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C++: random number generator
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#include <iostream> | |
#include <iomanip> | |
#include <random> | |
// this template comes from http://stackoverflow.com/a/39183450/2227743 | |
template<class Ty = double, class = std::enable_if<std::is_floating_point<Ty>::value>> | |
class random_probability_generator { | |
public: | |
// default constructor uses single random_device for seeding | |
random_probability_generator() | |
: mt_eng{std::random_device{}()}, prob_dist(0.0, 1.0) {} | |
Ty next() { return prob_dist(mt_eng); } | |
Ty generate() { return next(); } | |
private: | |
std::mt19937 mt_eng; | |
std::uniform_real_distribution<Ty> prob_dist; | |
}; | |
// usage | |
int main(int argc, const char * argv[]) { | |
// default: for double. | |
// add a type in the template to change it, | |
// ex: random_probability_generator<float> pgen; | |
random_probability_generator<> pgen; | |
// let's make some random bits | |
for (int i = 0; i < 1000; i++) { | |
double p = pgen.generate(); | |
// fmod(floor(p*10), 2) gives a random number between 0 and 1 (because modulo 2) | |
// use modulo 3 for rnd between 0 and 2, mod 4 for rnd between 0 and 3, etc | |
double r = fmod(floor(p*10), 2); | |
std::cout << r; | |
} | |
std::cout << std::endl; | |
return 0; | |
} |
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