Created
November 16, 2021 11:21
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めも
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final int N = 2048; | |
float[][] radii = new float[][] { | |
{0.3, 0.3}, {0.7, 0.3}, {0.7, 0.7}, {0.3, 0.7} | |
}; | |
// offset用 | |
float[][] signs = new float[][] { | |
{1.0, 1.0}, {-1.0, 1.0}, {-1.0, -1.0}, {1.0, -1.0} | |
}; | |
void setup() { | |
size(800, 800); | |
} | |
void draw() { | |
background(220); | |
translate(width / 2.0, height / 2.0); | |
scale(0.85); // 全体をちょっとだけ小さくする | |
rotate(-PI); // CSSのborder-radius設定時と見た目を合わせる | |
fill(255); | |
stroke(0); | |
strokeWeight(2.0); | |
beginShape(); | |
for (int k = 0; k < N; k++) { | |
float t = TWO_PI / N * k; | |
int i = findVertexIndex(t, 4); | |
float a = width * radii[i][0]; | |
float b = height * radii[i][1]; | |
float x = a * cos(t); | |
float y = b * sin(t); | |
float offsetX = signs[i][0] * (width / 2.0 - a); | |
float offsetY = signs[i][1] * (height / 2.0 - b); | |
vertex(x + offsetX, y + offsetY); | |
} | |
endShape(CLOSE); | |
} | |
int findVertexIndex(float t, int nVertices) { | |
for (int k = 0; k < nVertices; k++) { | |
float s1 = TWO_PI / nVertices * k; | |
float s2 = TWO_PI / nVertices * (k + 1); | |
if (s1 <= t && t < s2) { | |
return k; | |
} | |
} | |
return -1; | |
} |
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