It spawns NPC and draws two Gizmos: red for spawn area and blue for player spawn distance.
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April 22, 2020 21:42
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NPC Spawner Component for Unity
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class NpcSpawner : MonoBehaviour { | |
[Header("NPC Spawner Configuration")] | |
[Tooltip("A refab list of NPCs that can be spawned. Spawner will destroy itself is this list is empty.")] | |
public GameObject[] Spawnables; | |
[Tooltip("A spawn interval in seconds. (5 sec by default)")] | |
public float interval = 5f; | |
[Tooltip("A spawn radius (a distance in which all NPCs will be spawned")] | |
public float radius = 5f; | |
[Tooltip("Maximum number of spawned NPCs (0 means infinity)")] | |
public int maxNpcs = 0; | |
[Tooltip("Distance to player when spawning begins")] | |
public float playerDistance = 20f; | |
[Tooltip("Game player object for distance reference")] | |
public GameObject player; | |
private int currentSpawned = 0; | |
private bool canSpawn = true; | |
// Use this for initialization | |
void Start () { | |
if (Spawnables.Length == 0) | |
{ | |
Destroy(this); | |
return; | |
} | |
StartCoroutine("spawnerJob"); | |
} | |
// Update is called once per frame | |
void Update () { | |
} | |
private void OnDrawGizmosSelected() | |
{ | |
Gizmos.color = Color.red; | |
Gizmos.DrawWireSphere(this.transform.position, radius); | |
Gizmos.color = Color.blue; | |
Gizmos.DrawWireSphere(this.transform.position, playerDistance); | |
} | |
public IEnumerator spawnerJob() | |
{ | |
while (canSpawn) | |
{ | |
if (Vector3.Distance(player.transform.position, this.transform.position) <= playerDistance) | |
{ | |
yield return new WaitForSeconds(interval); | |
GameObject currentNpc = Spawnables[Random.Range(0, Spawnables.Length - 1)]; | |
Instantiate(currentNpc, this.transform.position + Random.insideUnitSphere * radius, currentNpc.transform.rotation).name = "Spawned NPC"; | |
currentSpawned++; | |
canSpawn = (currentSpawned <= maxNpcs) || (maxNpcs == 0); | |
} | |
} | |
} | |
} |
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I put it in and pressed play and now my Unity is crashing.
Rip