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@ersingencturk
Forked from darxx/make-sounds.html
Created April 5, 2019 18:40
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<!DOCTYPE html>
<html>
<meta name="viewport" content="width=device-width, user-scalable=no">
<head><title>SOUND</title></head>
<body>
<style>
button{
height:100px;
width:100px;
}
body {
font-family:Verdana, Geneva, sans-serif;
font-size:medium;
text-align: center;
}
</style>
<div id="controls">
<h1>Frequency: <span id="frequency"></span></h1>
<p> Gross
<div>
<button value="q">Q</button>
<button value="w">W</button>
</div>
</p>
<p> Medium
<div>
<button value="e">E</button>
<button value="r">R</button>
</div>
</p>
<p> Fine
<div>
<button value="t">T</button>
<button value="y">Y</button>
</div>
</p>
<p>
<button value="">Play/Pause</button>
</p>
</div>
<script type="text/javascript">
var audioCtx = new (window.AudioContext || window.webkitAudioContext)(),
oscillatorNode = audioCtx.createOscillator(),
gainNode = audioCtx.createGain();
var options = {
mute: true,
frequency: 500,
direction: '',
volume: 0.8,
speed: 1,
grossTune: 5,
mediumTune: 0.5,
fineTune: 0.05
};
var keys = [
{
key: 'q',
direction: 'down',
tune: options.grossTune
},
{
key: 'w',
direction: 'up',
tune: options.grossTune
},
{
key: 'e',
direction: 'down',
tune: options.mediumTune
},
{
key: 'r',
direction: 'up',
tune: options.mediumTune
},
{
key: 't',
direction: 'down',
tune: options.fineTune
},
{
key: 'y',
direction: 'up',
tune: options.fineTune
}
];
var frequencyElement = document.getElementById('frequency');
oscillatorNode.connect(gainNode);
gainNode.connect(audioCtx.destination);
oscillatorNode.start();
oscillatorNode.frequency.value = options.frequency;
gainNode.gain.value = 0;
function setDirectionFrequency() {
if (options.direction === 'up'){
options.frequency += options.speed;
}
if (options.direction === 'down'){
options.frequency -= options.speed;
}
oscillatorNode.frequency.value = options.frequency;
frequencyElement.innerHTML = options.frequency.toFixed(2);
}
function setNotes(event) {
if (event.key === '') { // space bar
if (options.mute) {
gainNode.gain.value = options.volume;
options.mute = false;
} else {
gainNode.gain.value = 0;
options.mute = true;
}
}
for (var i = keys.length - 1; i >= 0; i--) {
if(event.key === keys[i].key) {
options.direction = keys[i].direction;
options.speed = keys[i].tune;
}
}
}
function resetDirection() {
options.direction = '';
}
function keyDown(event) {
if (event.target.localName === 'button') {
setNotes({key: event.target.value});
}
}
setInterval(setDirectionFrequency, 40);
var element = document.querySelector('#controls');
element.addEventListener('touchstart', keyDown);
element.addEventListener('touchend', resetDirection);
element.addEventListener('mousedown', keyDown);
element.addEventListener('mouseup', resetDirection);
document.addEventListener('keydown', setNotes);
document.addEventListener('keyup', resetDirection);
</script>
</body>
</html>
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