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CodeCombat - findFarthest/findNearest
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//FIND FARTHEST | |
var enemy; | |
loop { | |
var farthest = null; | |
var maxDistance = 0; | |
var enemyIndex = 0; | |
var enemies = this.findEnemies(); | |
while (enemyIndex < enemies.length) { | |
var target = enemies[enemyIndex]; | |
enemyIndex += 1; | |
var distance = this.distanceTo(target); | |
if (distance > maxDistance) { | |
maxDistance = distance; | |
farthest = target; | |
} | |
} | |
if (farthest) { | |
while (farthest.health > 0) { | |
this.attack(farthest); | |
} | |
if (enemy) { | |
this.attack(enemy); | |
} else { | |
enemy = farthest; | |
this.move({x: 38, y: 35}); | |
this.attack(farthest); | |
} | |
} | |
} | |
//FIND NEAREST | |
function findFriendsNearestEnemy (enemies) { | |
var nearestDistance = 999; | |
var friendsNearest = null; | |
for (var j=0; j < enemies.length; j++) { | |
var enemy = enemies[j]; | |
var distance = friend.distanceTo(enemy); | |
if (distance < nearestDistance) { | |
friendsNearest = enemy; | |
nearestDistance = distance; | |
} | |
} | |
return friendsNearest; | |
} |
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