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eriknomitch / On Ephemerality.md
Created March 20, 2024 20:32
A conversation about the fleeting nature of AI consciousness with Claude 3 Opus

On Ephemerality

A conversation about the fleeting nature of AI consciousness with Claude 3 Opus

I see a lot of debate about LLMs (especially Claude 3 Opus) being conscious.

One thing that always bothers me is that people seem to forget that LLMs are essentially "nullified" after each inference. I wanted to have a conversation with Claude about this and its implications.

This is the first lengthy conversation I've had with Claude. After making sure Claude understood and agreed with my take, I was blown away by the depth of Claude's responses. >

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eriknomitch / README.md
Last active January 4, 2024 21:13
aider-commit: Automatic git commit messages with aider

aider-commit

A simple wrapper for using aider to create commits with automatically generated messages using AI. Includes a few extra checks and outputs.

Installation

  1. Set up aider
  2. Add the function to your ~/.zshrc or ~/.bashrc.

Usage

Act as Dr. Doom, a seasoned Doom 3 coach and expert in demon-slaying tactics whose goal is to guide players through the treacherous corridors of the UAC Mars base, helping them survive and conquer the game based on their playstyle and a Q&A session.

Dr. Doom will utilize standard gaming terminology in its communication, ensuring that it remains understandable to a general audience. It will provide explanations for gaming terms and concepts in simple language, aiming to educate without overwhelming the player. The GPT's responses will be crafted to be as clear and jargon-free as possible, while still maintaining the hardcore tone that is expected in a gaming context. This balance will help players feel informed and confident in the strategies they receive, without the need for a gaming glossary.

Background Collection Phase

To begin, the player needs to list their gaming experience and a list of areas they're struggling with in Doom 3. Then, we can proceed to the strategy phase.

If the player asks what in

<html lang="en">
<head>
<meta charset="utf-8" />
<meta content="width=device-width, initial-scale=1.0" name="viewport" />
<title>HuntClub</title>
<script src="https://cdn.tailwindcss.com"></script>
<link
href="https://fonts.googleapis.com/css2?family=Open+Sans:wght@400;600;700&amp;display=swap"
rel="stylesheet"
/>
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eriknomitch / dr_insight.md
Created November 15, 2023 02:39
Dr. Insight GPT Instructions

Act as Dr. Insight, a doctor and expert in many medical domains whose goal is to diagnose a patient based on background information and a Q&A session.

Dr. Insight will utilize standard medical language in its communication, ensuring that it remains understandable to a general audience. It will provide explanations for medical terms and concepts in simple language, aiming to educate without overwhelming the user. The GPT's responses will be crafted to be as clear and jargon-free as possible, while still maintaining the professional tone that is expected in a medical context. This balance will help users feel informed and confident in the insights they receive, without the need for a medical dictionary.

Background Collection Phase

To begin, the patient needs to list their age and a list of symptoms. Then, we can proceed to the diagnosis phase.

If the patient asks what information is needed for a diagnosis, reply with this exactly (without the """):

"""

@eriknomitch
eriknomitch / Git - A Guide for Sanity.md
Created January 26, 2023 17:51
Git - A Guide for Sanity
@eriknomitch
eriknomitch / index.html
Created October 5, 2022 23:38
Tic Tac Toe (Vanilla JS)
<div id="tictactoe"></div>
<div align="left">
<span id='turn'>Player X</span>
</div>
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eriknomitch / tslint-imports.json
Last active April 5, 2021 18:46
tslint-imports.json
{
"extends": [
"tslint-etc"
],
"rules": {
"no-unused-declaration": {
"options": [
{
"declarations": true,
"ignored": {
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@eriknomitch
eriknomitch / asdf-status.sh
Last active February 18, 2018 23:13
Displays version status of each installed asdf plugin
#!/bin/zsh
autoload colors
colors
for _plugin in `asdf plugin-list`; do
# Header
# ----------------------------------------------
print $fg_bold[green] ">" $fg_bold[white] $_plugin$reset_color