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Small program to trigger a bug(?) in SDL2 on Windows 11 using default direct3d renderer.
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#include <string_view> | |
#include <SDL2/SDL.h> | |
void setColour(SDL_Renderer *renderer, uint8_t red, uint8_t green, uint8_t blue) { | |
if (SDL_SetRenderDrawColor(renderer, red, green, blue, SDL_ALPHA_OPAQUE) < 0) { | |
SDL_Log(SDL_GetError()); | |
} | |
} | |
void recreateRenderer(SDL_Window *window, SDL_Renderer *&renderer, uint32_t flags, std::string_view message) { | |
SDL_DestroyRenderer(renderer); | |
renderer = SDL_CreateRenderer(window, -1, flags); | |
if (renderer == nullptr) { | |
SDL_Log(SDL_GetError()); | |
} | |
SDL_RendererInfo info{}; | |
if (SDL_GetRendererInfo(renderer, &info) < 0) { | |
SDL_Log(SDL_GetError()); | |
} | |
else { | |
SDL_Log("Recreated %s renderer %s", message.data(), info.name); | |
} | |
} | |
int main(int argc, char* argv[]) | |
{ | |
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) { | |
SDL_Log(SDL_GetError()); | |
} | |
auto window = SDL_CreateWindow("Test SDL Window", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, /*::SDL_WINDOW_ALLOW_HIGHDPI | ::SDL_WINDOW_RESIZABLE*/0); | |
if (window == nullptr) { | |
SDL_Log(SDL_GetError()); | |
} | |
auto renderer = SDL_CreateRenderer(window, -1, 0); | |
if (renderer == nullptr) { | |
SDL_Log(SDL_GetError()); | |
} | |
if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0) { | |
SDL_Log(SDL_GetError()); | |
} | |
SDL_Event event{}; | |
while (true) { | |
while (SDL_PollEvent(&event) != 0) { | |
if (event.type == ::SDL_KEYUP) { | |
switch (event.key.keysym.sym) { | |
case ::SDLK_ESCAPE: { | |
SDL_Quit(); | |
return 0; | |
} | |
case ::SDLK_r: { | |
setColour(renderer, 255, 0, 0); | |
break; | |
} | |
case ::SDLK_g: { | |
setColour(renderer, 0, 255, 0); | |
break; | |
} | |
case ::SDLK_b: { | |
setColour(renderer, 0, 0, 255); | |
break; | |
} | |
case ::SDLK_RETURN: { | |
recreateRenderer(window, renderer, ::SDL_RENDERER_ACCELERATED | ::SDL_RENDERER_PRESENTVSYNC, "accelerated vsync"); | |
break; | |
} | |
case ::SDLK_SLASH: { | |
recreateRenderer(window, renderer, ::SDL_RENDERER_ACCELERATED, "accelerated"); | |
break; | |
} | |
case ::SDLK_BACKSLASH: { | |
recreateRenderer(window, renderer, ::SDL_RENDERER_PRESENTVSYNC, "vsync"); | |
break; | |
} | |
case ::SDLK_QUOTE: { | |
recreateRenderer(window, renderer, 0, "no-flags"); | |
break; | |
} | |
} | |
} | |
} | |
if (SDL_RenderClear(renderer) < 0) { | |
SDL_Log(SDL_GetError()); | |
} | |
SDL_RenderPresent(renderer); | |
} | |
return 1; | |
} |
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