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May 27, 2015 05:43
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Complete racket source code for playing with the SICP picture language.
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#lang racket/gui | |
(require graphics/graphics) | |
(open-graphics) | |
(define vp (open-viewport "A Picture Language" 500 500)) | |
(define draw (draw-viewport vp)) | |
(define (clear) ((clear-viewport vp))) | |
(define line (draw-line vp)) | |
(define (make-vect x y) | |
(cons x y)) | |
(define (xcor-vect v) | |
(car v)) | |
(define (ycor-vect v) | |
(cdr v)) | |
(define (add-vect v1 v2) | |
(make-vect (+ (xcor-vect v1) | |
(xcor-vect v2)) | |
(+ (ycor-vect v1) | |
(ycor-vect v2)))) | |
(define (sub-vect v1 v2) | |
(make-vect (- (xcor-vect v1) | |
(xcor-vect v2)) | |
(- (ycor-vect v1) | |
(ycor-vect v2)))) | |
(define (scale-vect s v) | |
(make-vect (* s (xcor-vect v)) | |
(* s (ycor-vect v)))) | |
(define (make-frame origin edge1 edge2) | |
(list origin edge1 edge2)) | |
(define (origin-frame f) | |
(car f)) | |
(define (edge1-frame f) | |
(cadr f)) | |
(define (edge2-frame f) | |
(caddr f)) | |
(define (frame-coord-map frame) | |
(lambda (v) | |
(add-vect | |
(origin-frame frame) | |
(add-vect (scale-vect (xcor-vect v) | |
(edge1-frame frame)) | |
(scale-vect (ycor-vect v) | |
(edge2-frame frame)))))) | |
(define (make-segment start end) | |
(cons start end)) | |
(define (start-segment segment) | |
(car segment)) | |
(define (end-segment segment) | |
(cdr segment)) | |
(define (segments->painter segment-list) | |
(lambda (frame) | |
(for-each | |
(lambda (segment) | |
(let ((start-coord-map ((frame-coord-map frame) (start-segment segment))) | |
(end-coord-map ((frame-coord-map frame) (end-segment segment)))) | |
(line | |
(make-posn (xcor-vect start-coord-map) (ycor-vect start-coord-map)) | |
(make-posn (xcor-vect end-coord-map) (ycor-vect end-coord-map))))) | |
segment-list))) | |
(define (transform-painter painter origin corner1 corner2) | |
(lambda (frame) | |
(let ((m (frame-coord-map frame))) | |
(let ((new-origin (m origin))) | |
(painter | |
(make-frame new-origin | |
(sub-vect (m corner1) new-origin) | |
(sub-vect (m corner2) new-origin))))))) | |
(define (beside painter1 painter2) | |
(let ((split-point (make-vect 0.5 0.0))) | |
(let ((paint-left | |
(transform-painter painter1 | |
(make-vect 0.0 0.0) | |
split-point | |
(make-vect 0.0 1.0))) | |
(paint-right | |
(transform-painter painter2 | |
split-point | |
(make-vect 1.0 0.0) | |
(make-vect 0.5 1.0)))) | |
(lambda (frame) | |
(paint-left frame) | |
(paint-right frame))))) | |
(define (flip-vert painter) | |
(transform-painter painter | |
(make-vect 0.0 1.0) | |
(make-vect 1.0 1.0) | |
(make-vect 0.0 0.0))) | |
(define (flip-horiz painter) | |
(transform-painter painter | |
(make-vect 1.0 0.0) | |
(make-vect 0.0 0.0) | |
(make-vect 1.0 1.0))) | |
(define outline-frame-painter | |
(segments->painter | |
(list | |
(make-segment (make-vect 0 0) | |
(make-vect 0 1)) | |
(make-segment (make-vect 0 1) | |
(make-vect 1 1)) | |
(make-segment (make-vect 1 1) | |
(make-vect 1 0)) | |
(make-segment (make-vect 1 0) | |
(make-vect 0 0))))) | |
(define x-painter | |
(segments->painter | |
(list | |
(make-segment (make-vect 0 0) | |
(make-vect 1 1)) | |
(make-segment (make-vect 0 1) | |
(make-vect 1 0))))) | |
(define diamond-painter | |
(segments->painter | |
(list | |
(make-segment (make-vect 0 0.5) | |
(make-vect 0.5 0)) | |
(make-segment (make-vect 0.5 0) | |
(make-vect 1 0.5)) | |
(make-segment (make-vect 1 0.5) | |
(make-vect 0.5 1)) | |
(make-segment (make-vect 0.5 1) | |
(make-vect 0 0.5))))) | |
(define wave-painter | |
(segments->painter | |
(list | |
(make-segment (make-vect 0.5 0.4) ;;; leg triangle | |
(make-vect 0.6 0)) | |
(make-segment (make-vect 0.5 0.4) | |
(make-vect 0.4 0)) | |
(make-segment (make-vect 0.3 0) | |
(make-vect 0.35 0.4)) | |
(make-segment (make-vect 0.35 0.4) | |
(make-vect 0.3 0.7)) | |
(make-segment (make-vect 0.3 0.7) | |
(make-vect 0.2 0.6)) | |
(make-segment (make-vect 0.2 0.6) | |
(make-vect 0 0.8)) | |
(make-segment (make-vect 0 0.9) | |
(make-vect 0.2 0.7)) | |
(make-segment (make-vect 0.2 0.7) | |
(make-vect 0.3 0.75)) | |
(make-segment (make-vect 0.3 0.75) | |
(make-vect 0.4 0.75)) | |
(make-segment (make-vect 0.4 0.75) | |
(make-vect 0.35 0.9)) | |
(make-segment (make-vect 0.35 0.9) | |
(make-vect 0.4 1)) | |
(make-segment (make-vect 0.5 1) | |
(make-vect 0.55 0.9)) | |
(make-segment (make-vect 0.55 0.9) | |
(make-vect 0.5 0.75)) | |
(make-segment (make-vect 0.5 0.75) | |
(make-vect 0.6 0.75)) | |
(make-segment (make-vect 0.6 0.75) | |
(make-vect 1 0.45)) | |
(make-segment (make-vect 1 0.3) | |
(make-vect 0.6 0.5)) | |
(make-segment (make-vect 0.6 0.5) | |
(make-vect 0.7 0))))) | |
(define (rotate-180 painter) | |
(flip-vert painter)) | |
(define (rotate-270 painter) | |
(transform-painter painter | |
(make-vect 1.0 0.0) | |
(make-vect 1.0 1.0) | |
(make-vect 0.0 0.0))) | |
(define (below painter1 painter2) | |
(let ((split-point (make-vect 0.0 0.5))) | |
(let ((paint-bottom | |
(transform-painter painter1 | |
(make-vect 0.0 0.0) | |
(make-vect 1.0 0.0) | |
split-point)) | |
(paint-top | |
(transform-painter painter2 | |
split-point | |
(make-vect 1.0 0.5) | |
(make-vect 0.0 1.0)))) | |
(lambda (frame) | |
(paint-bottom frame) | |
(paint-top frame))))) | |
(define (right-split painter n) | |
(if (= n 0) | |
painter | |
(let ((smaller (right-split painter (- n 1)))) | |
(beside painter (below smaller smaller))))) | |
(define (up-split painter n) | |
(if (= n 0) | |
painter | |
(let ((smaller (up-split painter (- n 1)))) | |
(below painter (beside smaller smaller))))) | |
(define (corner-split painter n) | |
(if (= n 0) | |
painter | |
(let ((up (up-split painter (- n 1))) | |
(right (right-split painter (- n 1)))) | |
(let ((top-left (beside up up)) | |
(bottom-right (below right right)) | |
(corner (corner-split painter (- n 1)))) | |
(beside (below painter top-left) | |
(below bottom-right corner)))))) | |
(define (square-limit painter n) | |
(let ((quarter (corner-split painter n))) | |
(let ((half (beside (flip-horiz quarter) quarter))) | |
(below (flip-vert half) half)))) | |
(define (below-transformations painter1 painter2) | |
(flip-horiz (flip-vert (rotate-270 (beside (rotate-270 painter1) (rotate-270 painter2)))))) | |
(define unit-frame (make-frame (make-vect 0 500) (make-vect 500 0) (make-vect 0 -500))) | |
((square-limit wave-painter 4) unit-frame) |
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