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@ericoporto
Created October 25, 2022 23:13
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log files
$ ./ags.exe --console-attach --log-stdout=main:all
Adventure Game Studio v3.6 Interpreter
Copyright (c) 1999-2011 Chris Jones and 2011-2022 others
ACI version 3.6.0.36
Installing exception handler
Initializing backend libs
SDL Version: 2.24.1
Initializing game data
Looking for the game data.
Cwd: C:/Users/erico/Documents/AGSProjects/Quest for Glory II
Path arg:
Searching in (cwd): C:/Users/erico/Documents/AGSProjects/Quest for Glory II
Found game config: C:/Users/erico/Documents/AGSProjects/Quest for Glory II/acsetup.cfg
Cfg: data file:
Searching for game data in: C:/Users/erico/Documents/AGSProjects/Quest for Glory II
Found game data pak: C:/Users/erico/Documents/AGSProjects/Quest for Glory II/Qfg2vga.exe
Located game data pak: c:/Users/erico/Documents/AGSProjects/Quest for Glory II/Qfg2vga.exe
Opened game data file: game28.dta
Game data version: 42
Compiled with: 3.2.0
Startup directory: C:/Users/erico/Documents/AGSProjects/Quest for Glory II
Data directory: c:/Users/erico/Documents/AGSProjects/Quest for Glory II/
Setting up game configuration
Unable to init voice pack 'speech.vox', file not found or of unknown format.
audio.vox found and initialized.
Initializing TTF renderer
Initializing mouse: number of buttons reported is 3
Install timer
Initializing audio
Requested audio driver: default
Audio driver: wasapi
AudioCore: opened device "Default OpenAL playback device"
Supported sound decoders:
- MIDI decoder, using a subset of TiMidity : MIDI,MID,
- Play modules through ModPlug : 669,AMF,AMS,DBM,DMF,DSM,FAR,GDM,IT,MDL,MED,MOD,MT2,MTM,OKT,PTM,PSM,S3M,STM,ULT,UMX,XM,
- MPEG-1 Audio Layer I-III : MP3,MP2,MP1,
- Microsoft WAVE audio format : WAV,
- Audio Interchange File Format : AIFF,AIF,
- Sun/NeXT audio file format : AU,
- Ogg Vorbis audio : OGG,
- Creative Labs Voice format : VOC,
- Raw audio : RAW,
- Shorten-compressed audio data : SHN,
- Free Lossless Audio Codec : FLAC,FLA,
Install exit handler
Initialize legacy path finder library
Load game data
Game title: 'Quest for Glory II'
Game uid (old format): `1027255500`
Game guid: '{a46a9171-f6f9-456c-9b2b-a509b560ddc0}'
Game GUI version: 115
Checking for disk space
Initializing resolution settings
Game native resolution: 320 x 200 (32 bit)
Mouse cursor graphic area: (0,0)-(319,199) (320x200)
Device display resolution: 2560 x 1440
Graphic settings: driver: Software, windowed: no, screen size: 2560 x 1440, game scale: proportional
Using graphics factory: Software
Created graphics driver: SDL 2D Software renderer
Supported gfx modes (32-bit):
2560x1440;2560x1440;2048x1080;2048x1080;1920x1440;1920x1440;1920x1200;1920x1080;
1920x1080;1920x1080;1920x1080;1920x1080;1680x1050;1680x1050;1600x1200;1600x1024;
1600x1024;1600x900;1600x900;1366x768;1366x768;1360x768;1360x768;1280x1024;
1280x1024;1280x960;1280x960;1280x800;1280x768;1280x720;1280x720;1280x720;
1176x664;1176x664;1176x664;1152x864;1024x768;1024x768;800x600;800x600;
720x576;720x480;720x480;640x480;640x480;640x480;
Attempting to find nearest supported resolution for screen size 2560 x 1440 (32-bit) fullscreen
Attempt to switch gfx mode to 2560 x 1440 (32-bit) fullscreen
Created SDL Renderer: direct3d
Available texture formats:
- SDL_PIXELFORMAT_ARGB8888
- SDL_PIXELFORMAT_YV12
- SDL_PIXELFORMAT_IYUV
Graphics mode set: 2560 x 1440 (32-bit) fullscreen
Render frame set, render dest (128, 0, 2431, 1439 : 2304 x 1440)
Requested gfx filter: StdScale
Graphics filter set: 'StdScale', filter dest (128, 0, 2431, 1439 : 2304 x 1440)
Using gfx filter: StdScale
Mouse speed control: disabled, unit: 1.000000, user value: 1.000000
Mouse cursor graphic area: (128,0)-(2431,1439) (2304x1440)
Multitasking mode set: 0
Setting up window
Multitasking mode set: 0
Displaying preload image
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
Initialize sprites
Initialize game settings
Prepare to start game
Engine initialization complete
Starting game
SetMultitasking: overridden by fullscreen: 1 -> 0
Multitasking mode set: 0
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
Window event: size changed (2560, 1440)
Render frame set, render dest (128, 0, 2431, 1439 : 2304 x 1440)
Mouse cursor graphic area: (128,0)-(2431,1439) (2304x1440)
Window event: focus lost
Suspending the game on switch out
Switching out from the game
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
Window event: focus gained
Resuming the game on switch in
Switching back into the game
display_switch_in_resume: video_resume()
display_switch_in_resume: before gfxDriver->ClearRectangle(0, 0, 319, 199)
display_switch_in_resume: after gfxDriver->ClearRectangle(0, 0, 319, 199)
display_switch_in_resume: game_update_suspend = false
Window event: size changed (2560, 1440)
Render frame set, render dest (128, 0, 2431, 1439 : 2304 x 1440)
Mouse cursor graphic area: (128,0)-(2431,1439) (2304x1440)
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
Window event: size changed (2560, 1440)
Render frame set, render dest (128, 0, 2431, 1439 : 2304 x 1440)
Mouse cursor graphic area: (128,0)-(2431,1439) (2304x1440)
Window event: focus lost
Suspending the game on switch out
Switching out from the game
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
Window event: focus gained
Resuming the game on switch in
Switching back into the game
display_switch_in_resume: video_resume()
display_switch_in_resume: before gfxDriver->ClearRectangle(0, 0, 319, 199)
display_switch_in_resume: after gfxDriver->ClearRectangle(0, 0, 319, 199)
display_switch_in_resume: game_update_suspend = false
Window event: size changed (2560, 1440)
Render frame set, render dest (128, 0, 2431, 1439 : 2304 x 1440)
Mouse cursor graphic area: (128,0)-(2431,1439) (2304x1440)
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
Window event: size changed (2560, 1440)
Render frame set, render dest (128, 0, 2431, 1439 : 2304 x 1440)
Mouse cursor graphic area: (128,0)-(2431,1439) (2304x1440)
Window event: focus lost
Suspending the game on switch out
Switching out from the game
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
Window event: focus gained
Resuming the game on switch in
Switching back into the game
display_switch_in_resume: video_resume()
display_switch_in_resume: before gfxDriver->ClearRectangle(0, 0, 319, 199)
display_switch_in_resume: after gfxDriver->ClearRectangle(0, 0, 319, 199)
display_switch_in_resume: game_update_suspend = false
Window event: size changed (2560, 1440)
Render frame set, render dest (128, 0, 2431, 1439 : 2304 x 1440)
Mouse cursor graphic area: (128,0)-(2431,1439) (2304x1440)
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>)
render_to_screen: gfxDriver->Render()
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