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@espio999
Last active October 2, 2022 15:35
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Abstract class and Interface, inheritance and override in Kotlin
abstract class BasicRole(name:String){
var name = name
fun attack(){
println("${name}は攻撃した")
}
open fun guard(){
println("${name}は身を守っている")
}
fun run(){
println("${name}は逃げ出した")
}
}
interface FighterSkill{
fun doubleAttack(){}
}
interface MagicianSkill{
fun magic(){}
}
interface PriestSkill{
fun pray(){}
}
class Fighter(name:String):BasicRole(name), FighterSkill{
override fun doubleAttack(){
println("${name}の2回攻撃!")
this.attack()
this.attack()
}
override fun guard(){println("${name}の防御力強化")}
}
class Magician(name:String):BasicRole(name), MagicianSkill{
override fun magic(){
println("${name}は呪文を唱えた!")
}
}
class Priest(name:String):BasicRole(name), PriestSkill{
override fun pray(){
println("${name}は祈りをささげた!")
}
}
fun battle(party: List<BasicRole>, command: List<Int>){
fun special(member: BasicRole){
when(member){
is Fighter -> member.doubleAttack()
is Magician -> member.magic()
is Priest -> member.pray()
}
}
for (i in 0..party.size - 1){
when(command[i]){
1->party[i].attack()
2->party[i].guard()
3->party[i].run()
else -> special(party[i])
}
}
}
fun main(){
val rhodesia = Fighter("ローデシア")
val sumaltria = Magician("サマルトリア")
val moonburg = Priest("ムーンブルグ")
val party: List<BasicRole> = listOf(rhodesia, sumaltria, moonburg)
battle(party, command=listOf(4, 4, 4))
battle(party, command=listOf(2, 1, 3))
}
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