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@erwincoumans
Created August 25, 2022 21:40
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opengl3 tiled rendering output to cuda / pytorch interop example
#pycuda cuda interop inspired by
#https://gist.github.com/victor-shepardson/5b3d3087dc2b4817b9bffdb8e87a57c4
#and https://discuss.pytorch.org/t/create-edit-pytorch-tensor-using-opengl/42111/5
#pip install pytinydiffsim, pycuda, numpy, matplotlib, PyQt5
#visit https://pytorch.org/get-started/locally to install cuda-enabled pytorch
#git clone https://github.com/erwincoumans/tiny-differentiable-simulator.git
#cd tiny-differentiable-simulator/python/examples
import pytinydiffsim as tds
import time
import sys
import numpy
numpy.set_printoptions(threshold=sys.maxsize)
import numpy as np
use_matplotlib = True
if use_matplotlib:
import matplotlib.pyplot as plt
plt.ion()
img = np.random.rand(400, 400)
image = plt.imshow(img, interpolation='none')#, cmap='gray', vmin=0.8, vmax=1)
ax = plt.gca()
import pycuda.gl
from pycuda.gl import graphics_map_flags
import pycuda.driver as cuda
cuda.init()
device = cuda.Device(0) # enter your Gpu id here
ctx = device.make_context()
import torch
tile_width = 120
tile_height = 80
nx=10
ny=10
width = nx*tile_width
height = ny*tile_height
from contextlib import contextmanager
@contextmanager
def cuda_activate(img):
"""Context manager simplifying use of pycuda.gl.RegisteredImage"""
mapping = img.map()
yield mapping.array(0,0)
mapping.unmap()
if 1:
num_actors = 2 #1024#4096
auto_reset_when_done = True
tds_robot = tds.VectorizedLaikagoEnv(num_actors, auto_reset_when_done)
tds_robot.reset()
actions = [[0] * tds_robot.action_dim()]*num_actors
res = tds_robot.step(actions)
import pytinyopengl3 as g
viz = g.OpenGLUrdfVisualizer(width=width, height=height, window_type=0, render_device=-1)
viz.opengl_app.set_background_color(1,0,0)
viz.opengl_app.swap_buffer()
viz.opengl_app.swap_buffer()
img_width = width
img_height = height
tex_id = viz.opengl_app.enable_render_to_texture(img_width,img_height)#width, height)
print("opengl tex_id = ", tex_id)
map_flags = graphics_map_flags.NONE
tex_target = g.GL_TEXTURE_2D
print("tex_target=",tex_target)
cuda_buffer = pycuda.gl.RegisteredImage(int(tex_id), tex_target, map_flags)
mytensor = torch.ones((img_width, img_height, 4), dtype=torch.float32, device="cuda")
print("mytensor.is_cuda=",mytensor.is_cuda)
print("mytensor.shape=", mytensor.shape)
urdf = g.OpenGLUrdfStructures()
parser = g.UrdfParser()
file_name = tds_robot.urdf_filename()
urdf = parser.load_urdf(file_name)
print("urdf=",urdf)
texture_path = "laikago_tex.jpg"
viz.path_prefix = g.extract_path(file_name)
print("viz.path_prefix=",viz.path_prefix)
viz.convert_visuals(urdf, texture_path)
print("create_instances")
all_instances_prev = viz.create_instances(urdf, texture_path, num_actors)
all_instances = viz.create_instances(urdf, texture_path, num_actors)
#print("all_instances=",all_instances)
#print("all_instances[0]=",all_instances[0])
for i in all_instances[1]:
print(i.visual_instance)
#sync transforms
#for pairs in all_instances:
# for pair in pairs:
# print("pair.link=", pair.link_index, " pair.visual_instance=", pair.visual_instance)
sim_spacing = 0
print("len(all_instances)=",len(all_instances))
print("\nhold CTRL and right/left/middle mouse button to rotate/zoom/move camera")
st = time.time()
if 1:
width = viz.opengl_app.renderer.get_screen_width()
print("screen_width=",width)
height = viz.opengl_app.renderer.get_screen_height()
print("screen_height=",height)
tiles=[]
for x in range (nx):
for y in range (ny):
tile = g.TinyViewportTile()
tile.visual_instances = [35,37,39,41,43,45,47,49,51,53,55,57,59,61,63,65,67]
#tile.visual_instances = [35,37,39,41]^M
cam = viz.opengl_app.renderer.get_active_camera()
tile.projection_matrix = cam.get_camera_projection_matrix()
tile.view_matrix = cam.get_camera_view_matrix()
tile.viewport_dims=[x*tile_width,y*tile_height,tile_width, tile_height]
tiles.append(tile)
cam = g.TinyCamera()
cam.set_camera_up_axis(2)
cam.set_camera_distance(1)
cam.set_camera_pitch(-30)
cam.set_camera_target_position(0.,0.,0.)
viz.opengl_app.renderer.set_camera(cam)
frame = 0
#for frame in range (100):
while not viz.opengl_app.window.requested_exit():
frame=frame+1
viz.opengl_app.enable_render_to_texture(img_width,img_height)
width = viz.opengl_app.renderer.get_screen_width()
height = viz.opengl_app.renderer.get_screen_height()
tile_width = int(width/nx)
tile_height = int(height/ny)
ct = time.time()
cam = viz.opengl_app.renderer.get_active_camera()
tile_index = 0
for x in range (nx):
for y in range (ny):
tile = tiles[tile_index]
tile_index+=1
tile.view_matrix = cam.get_camera_view_matrix()
tile.viewport_dims=[x*tile_width,y*tile_height,tile_width, tile_height]
et = time.time()
print("update viewports dt=",et-ct)
ct = time.time()
res = tds_robot.step(actions)
et = time.time()
print("tds_robot.step dt=",et-ct)
viz.sync_visual_transforms(all_instances, res.visual_world_transforms, tds_robot.obs_dim(), sim_spacing)
#viz.render(do_swap_buffer=False, render_segmentation_mask=True)
#name = "test_"+str(frame)+".png"
#viz.opengl_app.dump_next_frame_to_png(filename=name, render_to_texture=False, width=19200, height=10800)
ct = time.time()
viz.render_tiled(tiles, do_swap_buffer = False, render_segmentation_mask=False)
et = time.time()
print("render dt=",et-ct)
#viz.render()
if 1:
with cuda_activate(cuda_buffer) as ary:
cpy = pycuda.driver.Memcpy2D()
cpy.set_src_array(ary)
cpy.set_dst_device(mytensor.data_ptr())
cpy.width_in_bytes = cpy.src_pitch = cpy.dst_pitch = img_width*16 # 4 times 32bit float
cpy.height = img_height
cpy(aligned=False)
torch.cuda.synchronize()
#print("mytensor=",mytensor)
if use_matplotlib:
ct = time.time()
#pixels2 = g.ReadPixelBuffer(viz.opengl_app)
#print("pixels2.rgba.shape=", pixels2.rgba.shape)
#print("pixels2.rgba=", pixels2.rgba)
#pixels_rgba = pixels2.rgba
pixels_rgba = mytensor.cpu().numpy()
print("pixels_rgba.shape=",pixels_rgba.shape)
et = time.time()
print("ReadPixelBuffer dt=",et-ct)
#print('pixels.rgba=', pixels.rgba)
#print('pixels.rgba.shape=', pixels.rgba.shape)
#np_img_arr = pixels_rgba
np_img_arr = np.reshape(pixels_rgba, (img_height, img_width, 4))
#print('np_img_arr.shape=', np_img_arr.shape)
#np_img_arr = np_img_arr * (1. / 255.)
#print('np_img_arr.shape=', np_img_arr.shape)
np_img_arr = np.flipud(np_img_arr)
#image.set_data(np_img_arr)
#np_depth_arr = np.flipud(np.reshape(pixels.depth, (height, width, 1)))
#image.set_data(np_depth_arr)
ct = time.time()
#viz.swap_buffer()
et = time.time()
print("swap_buffer dt=",et-ct)
et = time.time()
dt = et-st
st = et
image.set_data(np_img_arr)
ax.plot([0])
#plt.draw()
#plt.show()
plt.pause(0.0001)
print(dt)
print("fps = ", len(tiles)*(1./dt))
viz.swap_buffer()
#cam = viz.opengl_app.renderer.get_active_camera()
#print("cam=",cam)
#print("cam.get_camera_projection_matrix=",cam.get_camera_projection_matrix())
#print("cam.get_camera_view_matrix=",cam.get_camera_view_matrix())
print("cuda_buffer.unregister()")
cuda_buffer.unregister()
print("ctx.pop()")
ctx.pop()
print("end")
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