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Created August 28, 2022 16:49
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aws-secrets-manager-nodejs-js
// Use this code snippet in your app.
// If you need more information about configurations or implementing the sample code, visit the AWS docs:
// https://aws.amazon.com/developers/getting-started/nodejs/
// Load the AWS SDK
var AWS = require('aws-sdk'),
region = "us-east-1",
secretName = "prod/my-app/mysql",
secret,
decodedBinarySecret;
// Create a Secrets Manager client
var client = new AWS.SecretsManager({
region: region
});
// In this sample we only handle the specific exceptions for the 'GetSecretValue' API.
// See https://docs.aws.amazon.com/secretsmanager/latest/apireference/API_GetSecretValue.html
// We rethrow the exception by default.
client.getSecretValue({SecretId: secretName}, function(err, data) {
if (err) {
if (err.code === 'DecryptionFailureException')
// Secrets Manager can't decrypt the protected secret text using the provided KMS key.
// Deal with the exception here, and/or rethrow at your discretion.
throw err;
else if (err.code === 'InternalServiceErrorException')
// An error occurred on the server side.
// Deal with the exception here, and/or rethrow at your discretion.
throw err;
else if (err.code === 'InvalidParameterException')
// You provided an invalid value for a parameter.
// Deal with the exception here, and/or rethrow at your discretion.
throw err;
else if (err.code === 'InvalidRequestException')
// You provided a parameter value that is not valid for the current state of the resource.
// Deal with the exception here, and/or rethrow at your discretion.
throw err;
else if (err.code === 'ResourceNotFoundException')
// We can't find the resource that you asked for.
// Deal with the exception here, and/or rethrow at your discretion.
throw err;
}
else {
// Decrypts secret using the associated KMS key.
// Depending on whether the secret is a string or binary, one of these fields will be populated.
if ('SecretString' in data) {
secret = data.SecretString;
} else {
let buff = new Buffer(data.SecretBinary, 'base64');
decodedBinarySecret = buff.toString('ascii');
}
}
// Your code goes here.
});
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