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Ben Scott evan-erdos

  • Carnegie Mellon University
  • Pittsburgh PA
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@evan-erdos
evan-erdos / .gitignore
Created June 13, 2017 20:55
unreal engine gitignore
# Visual Studio 2015 user specific files
.vs/
# Visual Studio 2015 database file
*.VC.db
# Compiled Object files
*.slo
*.lo
*.o
@evan-erdos
evan-erdos / unreasonable-dev-party.tex
Last active June 7, 2017 05:20
Weekly attempts to get as many fake papers published as we can before the academic community realizes something is wrong and blacklists us
\title{
Summiting the Ballmer Peak:
The Effects of Pure Grain Ethanol, Antique Diet Pills
and the Wholesale Death of Truth and Reason
on Problem Solving and Higher-Order Thinking
in the Context of Game Development}
\author{Ben Scott, et al}
\date{10 June 2017}
\documentclass[12pt]{article}
@evan-erdos
evan-erdos / lightning-dev-party-3.tex
Created June 3, 2017 17:29
weekly attempts to get irrelevant research papers published while drinking
\title{
Summiting the Ballmer Peak:
The Effects of Pure Grain Ethanol and the Death of Truth
on Problem Solving and Higher Reasoning
in the Context of Game Development}
\author{Ben Scott, et al}
\date{\today}
\documentclass[12pt]{article}
\usepackage{graphicx,amsmath,amsthm,amssymb}

Escaping Reality: VR from Sci-Fi to Practice

Introduction

Hello, everyone, and welcome to "Welcome to Reality with Ben Scott" with me, Ben Scott.


--- # directory -> project titles
# aravind-intership: Aravind
# about-us: Artfab
# eda-essay: Eda's College Essay
garment: Garment Factory
# graphic: Graphic
greencity: Green City
rec2tech: Rec2Tech Kids
# remake-learning: Remake Learning
# push-buffalo: Push Buffalo
  • are correct versions of Android SDKs and Unity + Unity Android Build Module installed?
    • SDK version corresponds to version installed on phone, e.g., Android 7.1.1 (Nougat)
    • using Unity 5.6.0b3 + Android Build Module for the same version
    • API Levels / versions are appropriately set in Build settings (Minimum + Target)
  • are all paths for projects correct and are all projects installed in the right place?
    • "{Application.streamingAssetsPath}/social-vr/{project-folder-name}/"
    • media links set up properly to point to files in the project folder
    • when cloning, you have to get the StreamingAssets separately, they're .gitignore'd because they're huge
  • are there any Exceptions being thrown anywhere?
  • would you know it if there were?
/* Ben Scott * @evan-erdos * bescott@andrew.cmu.edu * 2016-12-28 */
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using ui=UnityEngine.UI;
using UnityEngine.SceneManagement;
@evan-erdos
evan-erdos / .gitattributes
Created January 31, 2017 00:18
standard git attributes for git lfs on a Unity project
*.unitypackage filter=lfs diff=lfs merge=lfs -crlf
*.mov filter=lfs diff=lfs merge=lfs -crlf
*.exr filter=lfs diff=lfs merge=lfs -crlf
*.mp4 filter=lfs diff=lfs merge=lfs -crlf
*.psd filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -crlf
*.mp3 filter=lfs diff=lfs merge=lfs -crlf
*.png filter=lfs diff=lfs merge=lfs -crlf
*.tif filter=lfs diff=lfs merge=lfs -crlf
*.jpg filter=lfs diff=lfs merge=lfs -crlf
# standard unity ignore files
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/Assets/AssetStoreTools*
UnityGenerated/
using UnityEngine;
using System.Collections;
using System;
[RequireComponent(typeof(SteamVR_TrackedObject))]
public class tossDart : MonoBehaviour
{
// [Range(1.0f, 5.0f)]
// public float v_factor;