gui, background work, ...) that benefit from executing in parallel. An important thing to note is that if these queues are all active at once, you will get as many threads running. In most apps, you probably do not need to create more than 3 or 4 queues.

  • Go serial first, and as you find performance bottle necks, measure why, and if concurrency helps, apply with care, always validating under system pressure. Reuse

@JeOam
JeOam / Animation.md
Last active February 18, 2024 21:18
iOS Core Animation: Advanced Techniques, Part 1: The Layer Beneath

Author: https://www.cyanhall.com/

1. The Layer Tree

Core Animation's original name is Layer Kit

Core Animation is a compositing engine; its job is to compose different pieces of visual content on the screen, and to do so as fast as possible. The content in question is divided into individual layers stored in a hierarchy known as the layer tree. This tree forms the underpinning for all of UIKit, and for everything that you see on the screen in an iOS application.

In UIView, tasks such as rendering, layout and animation are all managed by a Core Animation class called CALayer. The only major feature of UIView that isn’t handled by CALayer is user interaction.

There are four hierarchies, each performing a different role: