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eviltak / Wet-surf.shader
Created December 10, 2019 05:52
A basic wet surface shader with puddles and ripples -- based on https://seblagarde.wordpress.com/2012/12/10/observe-rainy-world/
Shader "Realtime Reflections/Wet Shader"
{
Properties
{
_Color("Color", Color) = (1,1,1,1)
_MainTex("Albedo", 2D) = "white" {}
_Metallic("Metallic (R) Smoothness (A)", 2D) = "black" {}
_BumpMap("Normal Map", 2D) = "bump" {}
@eviltak
eviltak / keybase.md
Created December 31, 2016 05:47
Keybase Proof

Keybase proof

I hereby claim:

  • I am eviltak on github.
  • I am eviltak (https://keybase.io/eviltak) on keybase.
  • I have a public key ASBY03--OGlbkftQHZPaKR54EyFF90adn5ANHyUU82mWAwo

To claim this, I am signing this object:

@eviltak
eviltak / BitmapDiskCache.cs
Last active April 19, 2018 17:53
A hard disk cache for storing Bitmaps in Xamarin.Android
using System.Threading.Tasks;
using Android.Content;
using Android.Graphics;
using Java.IO;
namespace Android.Util.Graphics
{
public static class BitmapDiskCache
{
private const string Extension = @".fil";