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erikhazzard / .block
Created November 17, 2016 21:08
voronoi+boids-delaunay-1
license: mit
@erikhazzard
erikhazzard / .block
Last active November 17, 2016 20:05
voronoi+boids-6-minimal-blur
license: mit
@erikhazzard
erikhazzard / .block
Last active November 17, 2016 20:04
voronoi+boids-5a-minimal-shadow
license: mit
@erikhazzard
erikhazzard / .block
Created November 17, 2016 19:56
voronoi+boids-4-few-points
license: mit
@erikhazzard
erikhazzard / .block
Created November 17, 2016 19:42
voronoi+boids-3-blue
license: mit
@erikhazzard
erikhazzard / .block
Last active November 17, 2016 19:36
voronoi+boids-2-grey-transparent
license: mit
@erikhazzard
erikhazzard / .block
Created November 17, 2016 19:24
voronoi+boids-1-grey-transparent
license: mit
@erikhazzard
erikhazzard / episode-1-flow-transcript.md
Last active October 28, 2016 06:19
At A Higher Level Postcast - Episode 1: Flow. From http://AtAHigherLevel.com

Episode 1 - Flow

Introduction

[0:0]Hey, my name is Erik Hazzard and I hope you’ll join me for a discussion about game design, at a higher level.

{MUSIC}

[0:12]In this episode, we’re gonna talk about what psychologists call “Flow”. Even if you don’t know what it means, don’t worry - I guarantee you’ve experienced it.  Our goals today - understand what flow is, and look at game design through the lens of flow.

[0:28]If we’re successful - I’ll be able to convince you that you can enjoy any game, even a game you think you’d hate, if when you play it, you can achieve this state called “Flow.”

@erikhazzard
erikhazzard / .block
Created September 16, 2016 00:14
Fog of War SVG Filter Mask Example
license: mit
@erikhazzard
erikhazzard / Components.js
Last active July 20, 2016 15:34
Entity Component System Tutorial
/* =========================================================================
*
* Components.js
* This contains all components for the tutorial (ideally, components would
* each live in their own module)
*
* Components are just data.
*
* ========================================================================= */