Created
March 2, 2018 12:06
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Axes Node in SceneKit
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import SceneKit | |
func createAxesNode(quiverLength: CGFloat, quiverThickness: CGFloat) -> SCNNode { | |
let quiverThickness = (quiverLength / 50.0) * quiverThickness | |
let chamferRadius = quiverThickness / 2.0 | |
let xQuiverBox = SCNBox(width: quiverLength, height: quiverThickness, length: quiverThickness, chamferRadius: chamferRadius) | |
xQuiverBox.materials = [SCNMaterial.material(withDiffuse: UIColor.red, respondsToLighting: false)] | |
let xQuiverNode = SCNNode(geometry: xQuiverBox) | |
xQuiverNode.position = SCNVector3Make(Float(quiverLength / 2.0), 0.0, 0.0) | |
let yQuiverBox = SCNBox(width: quiverThickness, height: quiverLength, length: quiverThickness, chamferRadius: chamferRadius) | |
yQuiverBox.materials = [SCNMaterial.material(withDiffuse: UIColor.green, respondsToLighting: false)] | |
let yQuiverNode = SCNNode(geometry: yQuiverBox) | |
yQuiverNode.position = SCNVector3Make(0.0, Float(quiverLength / 2.0), 0.0) | |
let zQuiverBox = SCNBox(width: quiverThickness, height: quiverThickness, length: quiverLength, chamferRadius: chamferRadius) | |
zQuiverBox.materials = [SCNMaterial.material(withDiffuse: UIColor.blue, respondsToLighting: false)] | |
let zQuiverNode = SCNNode(geometry: zQuiverBox) | |
zQuiverNode.position = SCNVector3Make(0.0, 0.0, Float(quiverLength / 2.0)) | |
let quiverNode = SCNNode() | |
quiverNode.addChildNode(xQuiverNode) | |
quiverNode.addChildNode(yQuiverNode) | |
quiverNode.addChildNode(zQuiverNode) | |
quiverNode.name = "Axes" | |
return quiverNode | |
} |
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