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September 20, 2021 22:33
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limit of 1000000 dynamic array elements (now supports over 2 billion) | 3.5.1 | |
Removed fonts count limit | 3.5.0 | |
imported sprites count limit to 90000 and removed total sprite count limit | 3.5.0 | |
Removed length limit on the Button and TextBox text (was 50 and 200 respectively) | 3.5.0 | |
Removed limit on ListBox item count (was 200). | 3.5.0 | |
Removed limits on built-in text wrapping (was 50 lines of 200 chars max each). | 3.5.0 | |
Removed 200 chars limit for DoOnceOnly token length. | 3.5.0 | |
Removed limit on maximal number of asset files in a game package. | 3.4.1-p2 | |
Removed limit on Dialog Topics (was 500 topics per game). | 3.4.1 | |
Removed length limit on the script names of Inventory, GUI and GUI Controls. | 3.4.1 | |
Removed length limit on the script names of Hotspots and Objects. | 3.4.1 | |
Removed length limit on event handler names. | 3.4.1 | |
Removed arbitrary limit on number of sprites rendered at the same time for hardware-accelerated renderers (Direct3D and OpenGL) (was 75), and another limit imposed on drawing entries for all drivers (was 200). | 3.4.1 | |
Removed limit on custom properties number (was 30 properties per project), | 3.4.0 | |
Removed limit on GUI Control number (was 30 per GUI), | 3.4.0 | |
Removed limit on script modules number (was 50). | 3.4.0 | |
Removed arbitrary limit of the script imports (was 50000). | 3.3.5 | |
Removed arbitrary limit of integer default value of +/-32000. Integer values are now limited by correct 32-bit values (-2147483648 to 2147483647). | 3.3.5 | |
Removed 10,000 symbols limit in scripts. | 3.3.4 | |
Removed limit on number of text parser words | 3.2 | |
Removed the room height limit of 1400 pixels. | 3.1 | |
Removed the 30 character limit on hotspot descriptions | 3.1 | |
Removed limit on number of views, GUIs and characters | 3.0 | |
Removed limits on number of frames per loop and loops per view | 3.0 | |
Increased script editor line length limit from 300 to 500 characters. | 2.72 | |
Removed limits on the total number of GUI controls you can have. | 2.7 | |
Increased maximum characters in a game from 50 to 150. | 2.5 | |
Increased maximum frames per loop to 20 and loops per view to 16. | 2.5 | |
Increased maximum options per dialog topic from 15 to 30. | 2.5 | |
Increased maximum inventory items from 99 to 300. | 2.5 | |
Increased GUI button/label limit from 80 to 150. | 2.5 | |
Increase limit to 6000 sprite slots, 300 views. | 2.4 | |
Upped limit to 19 hotspots | 2.3 | |
Upped GlobalInts to 300. | 2.22 | |
Upped vox file limit to 2000 files. | 2.22 | |
Upped to 20 SetTimers for the script. | 2.22 | |
Increased sprite limit from 1900 to 5000. | 2.2 | |
50 buttons to the GUI, and upped limit to 80. | 2.2 | |
Increased a few limits: now 100 views, 200 dialog topic, 900 dialog messages. | 2.03 | |
maximum is now 500 imported sprites. | 1.13 | |
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