Created
January 5, 2014 06:26
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A small and simple state machine in Javascript.
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function StateMachine(options) { | |
options = options || {}; | |
if (!(this instanceof StateMachine)) { | |
return new StateMachine(options); | |
} | |
var states = this.states = (options.states || this.states), | |
initialState = this.initialState = (options.initialState || this.initialState || Object.keys(states).shift()); | |
this.transitionTo(initialState); | |
} | |
StateMachine.prototype = { | |
constructor: StateMachine, | |
initialState: null, | |
state: null, | |
states: {}, | |
get currentState() { | |
return this.states[this.state]; | |
}, | |
transitionTo: function(state) { | |
var currentState = this.currentState, | |
newState = this.states[state]; | |
if (typeof(newState) !== 'object') { | |
throw "Invalid state '" + state + "'"; | |
} | |
if (currentState && typeof(currentState.exit) === 'function') { | |
currentState.exit(this); | |
} | |
this.state = state; | |
if (typeof(newState.enter) === 'function') { | |
newState.enter(this); | |
} | |
}, | |
send: function(method) { | |
var args = [].slice.call(arguments, 1), | |
currentState = this.currentState, | |
func = currentState[method]; | |
if (typeof(func) !== 'function') { | |
throw "Cannot call '" + method + "' on current state '" + this.state + "'"; | |
} | |
args.unshift(this); | |
func.apply(currentState, args); | |
} | |
}; |
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