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using SixLabors.ImageSharp; | |
using SixLabors.ImageSharp.PixelFormats; | |
using SixLabors.ImageSharp.Processing; | |
using SixLabors.Primitives; | |
using SixLabors.Shapes; | |
namespace EQL.ImageSharp | |
{ | |
public static class RoundCornersProcessor | |
{ |
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using System; | |
using System.Collections.Generic; | |
using SixLabors.ImageSharp; | |
using SixLabors.ImageSharp.PixelFormats; | |
using SixLabors.ImageSharp.Processing; | |
using SixLabors.Primitives; | |
using SixLabors.Shapes; | |
namespace EQL.ImageSharp | |
{ |
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using SixLabors.ImageSharp; | |
using System; | |
using System.IO; | |
using System.Linq; | |
using SixLabors.ImageSharp.Formats.Png; | |
using SixLabors.ImageSharp.PixelFormats; | |
using SixLabors.ImageSharp.Advanced; | |
namespace TestCatalog | |
{ |
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using System; | |
using System.Linq; | |
using System.IO; | |
using SixLabors.ImageSharp; | |
using SixLabors.ImageSharp.Processing; | |
using SixLabors.ImageSharp.PixelFormats; | |
using SixLabors.ImageSharp.Advanced; | |
namespace EQL.IconAutosizer.ImageEncoders | |
{ |
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using System; | |
using System.Linq; | |
using System.IO; | |
using SixLabors.ImageSharp; | |
using SixLabors.ImageSharp.Processing; | |
using SixLabors.ImageSharp.PixelFormats; | |
namespace EQL.IconAutosizer.ImageEncoders | |
{ | |
//https://en.wikipedia.org/wiki/Apple_Icon_Image_format |
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Comment - !PS-Adobe-3.1 EPSF-3.0 | |
Comment - ADO_DSC_Encoding: Windows Roman | |
Comment - %Title: FOIL_front_layout1-01.eps | |
Comment - %Creator: Adobe Illustrator(R) 21.0 | |
Comment - %For: Bernard Hee | |
Comment - %CreationDate: 1/10/2019 | |
Comment - %BoundingBox: 0 0 370 522 | |
Comment - %HiResBoundingBox: 0 0 369.3600 522 | |
Comment - %CropBox: 0 0 369.3600 522 | |
Comment - %LanguageLevel: 2 |
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using System; | |
using SixLabors.ImageSharp; | |
using SixLabors.ImageSharp.PixelFormats; | |
using System.Numerics; | |
namespace TestNormal | |
{ | |
class Program | |
{ |
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Texture2D ShaderTexture : register(t0); | |
SamplerState Sampler : register(s0); | |
cbuffer PerObject: register(b0) | |
{ | |
float4x4 ViewMatrix; | |
float2 TextureSize; | |
int Emboss; | |
float Unused1; | |
}; | |
struct VertexShaderInput |
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Texture2D ShaderTexture : register(t0); | |
SamplerState Sampler : register(s0); | |
cbuffer PerObject: register(b0) | |
{ | |
float4x4 ViewMatrix; | |
float2 TextureSize; | |
int Emboss; | |
float Unused1; | |
}; | |
struct VertexShaderInput |
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Texture2D ShaderTexture : register(t0); | |
SamplerState Sampler : register(s0); | |
cbuffer PerObject: register(b0) | |
{ | |
float4x4 ViewMatrix; | |
float2 TextureSize; | |
float Bias; | |
float InvertR; | |
float InvertG; | |
float Unused1; |
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