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./ags.exe --console-attach --log-file=main:all --sdl-log=2 --log-file-path=log_hang.log | |
Adventure Game Studio v3.6 Interpreter | |
Copyright (c) 1999-2011 Chris Jones and 2011-2022 others | |
ACI version 3.6.0.36 | |
Installing exception handler | |
Initializing backend libs | |
SDL Version: 2.24.1 | |
Initializing game data | |
Looking for the game data. | |
Cwd: C:/Users/erico/Documents/AGSProjects/Quest for Glory II | |
Path arg: | |
Searching in (cwd): C:/Users/erico/Documents/AGSProjects/Quest for Glory II | |
Found game config: C:/Users/erico/Documents/AGSProjects/Quest for Glory II/acsetup.cfg | |
Cfg: data file: | |
Searching for game data in: C:/Users/erico/Documents/AGSProjects/Quest for Glory II | |
Found game data pak: C:/Users/erico/Documents/AGSProjects/Quest for Glory II/Qfg2vga.exe | |
Located game data pak: c:/Users/erico/Documents/AGSProjects/Quest for Glory II/Qfg2vga.exe | |
Opened game data file: game28.dta | |
Game data version: 42 | |
Compiled with: 3.2.0 | |
Startup directory: C:/Users/erico/Documents/AGSProjects/Quest for Glory II | |
Data directory: c:/Users/erico/Documents/AGSProjects/Quest for Glory II/ | |
Setting up game configuration | |
Unable to init voice pack 'speech.vox', file not found or of unknown format. | |
audio.vox found and initialized. | |
Initializing TTF renderer | |
Initializing mouse: number of buttons reported is 3 | |
Install timer | |
Initializing audio | |
Requested audio driver: default | |
Audio driver: wasapi | |
AudioCore: opened device "Default OpenAL playback device" | |
Supported sound decoders: | |
- MIDI decoder, using a subset of TiMidity : MIDI,MID, | |
- Play modules through ModPlug : 669,AMF,AMS,DBM,DMF,DSM,FAR,GDM,IT,MDL,MED,MOD,MT2,MTM,OKT,PTM,PSM,S3M,STM,ULT,UMX,XM, | |
- MPEG-1 Audio Layer I-III : MP3,MP2,MP1, | |
- Microsoft WAVE audio format : WAV, | |
- Audio Interchange File Format : AIFF,AIF, | |
- Sun/NeXT audio file format : AU, | |
- Ogg Vorbis audio : OGG, | |
- Creative Labs Voice format : VOC, | |
- Raw audio : RAW, | |
- Shorten-compressed audio data : SHN, | |
- Free Lossless Audio Codec : FLAC,FLA, | |
Install exit handler | |
Initialize legacy path finder library | |
Load game data | |
Game title: 'Quest for Glory II' | |
Game uid (old format): `1027255500` | |
Game guid: '{a46a9171-f6f9-456c-9b2b-a509b560ddc0}' | |
Game GUI version: 115 | |
Checking for disk space | |
Initializing resolution settings | |
Game native resolution: 320 x 200 (32 bit) | |
Mouse cursor graphic area: (0,0)-(319,199) (320x200) | |
Device display resolution: 2560 x 1440 | |
Graphic settings: driver: D3D9, windowed: no, screen size: 2560 x 1440, game scale: proportional | |
Built library path: d3d9.dll | |
Using graphics factory: D3D9 | |
Created graphics driver: Direct3D 9 | |
Supported gfx modes (32-bit): | |
640x480;640x480;640x480;720x480;720x480;720x576;800x600;800x600; | |
1024x768;1024x768;1152x864;1176x664;1176x664;1176x664;1280x720;1280x720; | |
1280x720;1280x768;1280x800;1280x960;1280x960;1280x1024;1280x1024;1360x768; | |
1360x768;1366x768;1366x768;1600x900;1600x900;1600x1024;1600x1024;1600x1200; | |
1680x1050;1680x1050;1920x1080;1920x1080;1920x1080;1920x1080;1920x1080;1920x1200; | |
1920x1440;1920x1440;2560x1440;2560x1440;2048x1080;2048x1080; | |
Attempting to find nearest supported resolution for screen size 2560 x 1440 (32-bit) fullscreen | |
Attempt to switch gfx mode to 2560 x 1440 (32-bit) fullscreen | |
Graphics mode set: 2560 x 1440 (32-bit) fullscreen | |
Render frame set, render dest (128, 0, 2431, 1439 : 2304 x 1440) | |
Requested gfx filter: StdScale | |
Graphics filter set: 'StdScale', filter dest (128, 0, 2431, 1439 : 2304 x 1440) | |
Using gfx filter: StdScale | |
Mouse speed control: disabled, unit: 1.000000, user value: 1.000000 | |
Mouse cursor graphic area: (128,0)-(2431,1439) (2304x1440) | |
Multitasking mode set: 0 | |
Setting up window | |
Multitasking mode set: 0 | |
Displaying preload image | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
Initialize sprites | |
Initialize game settings | |
Prepare to start game | |
Engine initialization complete | |
Starting game | |
SetMultitasking: overridden by fullscreen: 1 -> 0 | |
Multitasking mode set: 0 | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
Attempting to find nearest supported resolution for screen size 2240 x 1400 (32-bit) windowed | |
Maximal allowed window size: 2482 x 1415 | |
Attempt to switch gfx mode to 2240 x 1400 (32-bit) windowed | |
Graphics mode set: 2240 x 1400 (32-bit) windowed | |
Render frame set, render dest (0, 0, 2239, 1399 : 2240 x 1400) | |
Mouse speed control: disabled, unit: 1.000000, user value: 1.000000 | |
Mouse cursor graphic area: (0,0)-(2239,1399) (2240x1400) | |
Multitasking mode set: 1 | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
Attempt to switch gfx mode to 2560 x 1440 (32-bit) fullscreen | |
Graphics mode set: 2560 x 1440 (32-bit) fullscreen | |
Render frame set, render dest (128, 0, 2431, 1439 : 2304 x 1440) | |
Mouse speed control: disabled, unit: 1.000000, user value: 1.000000 | |
Mouse cursor graphic area: (128,0)-(2431,1439) (2304x1440) | |
SetMultitasking: overridden by fullscreen: 1 -> 0 | |
Multitasking mode set: 0 | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
Window event: focus lost | |
Suspending the game on switch out | |
Switching out from the game | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530520 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: throw Ali3DFullscreenLostException() | |
Renderer exception: Direct3D device is lost | |
render_to_screen: will while (game_update_suspend<1> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: sys_evt_process_pending() | |
render_to_screen: sys_evt_process_pending() | |
render_to_screen: sys_evt_process_pending() | |
render_to_screen: sys_evt_process_pending() | |
Window event: focus gained | |
Resuming the game on switch in | |
Switching back into the game | |
display_switch_in_resume: video_resume() | |
display_switch_in_resume: game_update_suspend = false | |
Window event: size changed (2560, 1440) | |
Render frame set, render dest (128, 0, 2431, 1439 : 2304 x 1440) | |
Mouse cursor graphic area: (128,0)-(2431,1439) (2304x1440) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530519 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: after 0 = ResetD3DDevice() | |
ResetDeviceIfNecessary: InitializeD3DState() | |
ResetDeviceIfNecessary: CreateVirtualScreen() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
Window event: focus lost | |
Suspending the game on switch out | |
Switching out from the game | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530520 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: throw Ali3DFullscreenLostException() | |
Renderer exception: Direct3D device is lost | |
render_to_screen: will while (game_update_suspend<1> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: sys_evt_process_pending() | |
render_to_screen: sys_evt_process_pending() | |
render_to_screen: sys_evt_process_pending() | |
render_to_screen: sys_evt_process_pending() | |
Window event: focus gained | |
Resuming the game on switch in | |
Switching back into the game | |
display_switch_in_resume: video_resume() | |
display_switch_in_resume: game_update_suspend = false | |
Window event: size changed (2560, 1440) | |
Render frame set, render dest (128, 0, 2431, 1439 : 2304 x 1440) | |
Mouse cursor graphic area: (128,0)-(2431,1439) (2304x1440) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530519 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: after 0 = ResetD3DDevice() | |
ResetDeviceIfNecessary: InitializeD3DState() | |
ResetDeviceIfNecessary: CreateVirtualScreen() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
Window event: focus lost | |
Suspending the game on switch out | |
Switching out from the game | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530520 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: throw Ali3DFullscreenLostException() | |
Renderer exception: Direct3D device is lost | |
render_to_screen: will while (game_update_suspend<1> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: sys_evt_process_pending() | |
render_to_screen: sys_evt_process_pending() | |
render_to_screen: sys_evt_process_pending() | |
render_to_screen: sys_evt_process_pending() | |
render_to_screen: sys_evt_process_pending() | |
render_to_screen: sys_evt_process_pending() | |
render_to_screen: sys_evt_process_pending() | |
render_to_screen: sys_evt_process_pending() | |
render_to_screen: sys_evt_process_pending() | |
render_to_screen: sys_evt_process_pending() | |
Window event: focus gained | |
Resuming the game on switch in | |
Switching back into the game | |
display_switch_in_resume: video_resume() | |
display_switch_in_resume: game_update_suspend = false | |
Window event: size changed (2560, 1440) | |
Render frame set, render dest (128, 0, 2431, 1439 : 2304 x 1440) | |
Mouse cursor graphic area: (128,0)-(2431,1439) (2304x1440) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530519 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: after 0 = ResetD3DDevice() | |
ResetDeviceIfNecessary: InitializeD3DState() | |
ResetDeviceIfNecessary: CreateVirtualScreen() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
Window event: focus lost | |
Suspending the game on switch out | |
Switching out from the game | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530520 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: throw Ali3DFullscreenLostException() | |
Renderer exception: Direct3D device is lost | |
render_to_screen: will while (game_update_suspend<1> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: sys_evt_process_pending() | |
render_to_screen: sys_evt_process_pending() | |
render_to_screen: sys_evt_process_pending() | |
render_to_screen: sys_evt_process_pending() | |
Window event: focus gained | |
Resuming the game on switch in | |
Switching back into the game | |
display_switch_in_resume: video_resume() | |
display_switch_in_resume: game_update_suspend = false | |
Window event: size changed (2560, 1440) | |
Render frame set, render dest (128, 0, 2431, 1439 : 2304 x 1440) | |
Mouse cursor graphic area: (128,0)-(2431,1439) (2304x1440) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530519 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: after 0 = ResetD3DDevice() | |
ResetDeviceIfNecessary: InitializeD3DState() | |
ResetDeviceIfNecessary: CreateVirtualScreen() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: 0 = direct3ddevice->TestCooperativeLevel() | |
Window event: focus lost | |
Suspending the game on switch out | |
Switching out from the game | |
render_to_screen: will while (!succeeded<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530520 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: throw Ali3DFullscreenLostException() | |
Renderer exception: Direct3D device is lost | |
render_to_screen: will while (game_update_suspend<1> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: sys_evt_process_pending() | |
render_to_screen: sys_evt_process_pending() | |
render_to_screen: sys_evt_process_pending() | |
Window event: focus gained | |
Resuming the game on switch in | |
Switching back into the game | |
display_switch_in_resume: video_resume() | |
display_switch_in_resume: game_update_suspend = false | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530520 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: throw Ali3DFullscreenLostException() | |
Renderer exception: Direct3D device is lost | |
render_to_screen: will while (game_update_suspend<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530520 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: throw Ali3DFullscreenLostException() | |
Renderer exception: Direct3D device is lost | |
render_to_screen: will while (game_update_suspend<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530520 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: throw Ali3DFullscreenLostException() | |
Renderer exception: Direct3D device is lost | |
render_to_screen: will while (game_update_suspend<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530520 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: throw Ali3DFullscreenLostException() | |
Renderer exception: Direct3D device is lost | |
render_to_screen: will while (game_update_suspend<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530520 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: throw Ali3DFullscreenLostException() | |
Renderer exception: Direct3D device is lost | |
render_to_screen: will while (game_update_suspend<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530520 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: throw Ali3DFullscreenLostException() | |
Renderer exception: Direct3D device is lost | |
render_to_screen: will while (game_update_suspend<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530520 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: throw Ali3DFullscreenLostException() | |
Renderer exception: Direct3D device is lost | |
render_to_screen: will while (game_update_suspend<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530520 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: throw Ali3DFullscreenLostException() | |
Renderer exception: Direct3D device is lost | |
render_to_screen: will while (game_update_suspend<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530520 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: throw Ali3DFullscreenLostException() | |
Renderer exception: Direct3D device is lost | |
render_to_screen: will while (game_update_suspend<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530520 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: throw Ali3DFullscreenLostException() | |
Renderer exception: Direct3D device is lost | |
render_to_screen: will while (game_update_suspend<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530520 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: throw Ali3DFullscreenLostException() | |
Renderer exception: Direct3D device is lost | |
render_to_screen: will while (game_update_suspend<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530520 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: throw Ali3DFullscreenLostException() | |
Renderer exception: Direct3D device is lost | |
render_to_screen: will while (game_update_suspend<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530520 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: throw Ali3DFullscreenLostException() | |
Renderer exception: Direct3D device is lost | |
render_to_screen: will while (game_update_suspend<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530520 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: throw Ali3DFullscreenLostException() | |
Renderer exception: Direct3D device is lost | |
render_to_screen: will while (game_update_suspend<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530520 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: throw Ali3DFullscreenLostException() | |
Renderer exception: Direct3D device is lost | |
render_to_screen: will while (game_update_suspend<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530520 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: throw Ali3DFullscreenLostException() | |
Renderer exception: Direct3D device is lost | |
render_to_screen: will while (game_update_suspend<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530520 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: throw Ali3DFullscreenLostException() | |
Renderer exception: Direct3D device is lost | |
render_to_screen: will while (game_update_suspend<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530520 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: throw Ali3DFullscreenLostException() | |
Renderer exception: Direct3D device is lost | |
render_to_screen: will while (game_update_suspend<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530520 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: throw Ali3DFullscreenLostException() | |
Renderer exception: Direct3D device is lost | |
render_to_screen: will while (game_update_suspend<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530520 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: throw Ali3DFullscreenLostException() | |
Renderer exception: Direct3D device is lost | |
render_to_screen: will while (game_update_suspend<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530520 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: throw Ali3DFullscreenLostException() | |
Renderer exception: Direct3D device is lost | |
render_to_screen: will while (game_update_suspend<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530520 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: throw Ali3DFullscreenLostException() | |
Renderer exception: Direct3D device is lost | |
render_to_screen: will while (game_update_suspend<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530520 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: throw Ali3DFullscreenLostException() | |
Renderer exception: Direct3D device is lost | |
render_to_screen: will while (game_update_suspend<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530520 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: throw Ali3DFullscreenLostException() | |
Renderer exception: Direct3D device is lost | |
render_to_screen: will while (game_update_suspend<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530520 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: throw Ali3DFullscreenLostException() | |
Renderer exception: Direct3D device is lost | |
render_to_screen: will while (game_update_suspend<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530520 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: throw Ali3DFullscreenLostException() | |
Renderer exception: Direct3D device is lost | |
render_to_screen: will while (game_update_suspend<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530520 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: throw Ali3DFullscreenLostException() | |
Renderer exception: Direct3D device is lost | |
render_to_screen: will while (game_update_suspend<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530520 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: throw Ali3DFullscreenLostException() | |
Renderer exception: Direct3D device is lost | |
render_to_screen: will while (game_update_suspend<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530520 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: throw Ali3DFullscreenLostException() | |
Renderer exception: Direct3D device is lost | |
render_to_screen: will while (game_update_suspend<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530520 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: throw Ali3DFullscreenLostException() | |
Renderer exception: Direct3D device is lost | |
render_to_screen: will while (game_update_suspend<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530520 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: throw Ali3DFullscreenLostException() | |
Renderer exception: Direct3D device is lost | |
render_to_screen: will while (game_update_suspend<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530520 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: throw Ali3DFullscreenLostException() | |
Renderer exception: Direct3D device is lost | |
render_to_screen: will while (game_update_suspend<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() | |
ResetDeviceIfNecessary: -2005530520 = direct3ddevice->TestCooperativeLevel() | |
ResetDeviceIfNecessary: throw Ali3DFullscreenLostException() | |
Renderer exception: Direct3D device is lost | |
render_to_screen: will while (game_update_suspend<0> && !want_exit<0> && !abort_engine<0>) | |
render_to_screen: gfxDriver->Render() |
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