Hello, everyone, and welcome to "Welcome to Reality with Ben Scott" with me, Ben Scott.
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# Visual Studio 2015 user specific files | |
.vs/ | |
# Visual Studio 2015 database file | |
*.VC.db | |
# Compiled Object files | |
*.slo | |
*.lo | |
*.o |
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\title{ | |
Summiting the Ballmer Peak: | |
The Effects of Pure Grain Ethanol, Antique Diet Pills | |
and the Wholesale Death of Truth and Reason | |
on Problem Solving and Higher-Order Thinking | |
in the Context of Game Development} | |
\author{Ben Scott, et al} | |
\date{10 June 2017} | |
\documentclass[12pt]{article} |
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\title{ | |
Summiting the Ballmer Peak: | |
The Effects of Pure Grain Ethanol and the Death of Truth | |
on Problem Solving and Higher Reasoning | |
in the Context of Game Development} | |
\author{Ben Scott, et al} | |
\date{\today} | |
\documentclass[12pt]{article} | |
\usepackage{graphicx,amsmath,amsthm,amssymb} |
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--- # directory -> project titles | |
# aravind-intership: Aravind | |
# about-us: Artfab | |
# eda-essay: Eda's College Essay | |
garment: Garment Factory | |
# graphic: Graphic | |
greencity: Green City | |
rec2tech: Rec2Tech Kids | |
# remake-learning: Remake Learning | |
# push-buffalo: Push Buffalo |
- are correct versions of Android SDKs and Unity + Unity Android Build Module installed?
- SDK version corresponds to version installed on phone, e.g.,
Android 7.1.1 (Nougat)
- using Unity 5.6.0b3 + Android Build Module for the same version
- API Levels / versions are appropriately set in Build settings (Minimum + Target)
- SDK version corresponds to version installed on phone, e.g.,
- are all paths for projects correct and are all projects installed in the right place?
-
"{Application.streamingAssetsPath}/social-vr/{project-folder-name}/"
- media links set up properly to point to files in the project folder
- when cloning, you have to get the
StreamingAssets
separately, they're .gitignore'd because they're huge
-
- are there any
Exception
s being thrown anywhere? - would you know it if there were?
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/* Ben Scott * @evan-erdos * bescott@andrew.cmu.edu * 2016-12-28 */ | |
using System; | |
using System.Linq; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using ui=UnityEngine.UI; | |
using UnityEngine.SceneManagement; |
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*.unitypackage filter=lfs diff=lfs merge=lfs -crlf | |
*.mov filter=lfs diff=lfs merge=lfs -crlf | |
*.exr filter=lfs diff=lfs merge=lfs -crlf | |
*.mp4 filter=lfs diff=lfs merge=lfs -crlf | |
*.psd filter=lfs diff=lfs merge=lfs -text | |
*.wav filter=lfs diff=lfs merge=lfs -crlf | |
*.mp3 filter=lfs diff=lfs merge=lfs -crlf | |
*.png filter=lfs diff=lfs merge=lfs -crlf | |
*.tif filter=lfs diff=lfs merge=lfs -crlf | |
*.jpg filter=lfs diff=lfs merge=lfs -crlf |
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# standard unity ignore files | |
/[Ll]ibrary/ | |
/[Tt]emp/ | |
/[Oo]bj/ | |
/[Bb]uild/ | |
/[Bb]uilds/ | |
/Assets/AssetStoreTools* | |
UnityGenerated/ |
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using UnityEngine; | |
using System.Collections; | |
using System; | |
[RequireComponent(typeof(SteamVR_TrackedObject))] | |
public class tossDart : MonoBehaviour | |
{ | |
// [Range(1.0f, 5.0f)] | |
// public float v_factor; |
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