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@ericoporto
Created September 6, 2019 12:12
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My first smart contract, done following a tutorial
pragma solidity ^0.5.0;
// MIT License
//
// Copyright (c) 2019 Érico Vieira Porto
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
// Done following the live coding from BlockGeeks here
// https://www.youtube.com/watch?v=6RCtNrlzV28
// Video tutorial by Niloo Ravaei
contract Escrow {
// using this and inState we provide basic state machine functionality
enum State {
eUninitiated, // initial state for the contract, before agreement
eAwaitingPayment, // after both buyer and seller deposit money in the contract
eAwaitingDelivery, // the buyer has paid
eComplete // the buyer has received
}
State currentState;
// the people involved on the contract transaction
address payable buyer;
address payable seller;
// the price defined at contract initialization
uint price;
bool buyer_in;
bool seller_in;
// costless functions to view the variables from the contract
function getBuyer() public view returns (address) { return buyer; }
function getSeller() public view returns (address) { return seller; }
function getPrice() public view returns (uint) { return price; }
function getCurrentState() public view returns (State) {return currentState; }
function getBuyerIn() public view returns (bool) { return buyer_in; }
function getSellerIn() public view returns (bool) { return seller_in; }
modifier inState(State expectedState) {
// functions modified by this has to be at this state
require(currentState == expectedState); _;
}
modifier correctPrice() {
// the correct price is defined when the contract is initialized
require(msg.value == price); _;
}
modifier buyerOnly() {
require(msg.sender == buyer); _;
}
constructor (address payable _buyer, address payable _seller, uint _price) public{
// starts the contract, the state will be at eUnitiated at creation
buyer = _buyer;
seller = _seller;
price = _price;
}
//this method expects ether
//we want both buyer and seller to deposit some amount of money
//for better incentives, it's the price
function initiateContract() correctPrice inState(State.eUninitiated) payable public {
if(msg.sender == buyer && buyer_in == false) {
buyer_in = true;
}
if(msg.sender == seller && seller_in == false) {
seller_in = true;
}
if (buyer_in && seller_in){
currentState = State.eAwaitingPayment;
}
}
// once buyer invokes this and pays the correct price, we can move to the next state
function confirmPayment() buyerOnly correctPrice inState(State.eAwaitingPayment) payable public {
currentState = State.eAwaitingDelivery;
}
// buyer has received the product and confirms delivery, we can return the escrow values.
function confirmDelivery() buyerOnly inState(State.eAwaitingDelivery) public {
seller.transfer(price * 2);
buyer.transfer(price);
currentState = State.eComplete;
}
}
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