1. e4 {[%clk 0:02:59.9]} 1... e5 {[%clk 0:02:55.1]} 2. Nf3 {[%clk 0:02:58.7]}
2... Nc6 {[%clk 0:02:53.6]} 3. Bb5 {[%clk 0:02:57.1]} 3... a6 {[%clk 0:02:51.3]}
... // SNIP // ...
0:00:04.4]} 49. Kf4 {[%clk 0:00:01.3]} 49... g5+ {[%clk 0:00:03.9]} 50. Kf5
{[%clk 0:00:00.4]} 50... Bd3+ {[%clk 0:00:03.4]} 0-1
So we can modfiy the whole PGN as one line
:1,36 s/\n//g
Note that the ^M's below are Vim Newlines; generate with + Enter
:%s/\v%(\s?(\d+\.)\s?(\w+\+?\-?\w?)\s?\{[^}]*\}\s?\d+\.{3}\s?(\w+\-?\w?\+?)|(\d+\.)\s(\w+\+?))\s?\{[^}]*\}\s?(\d\-\d)?/\1 \2 \3 ^M\4 \5 ^M\6/g
Extra blank lines and newlines result from the backrefernce pasting above, but this seems to be the cleanest way to clean them up
:g/\v^\s+\n/d
End up with only the move numbers, white and blacks move per turn, and the game result, all on their own lines