Created
February 23, 2022 06:34
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#import <UIKit/UIKit.h> | |
#import <Foundation/Foundation.h> | |
#import "UnityAppController.h" | |
#include "UndefinePlatforms.h" | |
#include <mach-o/ldsyms.h> | |
typedef struct | |
#ifdef __LP64__ | |
mach_header_64 | |
#else | |
mach_header | |
#endif | |
MachHeader; | |
#include "RedefinePlatforms.h" | |
//! Project version number for UnityFramework. | |
FOUNDATION_EXPORT double UnityFrameworkVersionNumber; | |
//! Project version string for UnityFramework. | |
FOUNDATION_EXPORT const unsigned char UnityFrameworkVersionString[]; | |
// In this header, you should import all the public headers of your framework using statements like #import <UnityFramework/PublicHeader.h> | |
#pragma once | |
// important app life-cycle events | |
__attribute__ ((visibility("default"))) | |
@protocol UnityFrameworkListener<NSObject> | |
@optional | |
- (void)unityDidUnload:(NSNotification*)notification; | |
- (void)unityDidQuit:(NSNotification*)notification; | |
@end | |
__attribute__ ((visibility("default"))) | |
@interface UnityFramework : NSObject | |
{ | |
} | |
- (UnityAppController*)appController; | |
+ (UnityFramework*)getInstance; | |
- (void)setDataBundleId:(const char*)bundleId; | |
- (void)runUIApplicationMainWithArgc:(int)argc argv:(char*[])argv; | |
- (void)runEmbeddedWithArgc:(int)argc argv:(char*[])argv appLaunchOpts:(NSDictionary*)appLaunchOpts; | |
- (void)unloadApplication; | |
- (void)quitApplication:(int)exitCode; | |
- (void)registerFrameworkListener:(id<UnityFrameworkListener>)obj; | |
- (void)unregisterFrameworkListener:(id<UnityFrameworkListener>)obj; | |
- (void)showUnityWindow; | |
- (void)pause:(bool)pause; | |
- (void)setExecuteHeader:(const MachHeader*)header; | |
- (void)sendMessageToGOWithName:(const char*)goName functionName:(const char*)name message:(const char*)msg; | |
@end |
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