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@esteewhy
Created April 5, 2013 15:03
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DD4T model builders must die. But before that they must learn to play nicely with Unity DI. Here's how.
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Practices.ServiceLocation;
using Microsoft.Practices.Unity;
namespace Alitalia.ConsumerWeb.Mapping.Tridion
{
public class BuilderFactory
{
private static readonly IDictionary<string, IBuilder> BuilderCache = new Dictionary<string, IBuilder>();
private static IUnityContainer container;
public static IBuilder GetBuilder(string viewName)
{
IBuilder builder;
if (!BuilderCache.TryGetValue(viewName, out builder))
{
Type builderType = typeof(BuilderFactory).Assembly.GetTypes()
.FirstOrDefault(t => typeof(IBuilder).IsAssignableFrom(t) && t.Name.StartsWith(viewName));
if (builderType != null)
{
builder = GetContainer().Resolve(builderType) as IBuilder;
if (builder != null)
BuilderCache.Add(viewName, builder);
}
}
return builder;
}
private static IUnityContainer GetContainer()
{
return container ?? (container = ServiceLocator.Current.GetInstance<IUnityContainer>());
}
}
}
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