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#include "SDL.h" | |
#include <stdbool.h> | |
#include <unistd.h> | |
SDL_Surface *screen; | |
SDL_Event event; | |
void Do(void) { | |
SDL_Init(SDL_INIT_VIDEO); | |
screen = SDL_SetVideoMode(640, 480, 16, SDL_SWSURFACE); | |
SDL_WM_SetCaption("Simple Window", "Simple Window"); | |
bool done=false; | |
while(!done) { | |
while(SDL_PollEvent(&event)) { | |
if (event.type == SDL_QUIT) { | |
done=true; | |
} | |
} | |
// fill the screen with black color | |
SDL_FillRect(screen, &screen->clip_rect, SDL_MapRGB(screen->format, 0, 0, 0)); | |
// update the screen buffer | |
SDL_Flip(screen); | |
//usleep(1000 * 1000); | |
} | |
SDL_Quit(); | |
} |
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void Do(void); |
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// gcc -framework Foundation -o rect2 rect2.c Gfx.c `sdl-config --cflags` `sdl-config --libs` && ./rect2 | |
// Simply adding this include statement fixes input focus: #include "SDL.h" | |
#include "Gfx.h" | |
int main(int argc, char *argv[]) { | |
Do(); | |
return 0; | |
} |
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