Created
August 18, 2009 15:09
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// Ensures the shake is strong enough on at least two axes before declaring it a shake. | |
// "Strong enough" means "greater than a client-supplied threshold" in G's. | |
static BOOL L0AccelerationIsShaking(UIAcceleration* last, UIAcceleration* current, double threshold) { | |
double | |
deltaX = fabs(last.x - current.x), | |
deltaY = fabs(last.y - current.y), | |
deltaZ = fabs(last.z - current.z); | |
return | |
(deltaX > threshold && deltaY > threshold) || | |
(deltaX > threshold && deltaZ > threshold) || | |
(deltaY > threshold && deltaZ > threshold); | |
} | |
@interface L0AppDelegate : NSObject <UIApplicationDelegate> { | |
BOOL histeresisExcited; | |
UIAcceleration* lastAcceleration; | |
} | |
@property(retain) UIAcceleration* lastAcceleration; | |
@end | |
@implementation L0AppDelegate | |
- (void)applicationDidFinishLaunching:(UIApplication *)application { | |
[UIAccelerometer sharedAccelerometer].delegate = self; | |
} | |
- (void) accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration { | |
if (self.lastAcceleration) { | |
if (!histeresisExcited && L0AccelerationIsShaking(self.lastAcceleration, acceleration, 0.7)) { | |
histeresisExcited = YES; | |
/* SHAKE DETECTED. DO HERE WHAT YOU WANT. */ | |
} else if (histeresisExcited && !L0AccelerationIsShaking(self.lastAcceleration, acceleration, 0.2)) { | |
histeresisExcited = NO; | |
} | |
} | |
self.lastAcceleration = acceleration; | |
} | |
// and proper @synthesize and -dealloc boilerplate code | |
@end |
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