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//============================================================================ | |
// Name : test1.cpp | |
// Author : | |
// Version : | |
// Copyright : Your copyright notice | |
// Description : Hello World in C++, Ansi-style | |
//============================================================================ | |
#include <iostream> | |
#include <math.h> | |
using namespace std; | |
void minusVector(float* result, float* a, float* b) { | |
result[0] = a[0] - b[0]; | |
result[1] = a[1] - b[1]; | |
result[2] = a[2] - b[2]; | |
} | |
void inputVector(float* v) { | |
for (int x = 0; x < 3; x++) { | |
cin >> v[x]; | |
} | |
} | |
void displayVector(float* v) { | |
for (int x = 0; x < 3; x++) { | |
cout << v[x] << ","; | |
} | |
cout << endl; | |
} | |
float dot(float* a, float* b) { | |
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2]; | |
} | |
float lengthVector(float* v) { | |
return sqrt(dot(v, v)); | |
} | |
void surfaceNormal(float* normal, float* p1, float* p2, float* p3) { | |
float u[3]; | |
float v[3]; | |
minusVector(u, p2, p1); | |
minusVector(v, p3, p1); | |
displayVector(u); | |
displayVector(v); | |
normal[0] = u[1] * v[2] - u[2] * v[1]; | |
normal[1] = u[2] * v[0] - u[0] * v[2]; | |
normal[2] = u[0] * v[1] - u[1] * v[0]; | |
} | |
void normalize(float* v) { | |
float length = lengthVector(v); | |
v[0] = v[0] / length; | |
v[1] = v[1] / length; | |
v[2] = v[2] / length; | |
} | |
int main() { | |
// 3 points from std normal | |
float p1[3]={0,0,1}; | |
float p2[3]={1,0,0}; | |
float p3[3]={0,1,0}; | |
//inputVector(p1); | |
//inputVector(p2); | |
//inputVector(p3); | |
float normalFromInfinity[3]; | |
surfaceNormal(normalFromInfinity, p1, p2, p3); | |
displayVector(normalFromInfinity); | |
normalize(normalFromInfinity); | |
displayVector(normalFromInfinity); | |
float normalFromOrigin[3]; | |
surfaceNormal(normalFromOrigin, p1, p3, p2); | |
displayVector(normalFromOrigin); | |
normalize(normalFromOrigin); | |
displayVector(normalFromOrigin); | |
/* | |
1,0,-1, | |
0,1,-1, | |
1,1,1, | |
0.57735,0.57735,0.57735, | |
0,1,-1, | |
1,0,-1, | |
-1,-1,-1, | |
-0.57735,-0.57735,-0.57735, | |
*/ | |
return 0; | |
} |
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