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@erhhung
Created September 15, 2016 20:17
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Load 16-bit PNG depth map using PngToy
class DepthmapLoader {
/**
* load 16-bit PNG depthmap from URL and return
* the normalized bitmap as a Canvas ImageData
*
* @param {string} url - URL of PNG image
* @return {Promise} -> {width,height,imageData}
*/
fetch(url) {
let pngtoy = new PngToy();
return pngtoy.fetch(url)
.then(() => pngtoy.decode())
.then(bmp => {
const width = bmp.width
, height = bmp.height
, data = bmp.bitmap;
return { width, height, imageData:
this._convert(data, width, height)
};
});
}
/**
* @param {Uint16Array} data
* @param {number} w
* @param {number} h
* @return {ImageData}
* @private
*/
_convert(data, w, h) {
let canvas = document.createElement('canvas')
, ctx = canvas.getContext('2d')
, id = ctx.createImageData(w, h)
, d = id.data;
// workaround for pngtoy decoding 16-bit
// values using the incorrect? endianness
for (let i = 0, j = data.length; i < j; i++) {
let val = data[i]
, lb = val & 0xff
, ub = val >> 8;
data[i] = lb << 8 | ub;
}
this._normalize(data);
for (let i = 0, j = 0, k = d.length; j < k; i++, j += 4) {
let val = data[i];
// reverse shade so darker is farther away, and
// boost brightness by 32 for better visibility,
// but only if the value doesn't indicate a hole
d[j+2] = d[j+1] = d[j] = val && (288 - val);
d[j+3] = 255; // opaque
}
return id;
}
/**
* @param {Uint16Array} data
* @private
*/
_normalize(data) {
var hist = new Uint32Array(65536)
// min percent of total depthmap pixels
// for determining min/max depth values
, thresh = 0.075
, min = 65535
, max = 0
, len = data.length
, val, pcnt
, norm, prev
, i, j, spread;
// get min/max depth values
for (i = 0; i < len; i++) {
++hist[val = data[i]];
if (val > max) {max = val;}
if (val < min) {min = val;}
}
// discard min/max outliers
for (i = min; i < max; i++) {
pcnt = hist[i] / len * 100;
if (thresh <= pcnt) {break;}
}
for (j = max; j > min; j--) {
pcnt = hist[j] / len * 100;
if (thresh <= pcnt) {break;}
}
if (0 < j - i) {
min = i; max = j;
}
// scale 16-bit values to 8-bit
spread = 255 / (max - min + 1);
for (i = 0; i < len; i++) {
if (prev !== (val = data[i])) {
prev = val;
// clamp val between adjusted min/max first
val = Math.max(0, Math.min(val, max) - min);
norm = val * spread;
}
data[i] = norm;
}
}
}
@fperucic
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fperucic commented Oct 6, 2017

Was strugling with bytes and bits, to read grayscale 16bit PNG until I found this:
https://gist.github.com/erhhung/766766d761f1ef0b807e275fc8ed70f9#file-depthmap-loader-js-L38

Don't know why it works, but it works! 👍 :)

@mortac8
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mortac8 commented Aug 31, 2020

Was strugling with bytes and bits, to read grayscale 16bit PNG until I found this:
https://gist.github.com/erhhung/766766d761f1ef0b807e275fc8ed70f9#file-depthmap-loader-js-L38

Don't know why it works, but it works! 👍 :)

That gets me close to what I need for RGBA but not quite. Can someone help me get 16bit data from pngtoy into little endian 16bit (if that's even the right term)?

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