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AnimatiorController 内の同じ Motion を一括で置き換えるツール
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#if UNITY_EDITOR | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.Animations; | |
namespace EsnyaFactory { | |
public class MotionReplacer : EditorWindow { | |
[MenuItem("EsnyaFactory/Motion Replacer")] | |
[MenuItem("Assets/EsnyaFactory/Motion Replacer")] | |
private static MotionReplacer ShowWindow() { | |
var window = GetWindow<MotionReplacer>(); | |
window.Show(); | |
return window; | |
} | |
AnimatorController controller; | |
AnimatorController prevController; | |
KeyValuePair<Motion, Motion>[] motionTable; | |
private IEnumerable<Motion> GetMotions(AnimatorStateMachine stateMachine) | |
{ | |
return stateMachine.stateMachines | |
.SelectMany(sub => GetMotions(sub.stateMachine)) | |
.Concat(stateMachine.states.Select(state => state.state.motion)); | |
} | |
private IEnumerable<KeyValuePair<Motion, Motion>> GetMotionTable(AnimatorController controller) | |
{ | |
return controller.layers | |
.SelectMany(layer => GetMotions(layer.stateMachine)) | |
.Where(motion => motion != null) | |
.Distinct() | |
.OrderBy(motion => motion.name) | |
.Select(motion => new KeyValuePair<Motion, Motion>(motion, null)); | |
} | |
private void ReplaceMotions(AnimatorStateMachine stateMachine, Dictionary<Motion, Motion> motionDict) | |
{ | |
stateMachine.states | |
.Where(state => state.state.motion != null && motionDict.ContainsKey(state.state.motion)) | |
.ToList() | |
.ForEach(state => { | |
var prev = state.state.motion; | |
var next = motionDict[prev]; | |
Debug.Log($"Repling {prev.name} by {next.name}"); | |
state.state.motion = next; | |
}); | |
stateMachine.stateMachines.ToList().ForEach(subStateMachine => ReplaceMotions(subStateMachine.stateMachine, motionDict)); | |
} | |
private void ExecuteReplace(AnimatorController controller, KeyValuePair<Motion, Motion>[] motionTable) | |
{ | |
var motionDict = motionTable.Where(pair => pair.Value != null).ToDictionary(pair => pair.Key, pair => pair.Value); | |
controller.layers.ToList().ForEach(layer => { | |
Debug.Log($"Replacing layer {layer.name}"); | |
ReplaceMotions(layer.stateMachine, motionDict); | |
}); | |
} | |
private void OnGUI() { | |
titleContent = new GUIContent("Motion Replacer"); | |
controller = EditorGUILayout.ObjectField("Animation Controller", controller, typeof(AnimatorController), false) as AnimatorController; | |
if (controller != null && (controller != prevController || motionTable == null)) { | |
motionTable = GetMotionTable(controller).ToList().ToArray(); | |
prevController = controller; | |
} | |
if (controller == null) { | |
prevController = null; | |
} | |
EditorGUILayout.Space(); | |
if (motionTable != null) { | |
motionTable = motionTable | |
.Select(motionMap => new KeyValuePair<Motion, Motion>( | |
motionMap.Key, | |
EditorGUILayout.ObjectField(motionMap.Key.name, motionMap.Value, typeof(Motion), false) as Motion | |
)) | |
.ToArray(); | |
} | |
EditorGUI.BeginDisabledGroup(controller == null); | |
if (GUILayout.Button("Reload Motions")) { | |
prevController = null; | |
} | |
EditorGUI.EndDisabledGroup(); | |
EditorGUILayout.Space(); | |
var hasChange = motionTable != null && motionTable.Any(motionMap => motionMap.Value != null); | |
EditorGUI.BeginDisabledGroup(!hasChange || controller == null); | |
if (GUILayout.Button("Replace")) { | |
ExecuteReplace(controller, motionTable); | |
prevController = null; | |
} | |
EditorGUI.EndDisabledGroup(); | |
} | |
} | |
} | |
#endif |
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