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August 29, 2015 13:57
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This is a basic template to start drawing in the canvas defined in canvas2D and using 2 method to drawing (Set Pixel and Javascript).
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<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="utf-8" /> | |
<title>This is my test</title> | |
<style> | |
body | |
{ | |
background: #eeeeee; | |
} | |
#canvas2D | |
{ | |
margin: 10px; | |
-moz-box-shadow: 0px 0px 20px #ccc; | |
-webkit-box-shadow: 0px 0px 20px #ccc; | |
box-shadow: 0px 0px 20px #ccc; | |
cursor: pointer; | |
border: thin solid rgba(0.8, 0.8, 0.8, 0.5); | |
user-select: none; | |
-ms-user-select: none; | |
-webkit-user-select: none; | |
-khtml-user-select: none; | |
-moz-user-select: none; | |
-webkit-touch-callout: none; | |
-webkit-user-drag: none; | |
} | |
#canvas2D:active | |
{ | |
cursor:crosshair; | |
} | |
</style> | |
</head> | |
<body onload="main()"> | |
<select id = "method"> | |
<option value = "0">Set Pixel</option> | |
<option value = "1">Javascript</option> | |
</select><br> | |
<canvas id="canvas2D" width="400" height="400"> | |
Please use a browser | |
</canvas> | |
<script src="drawFigures.js"></script> | |
</body> | |
</html> |
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