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June 13, 2018 21:50
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capture still images in python using pygame and fire
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import time | |
from pathlib import Path | |
import pygame | |
import pygame.camera | |
from pygame.locals import * | |
import time | |
import fire | |
def show(): | |
pygame.camera.init() | |
for i in pygame.camera.list_cameras(): | |
print(i) | |
def init(folder): | |
folder_path = Path(folder).resolve() | |
try: | |
folder_path.mkdir(exist_ok=False) | |
except FileExistsError: | |
pass | |
def capture(camera,folder): | |
t = time.localtime() | |
folder_path = Path(folder).resolve() | |
init(folder) | |
pygame.camera.init() | |
try: | |
pygame.camera.list_cameras() #Camera detected or not | |
except: | |
raise("couldn't read camera") | |
cam = pygame.camera.Camera(camera,(1920,1080)) | |
cam.start() | |
img = cam.get_image() | |
timestamp = time.strftime('%b-%d-%Y_%H%M', t) | |
out_file = str(folder_path.joinpath("img_{0}.jpg".format(timestamp)).absolute()) | |
print("Saving filename: {0}".format(out_file)) | |
pygame.image.save(img,out_file) | |
if __name__ == '__main__': | |
fire.Fire() |
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