Last active
September 22, 2022 09:54
-
-
Save ertanturan/12cd6bdf3665b2b3931d0b7777505331 to your computer and use it in GitHub Desktop.
Change Surface type and Blendmode of materials at runtime when using LWRP or HDRP
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using UnityEngine; | |
using UnityEngine.Rendering; | |
public class MaterialController : MonoBehaviour | |
{ | |
public enum BlendMode | |
{ | |
Alpha, | |
Premultiply, | |
Additive, | |
Multiply | |
} | |
public enum SurfaceType | |
{ | |
Opaque, | |
Transparent | |
} | |
public static void ChangeMaterialTransparency(Material targetMaterial, bool transparent) | |
{ | |
if (transparent) | |
{ | |
targetMaterial.SetFloat("_Surface", (float) SurfaceType.Transparent); | |
targetMaterial.SetFloat("_Blend", (float) BlendMode.Alpha); | |
} | |
else | |
targetMaterial.SetFloat("_Surface", (float) SurfaceType.Opaque); | |
SetupMaterialBlendMode(targetMaterial); | |
} | |
private static void SetupMaterialBlendMode(Material material) | |
{ | |
if (material == null) | |
throw new ArgumentNullException("material"); | |
var alphaClip = material.GetFloat("_AlphaClip") == 1; | |
if (alphaClip) | |
material.EnableKeyword("_ALPHATEST_ON"); | |
else | |
material.DisableKeyword("_ALPHATEST_ON"); | |
var surfaceType = (SurfaceType) material.GetFloat("_Surface"); | |
if (surfaceType == 0) | |
{ | |
material.SetOverrideTag("RenderType", ""); | |
material.SetInt("_SrcBlend", (int) UnityEngine.Rendering.BlendMode.One); | |
material.SetInt("_DstBlend", (int) UnityEngine.Rendering.BlendMode.Zero); | |
material.SetInt("_ZWrite", 1); | |
material.DisableKeyword("_ALPHAPREMULTIPLY_ON"); | |
material.renderQueue = -1; | |
material.SetShaderPassEnabled("ShadowCaster", true); | |
} | |
else | |
{ | |
var blendMode = (BlendMode) material.GetFloat("_Blend"); | |
switch (blendMode) | |
{ | |
case BlendMode.Alpha: | |
material.SetOverrideTag("RenderType", "Transparent"); | |
material.SetInt("_SrcBlend", (int) UnityEngine.Rendering.BlendMode.SrcAlpha); | |
material.SetInt("_DstBlend", (int) UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha); | |
material.SetInt("_ZWrite", 0); | |
material.DisableKeyword("_ALPHAPREMULTIPLY_ON"); | |
material.renderQueue = (int) RenderQueue.Transparent; | |
material.SetShaderPassEnabled("ShadowCaster", false); | |
break; | |
case BlendMode.Premultiply: | |
material.SetOverrideTag("RenderType", "Transparent"); | |
material.SetInt("_SrcBlend", (int) UnityEngine.Rendering.BlendMode.One); | |
material.SetInt("_DstBlend", (int) UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha); | |
material.SetInt("_ZWrite", 0); | |
material.EnableKeyword("_ALPHAPREMULTIPLY_ON"); | |
material.renderQueue = (int) RenderQueue.Transparent; | |
material.SetShaderPassEnabled("ShadowCaster", false); | |
break; | |
case BlendMode.Additive: | |
material.SetOverrideTag("RenderType", "Transparent"); | |
material.SetInt("_SrcBlend", (int) UnityEngine.Rendering.BlendMode.One); | |
material.SetInt("_DstBlend", (int) UnityEngine.Rendering.BlendMode.One); | |
material.SetInt("_ZWrite", 0); | |
material.DisableKeyword("_ALPHAPREMULTIPLY_ON"); | |
material.renderQueue = (int) RenderQueue.Transparent; | |
material.SetShaderPassEnabled("ShadowCaster", false); | |
break; | |
case BlendMode.Multiply: | |
material.SetOverrideTag("RenderType", "Transparent"); | |
material.SetInt("_SrcBlend", (int) UnityEngine.Rendering.BlendMode.DstColor); | |
material.SetInt("_DstBlend", (int) UnityEngine.Rendering.BlendMode.Zero); | |
material.SetInt("_ZWrite", 0); | |
material.DisableKeyword("_ALPHAPREMULTIPLY_ON"); | |
material.renderQueue = (int) RenderQueue.Transparent; | |
material.SetShaderPassEnabled("ShadowCaster", false); | |
break; | |
} | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment