Created
February 27, 2023 19:07
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SwiftUI gradient along a circular path animation
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//: A SwiftUI based playground. | |
import SwiftUI | |
import PlaygroundSupport | |
struct MyShape : Shape { | |
var startAngle: Double | |
var progress: Double | |
func path(in rect: CGRect) -> Path { | |
var p = Path() | |
p.addArc( | |
center: CGPoint(x: 160, y:160), | |
radius: 80, | |
startAngle: .degrees(startAngle), | |
endAngle: .degrees(startAngle + progress), | |
clockwise: false | |
) | |
return p.strokedPath(.init(lineWidth: 60, lineCap: .round)) | |
} | |
var animatableData: Double { | |
get { progress } | |
set { progress = newValue } | |
} | |
} | |
struct MyExperimentalView: View { | |
@State var startAngle: Double = 30.0 | |
@State var progress: Double = 10.0 | |
var body: some View { | |
ZStack { | |
Color.purple | |
/// Shape with gradient along path | |
MyShape( | |
startAngle: startAngle, | |
progress: progress | |
) | |
.foregroundColor(.white) | |
.mask { | |
AngularGradient( | |
gradient: Gradient(colors: [.clear, .white]), | |
center: .center, | |
startAngle: .degrees(startAngle - 15.0), | |
endAngle: .degrees(startAngle + progress + 15.0) | |
/// ^-- Increase gradient range slightly to include the rounded tips | |
) | |
} | |
/// Outline | |
MyShape(startAngle: startAngle, progress: progress) | |
.stroke(Color.white, lineWidth: 4) | |
.opacity(0.0) | |
}.frame(width: 320, height: 320).onAppear { | |
withAnimation(.linear(duration: 2.0).repeatForever(autoreverses: true)) { | |
progress = 310.0 | |
} | |
} | |
} | |
} | |
let view = MyExperimentalView() | |
PlaygroundPage.current.setLiveView(view) |
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