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@cromandini
cromandini / universal-framework.sh
Last active February 12, 2024 12:13 — forked from cconway25/gist:7ff167c6f98da33c5352
This run script will build the iphoneos and iphonesimulator schemes and then combine them into a single framework using the lipo tool (including all the Swift module architectures).
#!/bin/sh
UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal
# make sure the output directory exists
mkdir -p "${UNIVERSAL_OUTPUTFOLDER}"
# Step 1. Build Device and Simulator versions
xcodebuild -target "${PROJECT_NAME}" ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build
xcodebuild -target "${PROJECT_NAME}" -configuration ${CONFIGURATION} -sdk iphonesimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build
@aaronwaldon
aaronwaldon / 1) readme.md
Last active May 13, 2021 09:26
How to set up Gulp for Compass compilation and minification, JavaScript minification, livereloading, and use with ExpressionEngine.

How to set up Gulp with an ExpressionEngine project

I freaking love working with technologies like Grunt and Gulp, and wanted to share how to get my current EE front-end workflow set up. With a few tweaks, this can also be used with virtually any other sites (I've used it with Laravel, static sites, Craft, etc).

Install Node.js

  • If Node is not yet installed on the machine, it will need to be installed

Install Gulp (if needed)

@hgfischer
hgfischer / benchmark+go+nginx.md
Last active April 11, 2024 22:09
Benchmarking Nginx with Go

Benchmarking Nginx with Go

There are a lot of ways to serve a Go HTTP application. The best choices depend on each use case. Currently nginx looks to be the standard web server for every new project even though there are other great web servers as well. However, how much is the overhead of serving a Go application behind an nginx server? Do we need some nginx features (vhosts, load balancing, cache, etc) or can you serve directly from Go? If you need nginx, what is the fastest connection mechanism? This are the kind of questions I'm intended to answer here. The purpose of this benchmark is not to tell that Go is faster or slower than nginx. That would be stupid.

So, these are the different settings we are going to compare:

  • Go HTTP standalone (as the control group)
  • Nginx proxy to Go HTTP
  • Nginx fastcgi to Go TCP FastCGI
  • Nginx fastcgi to Go Unix Socket FastCGI
@adamgit
adamgit / gist:3705459
Last active December 11, 2023 16:27
Automatically create cross-platform (simulator + device) static libraries for Objective C / iPhone / iPad
##########################################
#
# c.f. http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4
#
# Version 2.82
#
# Latest Change:
# - MORE tweaks to get the iOS 10+ and 9- working
# - Support iOS 10+
# - Corrected typo for iOS 1-10+ (thanks @stuikomma)
@jamiely
jamiely / offline_map.md
Created September 1, 2012 19:17
Generating offline maps for iOS applications

Intro

Recently, I had to implement an offline mapping solution for an iOS application. Here's a walkthrough of how to do it.

Summary

I generated a tile database using TileMill. I used the Route-Me iOS library which provides a map view that supports offline tile sources.

TileMill

@henriquemoody
henriquemoody / sublime-text-2.sh
Last active May 22, 2024 16:09
Install Sublime Text on Fedora.
#!/usr/bin/env bash
# Usage: {script} [ OPTIONS ] TARGET VERSION
#
# TARGET Default target is "/usr/local".
# VERSION If not defined tries to get the build into the Sublime Text 2 website.
#
# OPTIONS
#
# -h, --help Displays this help message.
#
@alex-cellcity
alex-cellcity / Version.m
Created May 30, 2011 04:55
Runtime iOS Version Checking
/*
* System Versioning Preprocessor Macros
*/
#define SYSTEM_VERSION_EQUAL_TO(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedSame)
#define SYSTEM_VERSION_GREATER_THAN(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedDescending)
#define SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedAscending)
#define SYSTEM_VERSION_LESS_THAN(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedAscending)
#define SYSTEM_VERSION_LESS_THAN_OR_EQUAL_TO(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedDescending)