Created
May 19, 2016 19:12
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SkyrimPrefs.ini (whiterun fps issue)
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[General] | |
fBrightLightColorB=1.0000 | |
fBrightLightColorG=1.0000 | |
fBrightLightColorR=1.0000 | |
iStoryManagerLoggingEvent=-1 | |
bEnableStoryManagerLogging=0 | |
[Imagespace] | |
bDoDepthOfField=0 | |
iRadialBlurLevel=0 | |
[Display] | |
iBlurDeferredShadowMask=0 | |
fInteriorShadowDistance=3000.0000 | |
fShadowDistance=4000.0000 | |
iShadowMapResolutionSecondary=512 | |
iShadowMapResolutionPrimary=512 | |
iShadowSplitCount=2 | |
iMaxAnisotropy=1 | |
fLeafAnimDampenDistEnd=4600.0000 | |
fLeafAnimDampenDistStart=3600.0000 | |
fTreesMidLODSwitchDist=5600.0000 | |
fGamma=1.0000 | |
fDecalLOD2=1500.0000 | |
fDecalLOD1=1000.0000 | |
fSpecularLODStartFade=1000.0000 | |
fShadowLODStartFade=900.0000 | |
fLightLODStartFade=3500.0000 | |
iTexMipMapMinimum=0 | |
iTexMipMapSkip=0 | |
iWaterMultiSamples=0 | |
iMultiSample=0 | |
iShadowMode=3 | |
bTreesReceiveShadows=0 | |
bDrawLandShadows=0 | |
bFull Screen=1 | |
iSize H=720 | |
iSize W=1280 | |
fMeshLODFadePercentDefault=1.2000 | |
fMeshLODFadeBoundDefault=256.0000 | |
fMeshLODLevel2FadeTreeDistance=2048.0000 | |
fMeshLODLevel1FadeTreeDistance=2844.0000 | |
fMeshLODLevel2FadeDist=10000.0000 | |
fMeshLODLevel1FadeDist=10000.0000 | |
iScreenShotIndex=2 | |
bShadowMaskZPrepass=0 | |
bMainZPrepass=0 | |
iMaxSkinDecalsPerFrame=0 | |
iMaxDecalsPerFrame=0 | |
bFloatPointRenderTarget=0 | |
sD3DDevice="NVIDIA GeForce GT 640 " | |
bFXAAEnabled=0 | |
iShadowMapResolution=512 | |
fShadowBiasScale=0.5000 | |
iShadowMaskQuarter=4 | |
iAdapter=0 | |
iPresentInterval=0 | |
iShadowFilter=3 | |
bShadowsOnGrass=0 | |
bTransparencyMultisampling=0 | |
bDeferredShadows=0 | |
bDrawShadows=1 | |
[Grass] | |
b30GrassVS=0 | |
fGrassStartFadeDistance=5000.0000 | |
fGrassMaxStartFadeDistance=5000.0000 | |
fGrassMinStartFadeDistance=200.0000 | |
[MAIN] | |
bGamepadEnable=0 | |
bCrosshairEnabled=1 | |
fHUDOpacity=1.0000 | |
bSaveOnPause=1 | |
bSaveOnTravel=0 | |
bSaveOnWait=0 | |
bSaveOnRest=0 | |
fSkyCellRefFadeDistance=150000.0000 | |
[GamePlay] | |
bShowFloatingQuestMarkers=1 | |
bShowQuestMarkers=1 | |
iDifficulty=2 | |
[Interface] | |
bDialogueSubtitles=1 | |
bGeneralSubtitles=1 | |
fMouseCursorSpeed=1.0000 | |
bShowCompass=1 | |
[Controls] | |
fGamepadHeadingSensitivity=1.0000 | |
fMouseHeadingSensitivity=0.0700 | |
fMouseHeadingYScale=0.0100 | |
fMouseHeadingXScale=0.0100 | |
bAlwaysRunByDefault=1 | |
bInvertYValues=0 | |
bGamePadRumble=0 | |
bMouseAcceleration=0 | |
bUseKinect=0 | |
[Particles] | |
iMaxDesired=500 | |
[SaveGame] | |
fAutosaveEveryXMins=15.0000 | |
[AudioMenu] | |
fAudioMasterVolume=1.0000 | |
fVal7=1.0000 | |
uID7=0 | |
fVal6=1.0000 | |
uID6=0 | |
fVal5=1.0000 | |
uID5=0 | |
fVal4=1.0000 | |
uID4=0 | |
fVal3=1.0000 | |
uID3=94881 | |
fVal2=0.4000 | |
uID2=466532 | |
fVal1=1.0000 | |
uID1=554685 | |
fVal0=0.8000 | |
uID0=1007612 | |
[Clouds] | |
fCloudLevel2Distance=262144.0000 | |
fCloudLevel1Distance=32768.0000 | |
fCloudLevel0Distance=16384.0000 | |
fCloudNearFadeDistance=9000.0000 | |
[TerrainManager] | |
fTreeLoadDistance=20000.0000 | |
fBlockMaximumDistance=100000.0000 | |
fBlockLevel1Distance=35000.0000 | |
fBlockLevel0Distance=25000.0000 | |
fSplitDistanceMult=0.75 | |
bShowLODInEditor=0 | |
[NavMesh] | |
fObstacleAlpha=0.5000 | |
fCoverSideHighAlpha=0.8000 | |
fCoverSideLowAlpha=0.6500 | |
fEdgeFullAlpha=1.0000 | |
fEdgeHighAlpha=0.7500 | |
fEdgeLowAlpha=0.5000 | |
fTriangleFullAlpha=0.7000 | |
fTriangleHighAlpha=0.3500 | |
fTriangleLowAlpha=0.2000 | |
fLedgeBoxHalfHeight=25.0000 | |
fEdgeDistFromVert=10.0000 | |
fEdgeThickness=10.0000 | |
fPointSize=2.5000 | |
[Trees] | |
bRenderSkinnedTrees=1 | |
uiMaxSkinnedTreesToRender=20 | |
[Decals] | |
uMaxDecals=0 | |
bDecals=0 | |
bSkinnedDecals=0 | |
uMaxSkinDecals=0 | |
uMaxSkinDecalsPerActor=0 | |
[LOD] | |
fLODFadeOutMultObjects=8.0000 | |
fLODFadeOutMultItems=6.5000 | |
fLODFadeOutMultActors=7.0000 | |
fLODFadeOutMultSkyCell=1.0000 | |
[Launcher] | |
bEnableFileSelection=1 | |
bShowAllResolutions=1 | |
uLastAspectRatio=3 | |
[BlurShaderHDR] | |
bDoHighDynamicRange=0 | |
[BlurShader] | |
bUseBlurShader=0 | |
[Water] | |
iWaterReflectHeight=1 | |
iWaterReflectWidth=1 | |
bUseWaterDisplacements=0 | |
bUseWaterRefractions=0 | |
bUseWaterReflections=0 | |
bUseWaterDepth=0 |
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