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#!/bin/bash | |
# USage: cd to your Unreal Projects root dir | |
# ./ue4stage.sh ProjectFolder and it will | |
# stage and build for you your project | |
function pause(){ | |
read -p "$*" | |
} | |
PROJECT_NAME="${1%/}" | |
PROJECT_FILE="${PROJECT_NAME}.uproject" | |
# EDIT ME! | |
# May change PROJECT_ROOT_DIR=`pwd` | |
# Change these options manualy to reflect your setup. | |
# And also make sure these folders exist. | |
PROJECT_ROOT_DIR="$(pwd)" | |
PROJECT_STAGING_ROOT_DIR="/store/Stage" | |
PROJECT_BUILD_CONFIG="Shipping" | |
PROJECT_PLATFORM="Linux" | |
UNREAL_ENGINE_ROOT_DIR="/store/UE4_25" | |
#LD_LIBRARY_PATH=":.:" | |
#export LD_LIBRARY_PATH | |
echo "PROJECT_NAME:" ${PROJECT_NAME} | |
echo "PROJECT_ROOT_DIR:" ${PROJECT_ROOT_DIR} | |
echo "PROJECT_STAGING_ROOT_DIR:" ${PROJECT_STAGING_ROOT_DIR} | |
echo "UNREAL_ENGINE_ROOT_DIR:" ${UNREAL_ENGINE_ROOT_DIR} | |
echo "PROJECT_FILE" "${PROJECT_NAME}" | |
echo "PROJECT_STAGING_ROOT_DIR/PROJECT_NAME:" "${PROJECT_STAGING_ROOT_DIR}/${PROJECT_NAME}" | |
echo "PATH_TO_BIN_FOLDER:" "${PROJECT_STAGING_ROOT_DIR}/${PROJECT_NAME}/${PATH_TO_BIN_FOLDER}" | |
echo "PROJECT_BUILD_CONFIG: " "${PROJECT_BUILD_CONFIG}" | |
echo "PROJECT_PLATFORM: " "${PROJECT_PLATFORM}" | |
pause 'Press [Enter] key to continue...' | |
cd "${UNREAL_ENGINE_ROOT_DIR}" | |
Engine/Build/BatchFiles/RunUAT.sh BuildCookRun -noP4 -project="${PROJECT_ROOT_DIR}/${PROJECT_FILE}" \ | |
-clientconfig="${PROJECT_BUILD_CONFIG}" -nocompileedtior -utf8output -platform="${PROJECT_PLATFORM}" \ | |
-build -cook -map= -pak -createreleaseversion=1234 -ue4exe=UE4Editor -manifests -distribution \ | |
-compressed -nocleanstage -stage -stagingdirecotry="${PROJECT_STAGING_ROOT_DIR}/${PROJECT_NAME}" \ | |
-package -NoSign -targetplatform=${PROJECT_PLATFORM} -crashreporter | |
# options I removed -LinuxNoEditor (may not actually be needed) | |
# Add if your building a server: -server -serverconfig=${PROJECT_BUILD_CONFIG} -serverplatform=${PROJECT_PLATFORM} | |
# ?? Add if your building non monolithic: -stagenonmonolithic |
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